Backstab not landing.
I’ve actually been encountering this more and more lately, some part due to differences in latency, but for the majority of the ‘Whiffed’ backstabs, it almost seemed like the hitboxes for the skill and target weren’t actually connecting properly.
Some whiffs were caused by slightly uneven ground, i.e. ramps, stairs, etc.
Others were caused what I assume was latency, where the target appeared to be hit by the skill, but in fact were just out of range. Which is odd considering the common method of Backstab → Steal is nearly instantaneous.
The remainder were caused by, what I find is the most infuriating… The target decided to randomly jump. Happens a hell of a lot, at least to me, but if I go to backstab someone and they decide to jump, the game seemingly decides that they’re no longer in range, or are above the hitbox of the actual backstab, causing it to miss.
backstab hit box is based on your dagger location so when it hit it slightly forward then your char model.