Backstab is not the problem.

Backstab is not the problem.

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Posted by: Chakuna.6325

Chakuna.6325

In my opinion the ’’stats’’ (gear/traits/runes) are just to powerful, they need to be toned down across the board to not instantly make your build a 1 trick pony if you’re just pumping up 1 certain stat.

For example, if you spec for 100% Condition damage as thief, this instantly makes S/P, S/D, P/P, D/P, and arguably D/D completely unviable.

The same goes for the full GC Backstab build, if you spec everything ito power and crit/crit%, this shouldn’t boost your direct damage abilties by 9001% and trvialise abilities like Death Blossom etc. It shouldn’t matter what stat your stacking up as much as you possibly can, every single weapon combo, AND every weapon abilty should still be usable/viable.

Anyway, my point is, if i want make a condition build, it should only increase its effectiveness by like 20% (for example). If I want to spec into Healing, my healing effectiveness should be increased by 20%, not kittening 500,000,000 percent and making every other abilty that’s not effected by healing complety useless.

Did i get my point across? lol :S

your thoughts.

I’m trying to go back, but I’m still here.

Backstab is not the problem.

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Posted by: Calysto.7469

Calysto.7469

Different weapon sets are built around different principles. They should inherently play differently, it’s about giving us the choice to play how we want. Speccing for your chosen play style should make you much better at it than if you were to be using another weapon setup. Respecs are cheap in this game, and that’s a good thing; it allows you to play around, find specs that you like and then find ways to make them even better. Naturally, gear and stats from your trait lines should of course make your overall performance much better if you are gearing properly for your chosen play style.

Backstab is not the problem.

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Posted by: Red Falcon.8257

Red Falcon.8257

I posted a thread with math about skills a few minutes ago.
It’s apparent that armor makes a big difference, perhaps people will learn this at some point.

Because if they nerf again I guarantee anyone with some toughness will be nigh unkillable.

Backstab is not the problem.

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Posted by: Elthurien.8356

Elthurien.8356

Backstab wont be nerfed. The sigils and traits that boost it may.

Backstab is not the problem.

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Posted by: Chakuna.6325

Chakuna.6325

Different weapon sets are built around different principles. They should inherently play differently, it’s about giving us the choice to play how we want. Speccing for your chosen play style should make you much better at it than if you were to be using another weapon setup. Respecs are cheap in this game, and that’s a good thing; it allows you to play around, find specs that you like and then find ways to make them even better. Naturally, gear and stats from your trait lines should of course make your overall performance much better if you are gearing properly for your chosen play style.

I’m pretty sure Anet intended to make every weapon ability viable for any build, or they wouldn’t have a mix of condition damage/direct damage/healing etc on the same weapon combos. It’s only the way that the gear/trait and rune stats are set up at the moment that force you to play 1 specific playstyle with a certain weapon combo. And in some cases it just makes a weapon set completely useless because you can’t abuse any of the stats your build has.

I’m trying to go back, but I’m still here.

(edited by Chakuna.6325)

Backstab is not the problem.

in Thief

Posted by: Chakuna.6325

Chakuna.6325

I posted a thread with math about skills a few minutes ago.
It’s apparent that armor makes a big difference, perhaps people will learn this at some point.

Because if they nerf again I guarantee anyone with some toughness will be nigh unkillable.

I read your post, but the issue still lies that if you stack to much of one stat, which is toughness in this case, you’re just an unstoppable tank, that doesn’t deal any damage….

This is probably the best example because it trivialises everything about the class, it doesn’t really matter what skills/abilities you use, the only thing that’s making an impact on your playstyle is the stat you’re stacking (toughness).

I’m trying to go back, but I’m still here.

(edited by Chakuna.6325)

Backstab is not the problem.

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Posted by: Calysto.7469

Calysto.7469

You can still deal plenty of damage with a toughness spec. Sure, you won’t have the extremely high burst of the burst specced and geared players, but you can still be able to do damage just fine. And of course gear and spec are going to be playing a big role in how you perform. The same is true in any game, pretty much ever. It sounds like you are just wanting the ability to have a well rounded stat set while being able to perform like a specialized player. Can’t have your cake and eat it too. Although I don’t understand the point in having cake if you can’t eat it. Seems silly.

Backstab is not the problem.

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Posted by: Chakuna.6325

Chakuna.6325

You can still deal plenty of damage with a toughness spec. Sure, you won’t have the extremely high burst of the burst specced and geared players, but you can still be able to do damage just fine. And of course gear and spec are going to be playing a big role in how you perform. The same is true in any game, pretty much ever. It sounds like you are just wanting the ability to have a well rounded stat set while being able to perform like a specialized player. Can’t have your cake and eat it too. Although I don’t understand the point in having cake if you can’t eat it. Seems silly.

you totally misinterpreted my post.

the only way you can deal damage as a theif with a toughness spec is to put points/gear/runes towards power/crit/crit%/condition; you’re talking about a balanced build.

I’m talking about the mere fact that’s it actually possible to make a build that’s to extreme in one specific area… like Backstab builds (power/crit/crit%).

Again, the problem isn’t backstab, it’s just that pwer/crit/crit% is to strong. And it’s the same for every stat, they’re all to strong and they need to be toned down to half of their current value. This would make everything so much easier to balance

I don’t know, but this seems like a pretty obvious fix.

I’m trying to go back, but I’m still here.

(edited by Chakuna.6325)

Backstab is not the problem.

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Posted by: dat bunny.5074

dat bunny.5074

I actually logged in to comment on this.

I totally agree with its not the class being broken its just scrubs/noobs that dont like the fact that the thief kills other glass cannon builds fast and easy. With a little armor or the ability to move your guy around a little really brings the dps of the thief down a ton.

Backstab is not the problem.

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Posted by: kidbs.8920

kidbs.8920

I posted a thread with math about skills a few minutes ago.
It’s apparent that armor makes a big difference, perhaps people will learn this at some point.

Because if they nerf again I guarantee anyone with some toughness will be nigh unkillable.

Explain to me how I got crit for 14k with 3k armor then in a 1v1 against a thief? There is no defending that amount of burst.

There was no one else around to give the thief buffs and his server had no orbs at all.

SoR – Nethernoz (Necro), Zealot of Pain (Guardian), William The Butcher (Ranger)

(edited by kidbs.8920)

Backstab is not the problem.

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Posted by: ddrake.5436

ddrake.5436

@kidbs

Did you thief friend have buffs or did you have debuffs? 3k armor with vuln, makes a big difference.