Assassin's reward rework...

Assassin's reward rework...

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Posted by: messiah.1908

messiah.1908

hello,

has anyone use this trait?
is it viable in its current state?
should it be buff ?

this trait gives you 69-79 healing per initiative spent which can reach if you have 15 ini points to 1,110 healing in about 3 seconds (average high ini skills spam use). so about 370-400 health per seconds
this is theoretical as it leaves you with no ini points and as for now every hit thief take does more dmg than 400 dps

lets compare it to the ele (d/d) with his water healing skills he can do about 400 health per seconds (dodging (traited), regeneration, cone of cold and cleansing wave).

mmm…. seem the same but with few main differences

1. thief remain useless after burning all initiatives while ele still can attack
2. ele have few more utilities to protect him while thief can only disengage and run away
3. thief must stay aggressive to benefit the healing while ele dont
4. thief must save initiative points as some of his defenses are with evade and jump away (like SB, HS etc). so we can never burn all our initiative points

so the effective healing per seconds is much much much lower (i would guess around 100 healing per seconds)

do you think if anet buff this trait from 70 to 200 will it be useful or still ppl wont use it
also consider the vigor nerf so should anet buff up some of our health regen abilities?

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Posted by: evilapprentice.6379

evilapprentice.6379

Thieves survivability is based around evading damage as much as it can, and has the tools to do so (less so after Dec 10th for some reason, but they’re still there).

The low, consistent healing of assassins reward, combined with skillfully evading big attacks is noticeable. I used assassin’s reward for a long time before the bunker/war meta stabilized, and while it wasn’t amazing, it was clearly the best choice among Acro traits. I’ll reserve judgement until I’ve actually tested the skill, but I’m hopeful that it will be useful – it’s the only positive survivability change coming in the next patch.

Also note, since no one in their right mind will run Hard to catch or the new garbage Quick recovery, 30 acro specs wont have many options – It’ll be vigorous recovery, pain response and Assassin’s reward for most.

If you’re a thief and haven’t
pre-ordered HOT at this point,
save yourself the money and don’t bother.

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Posted by: babazhook.6805

babazhook.6805

I really do not mind quick pockets though it a bit underwhelming as a Grandmaster trait. A buffed assassins reward moved to Grandmaster seems on the face of it underwhelming as well. I doubt we will see many 30 acro builds.

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Posted by: Maugetarr.6823

Maugetarr.6823

This patch just pushes me more towards SA. AR might be good to pick up at the end of Acrobatics if there were condi clear along the way. For good condi clear though, you still need to go into SA, then you’d have to go 30 points into acro to pick up a trait that forces you to burn initiative instead of waiting patiently in stealth for the right time to strike while gaining health. It’s not like they are forcing us to choose between two awesome traits this patch, they are giving me a reason to never go more than 15 into acro.

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Posted by: frans.8092

frans.8092

this trait gives you 69-79 healing per initiative spent which can reach

If you manage to go to 1 init regain (and spend) per second on average, that heals for about 69 per second, right?

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Posted by: Jumper.9482

Jumper.9482

Buff? What nonsense is this?

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Posted by: messiah.1908

messiah.1908

yes, but usually the fight goes on burst attack which cost initiatives and drop in some AA which cost none thus the healing is bit low per seconds
and in SA line in 30 points spend you can while in stealth 329 healing for 4 seconds which is far better healing as with this trait you only get it if you spam your initiative points

with signet of malice which give 130 on each hit it combine well (also with food and sigil which steal health ) you can get with 1 unloud (p/p set) 1500-2200 health regen

but still i think it should be buff as our vigor drop down and i dont want to be pushed to spend 30 points in SA for passive regeneration

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Posted by: Kaon.7192

Kaon.7192

I’ll probably still be running Quick Pockets after Dec 10 so it won’t affect me much personally, but Assassin’s Reward normalizes to around 100/s healing, which is quite a lackluster sustain option for a Grandmaster trait. Work a condi removal component into the trait, or just increase the healing further and we might have something worthwhile.

Quick pockets would be so much better if it also reduced weaponswap cooldown to be on par with Warriors’ 15pt minor, but this doesn’t seem to be something they’re considering at the moment.