(edited by Interceptor.2653)
Assassin's Retreat: now a sneaky-good trait
I use it when farming. It’s permaswiftness if you’re running around Orr killing stuff and gathering, for example.
In WvW, that changes to either the fall damage trait (if I have a long way to travel) or the runspeed while stealthed trait. Five points in acrobatics yields a nice array of options.
Ratbag Dogsticker (Guardian)
…Yak’s Bend
Where do you get your damage from in a 30 acro build… what is your build?
Where do you get your damage from in a 30 acro build… what is your build?
10 DA and 30 CS. S/P, revolves around various on-crit effects. It’s enough to go to war with, generally.
Where do you get your damage from in a 30 acro build… what is your build?
10 DA and 30 CS. S/P, revolves around various on-crit effects. It’s enough to go to war with, generally.
Pretty much all you need is 30points in CS and you can do whatever you want with the remaining points and still do good DPS in a PvP environment.
In HoTM
Max backstab dmg i saw (tested a week or so ago so not sure how accurate these numbers are but can be used as a rough estimate)
30/30/0/0/10 8.3k
25/30/0/0/15 8.1k
15/30/0/0/25 7.7k
10/30/30/0/0 7.0k
dont go out of your way to kill mobs or you only end up getting like -90% movement speed…. in a sense :P. the time you save with swiftness is counterbalanced by the time yous pend randomly killing mobs. its good for 1v1 roaming tho!!!!!
Played around with this and found it really easy, especially in areas where you can kill a mob while running past anyway. Great for guild missions, roaming, etc.
Yes this really easy to get 3 minutes swiftness piled up. In WvW as example you just need to kill a few of those wolves or those minotaurs that roam in the pack. As long as the kills are 5 seconds apart you can stack up a lot of swiftness.
Holy crapper! So we practically got perma-Swiftness and I didn’t even notice.
This should definitely be better than my standard Fleet Foot and the best argument yet in favor of 10 points in Acrobatics.