[BUG] Daredevil with runes of adventure

[BUG] Daredevil with runes of adventure

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Posted by: Steelpusher.1684

Steelpusher.1684

Runes of adventure (PvP)/the adventurer(PvE) on the daredevil do not return 50% TOTAL endurance.

For those of you unaware: superior Runes of the adventurer have a (6) set bonus where it returns 50% endurance on use of a heal skill.

However, because they were made when only two dodges were consistent through the classes, they return 50 endurance on use (one dodge bar), not the stated 50% (tested with daredevil, only filled one dodge bar) This could do with either a fix for use on the Daredevil OR update the runes to correctly state they return only 50 endurance (one bar). I am hoping for the first option!

(edited by Steelpusher.1684)

[BUG] Daredevil with runes of adventure

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Posted by: ESKan.6782

ESKan.6782

Normal classes have 100 endurance, while Daredevils have 150. If these runes do return 100 endurance on heal, aren’t they bugged for everyone?

[PD] – Far Shiverpeaks.
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[BUG] Daredevil with runes of adventure

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Posted by: knyy.6427

knyy.6427

Normal classes have 100 endurance, while Daredevils have 150. If these runes do return 100 endurance on heal, aren’t they bugged for everyone?

all these % from endurance on all different items needs to change the description – or grant it the % endurance which it promises. so 50% endurance gain for daredevil would be 75 endurance and not 50. so the sigill and the runes have to be changed, and maybe some other stuff too.

[BUG] Daredevil with runes of adventure

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Posted by: Steelpusher.1684

Steelpusher.1684

Updated the numbers of endurance… I honestly thought it was 100 per dodge, not 50