This is my second post on the forums. I usually don’t post when I play games because I am usually too busy playing them.
In my opinion thief’s damage is fine where it is at. I think maybe increasing the speed of pistols first shot a little more would be nice for those pistol users. I do think there are 1 or 2 fixes that will stop a good chunk of the complaining about thieves. I think damage should slightly reveal a thief in stealth for a split second. I don’t know in what way it could be done but just enough to give people an idea of where the thief is heading when or if they make contact. This would make the thief have to either use more cds to chain stealth to get a position advantage or reengage their target with the stealth damage increases and boosted crit chance before their target gets prepared.
I also have another idea that would help stem some complaints. Increase the initiative cost of Infiltrator’s Arrow by 2. This will make a thief have to plan his escape a little earlier but still leaves them with a really good escape mechanic. At the same time I think elementalist should have a trait change so swiftness is taken off of frost aura. I know this is the thief forum but I thought I would put that out there since I was touching the other crazy escape mechanic in GW2.
Btw, I play every class but Ele and Thief are my mains.
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