A while a go. I created a thief build. which utilizes double pistols and a staff combined with a very high mobility and agility, in the form of lots of evades/dodges which in turn give it a decent survivability. However the 2 main issues were lack of dps and condi removal.
I’ve taken those two suggestions to heart. And increased the survivability while maintaining it’s dps and even outright increased it.
I’ve chosen the staff over dagger for he following reasons.
>It’s overal dps and pressure is atleast equal and overall cheeper in terms of initative.
:Heartseaker does a similar amount of damage to weakening charge provided your enemy is below 25 percent health. Weakening charge gives weakness which makes blows glancing and affects endurance regenration
:Autoattack staff=>Auto attack dagger in terms of dps.. The DPS burst of the dagger is Reliant on stealth mode sure which makes it more powerfull. But with staff u can atleast cleave through your foes as well.
:Vault Heals with an damage of 2 k plus and is can even be used as another ouright evade.
Cheaper acces to blinds. with dust strike compared to black powder.
Yes u can argue that with black powder u can use a bit more of stealth. But honestly with these amounts of evades And arguebly less draining use of melee dps and pressure. U don’t need that extra 2 seconds stealth.
I’ve chosen double pistol instead of shortbow., sword or dagger, cause it to me is the most viable way of dealing ranged damage. Now that there are DH traps, wells and tons of other attacks whith the current powercreap. U don’t want to be soley dependent on melee with such a squishy class.
Thanx to your decent amount of initiative due to the Trickery tratiline. U can actually make use of the double pistols without having to worry about running out of iniative to quickly. U can even spam head shout 3 to 4 times to get that extra impact disruption working. And if you run out of iniative. U have 3 endurance bars plus 2 sigils of energy plus your withdraw on a 14 sec cd to keep the distance.
Immobilize,cripple, chilled. they will never be an issue to you anymore as a thief. thanx to unhindered combatant and withdraw. Also the unhindered combatant gives u access to perma swiftness making it viable to roam the new larger wvw maps. as well.
U have only access to one stunbreak unfortunately. So it will require a bit of skill to deal with heavy cc. However even that stunbreak is not entirely useless as infriltrator’s signet gives you a nice 5 stacks of might and is on a 24 sec cd. I found this more suitable then the 15 to 12 sec stunbreak which is bandit’s defence. sure it gives u acces to another cc. But honestly with your double pistols, steal, and stealth mode autoattack on staff. I think your are better of having the 5 stacks of might on you.
U have a very tiny bit of condi removal. With your withdraw really. I could have used escapist absolution. But I feel that you are better off maximizing dps as much as possible and relying on your rune of the vampirism for the sustain. With these evades. U only have to worry about heavy condition pressure.. But thanx to your agility u can Always reset the fight. Not many people in my experience that could actually keep up with me in wvw atleast if I decided to run away.
I wanna hear your toughts.