Fail thred is fail. Glass cannon thief can out live a glass cannon war. War has no super movement skills or stealth. This is no way to compare 2 classes based on 2 different builds. Both can be countered but rifle gc wa r is easiest to counter. You can easily dodge a KS since theres so many hints its coming but with BS theres little to no time to react. So please do not compare the 2.
Perma Swiftness. (SoR) – Super movement skill. (33% is faster then 25% thief has…)
1h Sword Leap – Super movement skill. (low CD)
Warhorn Swiftness/Vigor buff. – Super movement skill. (and movement condition cures!)
You can’t dodge a killshot, because if you dodge it its CD doesn’t go on cooldown and it comes right back up, you also don’t waste adrenaline for using this attack unless it hits…
If you see the target about to dodge, you can move forward, breaking the channal and kill shot again, you can also do that and use berserker stance to make the channal time 0.80 seconds.
And you can stand at 1500 to kill shot, in the chaos of battle thats VERY far away… (remember, backstab does less damage if your traited for burst damage, AND you have to be at 130 range, AND you have to be behind the target…)
YOU CAN ALSO immobilize the target so he can’t dodge, then killshot.
“BS theres little to no time to react.” – A rumor, there is plenty of time to react and press a stun break, you can also trait so if your about to die you can use an emergency. (every class has access to these traits…)
Oh were going to play the perma swift card ok.
Thief:
5 skill on bow and your out of there. Dodge for swiftness then heartseeker out of there.
Almost all weps have shadow step.So we got that out the way now stealth
Perma stealth to your hearts desire while hauling kitten and never being seen.
Failed your bs combo? Np keep heartseekin till target dies.Leave with no trace but a dead body. Picking off your target with ease if you are a skilled thief.
War:
ll the swiftness you have said and the moment skills.
When suddenly you realize your whole glass cannon build is based around KS.
Even if you are on top a keep or tower wall you will still go down instantly. Also you have to stand on top of the wall to get a clear shot and leave your self wide open to take one killer shot. Theres so many drawbacks. In an openfield gc rifle wars are easy pickings for any ranged class. While thief can be like “now you see me now you dont…now you dont see your self either” "think i will move have way around this place to 2 hit my next target. While a rifle ks gc war is like kill or be killed and zerker stance only gives you a 2nd chance..Not to mention zerker stance is a utility unless you go full dum dum and get the trait. So wars lose a utility and the skill your complaning about is bugged by pierce as in no way it will 20k someone from 1500 if it wasnt bugged. Also it pins you in the spot and sure you can stop and wait another 10 sec to do it over while thief can run circles around you repeating the combo.All said above is being compared between 2 experienced players.
A GC BS thief will pwn a GC KS war any day or night any day of the year unless the war switches weapons but wait that goes against the whole KS build so 2nd weapon dosent matter.GG
“5” skill on the bow costs initative. “6” to be exact, hes not going to have that much initative if hes trying to kill you.
A KS Warrior can do its thing from 1500 range, this means you can be hiding on a mountain while a BS thief runs by…BAM ALL HIS HP… Use precision signet.. BAM AGAIN… hes dead, he won’t even beable to react because he can’t see you.
If the war is doing KS to a GC thief well there is nothing to talk about here but a KS on a normal 80 with any type of 80 gear well the KS sont hit harder than 8-12k which is not enough to 1 shot anythin unless a glass cannon.
As for the bow 5 costin 6 well it only takes 6 init to do BS combo i belive. And the 1 init that you need will be back by the time you start the typical BS combo.