[BUILD] Healing Condi - Thoughts?

[BUILD] Healing Condi - Thoughts?

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Posted by: FinalPatriot.8034

FinalPatriot.8034

Hello again!

As someone who hates playing a “meta” build, I saw a video today where a p/d thief was using heavy conditions and healing to simply outlast most of his targets and it got me thinking… (kinda scarey actually)

Anyways, I went back and played around with the build calculator and came up with the build linked below. The idea is to create a roaming build that has several interrupts and can pile on the conditions while at the same time, constantly self-healing. I’m not so sure how this will play out but it looks interesting.

Can you all please look at this and let me know if you think it would be viable for WvW roaming?

Healing Condi Thief

Laura Seranus – Mesmer –
“Shatter Me!”
“I am become death, the destroyer of worlds.”

[BUILD] Healing Condi - Thoughts?

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Posted by: Narkodx.1472

Narkodx.1472

So it is just like the meta condi roamer except you have subpar utilities and subpar armor

Dire is better than Apoth

Withdraw/His SS/Powder/Refuge

Why invest in healing when you can just kill people – Thief isn’t a healer

[BUILD] Healing Condi - Thoughts?

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Posted by: FinalPatriot.8034

FinalPatriot.8034

Why invest in healing when you can just kill people – Thief isn’t a healer

The healing idea is for the sustain. When I’m roaming around, I almost NEVER get into a 1v1 where some other fool doesn’t show up and cause trouble. Even in duels I run into this problem. As such, I’m often forced to stealth and then reset the fight again.

My hope was with a build like this that I would be able to apply lots of pressure while constantly regenerating my own health.

I currently play something similar using celestial/traveler’s runes with the skills you mentioned. It’s decent enough and has great survivability but just doesn’t put enough pressure on folks.

Laura Seranus – Mesmer –
“Shatter Me!”
“I am become death, the destroyer of worlds.”

[BUILD] Healing Condi - Thoughts?

in Thief

Posted by: Narkodx.1472

Narkodx.1472

Why invest in healing when you can just kill people – Thief isn’t a healer

The healing idea is for the sustain. When I’m roaming around, I almost NEVER get into a 1v1 where some other fool doesn’t show up and cause trouble. Even in duels I run into this problem. As such, I’m often forced to stealth and then reset the fight again.

My hope was with a build like this that I would be able to apply lots of pressure while constantly regenerating my own health.

I currently play something similar using celestial/traveler’s runes with the skills you mentioned. It’s decent enough and has great survivability but just doesn’t put enough pressure on folks.

Play more thief – healing power won’t do kitten for sustain that DIRE does not do better

Healing Power barely effects Thief skills – Healing Signet is absolute trash and unviable against players

The best way to sustain in a fight as a Thief is to avoid/negate damage with deception utilities and overall good fight awareness positioning

Healing Power won’t help you like it helps an Elementalist or Guardian- don’t tank damage and heal you AVOID damage as much as possible as Thief

[BUILD] Healing Condi - Thoughts?

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Posted by: Kaochanism.8793

Kaochanism.8793

In SPvP I use a Healing/Condi thief with D/D and lots of evasive utility. It is great for point capture and to a certain extent point defense. If you assault a point with a bunker you’ll simply outsustain them more often than not while outputting a considerable amount of damage and if its a glass the same thing will happen.

The build might be garbage but I like it and I do well with it. However, I would have no clue how to convert it over to any sort of WvW build as it is sort of reliant on forcing your opponent to stand in Caltrops. Despite what people say every stat has its usefulness if you find a clever way to use it.

(edited by Kaochanism.8793)