Q:
Black Gate – Immortals of the Mist [IoM]
Q:
In a side by side comparison of these two layouts, mathematically, which one would offer higher output in damage? I can’t remember where I saw a post where crit damage becomes more effective than power based on crit chance, maybe the ranger forums. It had a graph showing the damage increase. I knew I should have bookmarked it.
Thank you!
Can’t open those build editors with my smartphone but assassin don’t really make sense on thief because with 30 points in critical strike and full zerker you should have 100% Crit Chance in a good group. Assassins armor is useless on thief
Based on the 2 builds you posted, the avg damage output is higher for the zerker build than the kitten build.
Why? You have to confront the average damage in the long term that you inflict, remembering the base formula of the damage inflicted on every hit.
Power*Wpn Dmg*Skill Coeff./Armor
Now Wpn Dmg, Skill Coeff and Armor are a constant in our case, so the only variable is Power. When you crit, you just multiply that overall damage by 2.59 (base crit dmg of +50% added to you crit dmg of +109% -> +159% -> x2.59).
So, with the zerker build you get:
2457 * 0.5 + 2457 * 0.5 * 2.59 = 4410.315
2457 is the Power, 0.5 in the first addend is the probability to NOT inflict a crit, 0.5 in the second addend is the prob. to inflict a crit, and 2.59 is the multiplier of the crit.
With the kitten build:
2219 * 0.39 + 2219 * 0.61 * 2.59 = 4371.2081
As you can see, the kitten builds gives back a lower average damage than the zerker build.
Ofc in this calculation I haven’t considered the Vuln inflicting trait, which inflicts a stack with a prob. of 0.4*crit chance per hit. With the zerker, it means a prob. of 0.2, with the kitten a prob. of 0.244. Factoring this in the formula is a little bit complicated (due to the fact that Vuln is timed to 10 secs), but since you’re going for a D/P build with Hidden Assassin trait, you’ll get the most of your damage out of backstab, which is a guaranteed crit, so the higher power you have, the most damage you inflict, the increase in precision would be useful just outside the backside “area”.
Edit: in the post, the forum just changed the word “kitten .a” to “kitten” lol.
(edited by Galandil.9641)
Thanks for the responses!
https://forum-en.gw2archive.eu/forum/professions/thief/New-Assasin-stats/first#post2815095
The search function, its awesome.
https://forum-en.gw2archive.eu/forum/professions/thief/New-Assasin-stats/first#post2815095
The search function, its awesome.
Yeah I tried searching but it didn’t work for me. Guess I have to spell Assassin wrong for it to work. /shrug
But thanks!
Full berserk with fury and signet is almost 100% crit right there, so Im not sure Assassin’s makes any sense to use.
In a side by side comparison of these two layouts, mathematically, which one would offer higher output in damage? I can’t remember where I saw a post where crit damage becomes more effective than power based on crit chance, maybe the ranger forums. It had a graph showing the damage increase. I knew I should have bookmarked it.
Thank you!
First link: Damage = 2219 × 953 x (1 + 0.61 × 1.09) = 3,520,775
Second link: Damage = 2457 × 953 x (1 + 0.5 × 1.09) = 3,617,649
So the Berserker setup comes out at ~2.8% more damage. However, since you have Hidden Killer, the situation is much worse while attacking from stealth:
First link: Damage = 2219 × 953 x (1 + 1.09) = 4,419,737
Second link: Damage = 2457 × 953 x (1 + 1.09) = 4,893,778
Now you have the Berserker setup coming out at ~10.7% more damage.
Honestly, there are pretty much only 2 reasons to use Assassin stuff. First is setups with low natural crit%, where the benefit of every gained 1% is pretty significant. Second is setups with significant usage of on-crit effects.
I had made a graph of average bonus damage (in addition to your base damage) gained as a function of critical chance vs critical damage (attached). The contours show the average bonus damage (as a percentage of the base).
Power affects the base damage through the following formula (from wiki):
Damage done = (Weapon Strength) * Power * (skill-specific coefficient) / (target’s Armor).
I know this does not answer your question directly but hope it helps. I may have a look at numbers later.
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