(edited by Steelpusher.1684)
[BUG] Daredevil with runes of adventure
Normal classes have 100 endurance, while Daredevils have 150. If these runes do return 100 endurance on heal, aren’t they bugged for everyone?
[PD] – Far Shiverpeaks.
Nameless Inversion/Ascension/Evasion/Ruination/Impression/Perdition/Compassion/Tactician
Guild Wars 2 will be an amazing game when it’s finished. Compare Prophecies to EotN!
Nameless Inversion/Ascension/Evasion/Ruination/Impression/Perdition/Compassion/Tactician
Guild Wars 2 will be an amazing game when it’s finished. Compare Prophecies to EotN!
Normal classes have 100 endurance, while Daredevils have 150. If these runes do return 100 endurance on heal, aren’t they bugged for everyone?
all these % from endurance on all different items needs to change the description – or grant it the % endurance which it promises. so 50% endurance gain for daredevil would be 75 endurance and not 50. so the sigill and the runes have to be changed, and maybe some other stuff too.
Updated the numbers of endurance… I honestly thought it was 100 per dodge, not 50