Balanced-Direct Dmg Build?

Balanced-Direct Dmg Build?

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Posted by: mattbitts.7490

mattbitts.7490

Reached 80 and am now trying to gear up. Currently running CoF and CoE to obtain Berzerker gear. I enjoy doing dungeons and really enjoy WvW. I want a Direct dmg build (over condition p/d type) that can be used in both WvW and PvE, however I want it to be balanced and not Glass so I can take some hits and be a bit forgiving with some mistakes.

I am currently thinking about a 20/0/30/20/0 build, with mostly zerker gear, with some valk and knights possibly. My question is, which gear exactly should I get for armor/weap/accessories for a well rounded build that still deals good damage? And if at all possible, the best place to get that gear? Am I on the right track running CoF and CoE right now?

Just want a bit of guidance for the best route to take in obtaining exotic gear for the balanced build I want, so that I can get into WvW and enjoy myself…

Also is 20/0/30/20/0 a good idea? I just see the CS line as useless with not much useful traits, and I love feline grace too much. Also the build here seems to me to offer good variety for changing build around as I want and offering balance…

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Posted by: Maugetarr.6823

Maugetarr.6823

Right now I am really enjoying D/D + SB or P/P in a 0/20/30/20/0 build (which could be changed to a 0/15/30/25/0 build for almost a continual 10% damage uptime). Knights armor with ruby orbs (they’re cheap) all zerker accessories gives a nice statline that can deal decent damage while being able to soak a big hit still.

Crit strikes: III (VIII)
SA: IV V XI
Acro: III IX

Utilities: withdraw, infiltrator’s signet, blinding powder, shadowstep (switching out shadow refuge as needed). Almost 2600 armor with over 1900 power(no ascended gear). If you do dungeon runs with a staff guardian, the slightly low power is not a major loss as the might from empower + hidden assasin more than make up for it. The reason to run D/D in combination with SB is access to all the combo finishers. If you aren’t interested in that, S/D may be a better choice for you. I usually run with a mesmer, guardian, necro, and ele, so there us always a field up to combo with. The only problem with that team setup is that it makes it very difficult to run D/P since instead of stealthing hen using heartseeker you might end up with fire aura, chaos armor, retaliation, etc…. Try it out. So much dodge its not even funny and subject alpha’s imprisonment crystals mean almost nothing.

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

(edited by Maugetarr.6823)

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Posted by: RedSpectrum.1975

RedSpectrum.1975

hmm my build is a semi glass cannon build… not as much dmg but more survivability.
It goes 10/30/30/0/0 with valkyrie gear, i may go with runes of the wurm for the crit and vitality. all of the accessories should be bezerker as well as crit friendly wepaons. if you try it out let me know how it works for you, it works well for me P.S. the utilities i run are shadow signet, shad ref, and shad step so you can tell its a stealth heavy build

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

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Posted by: mattbitts.7490

mattbitts.7490

Thanks guys. I do understand that Zerk accessories pays off more than armor, so I am now thinking mostly: zerk accessories+ruby jewels, valk/knights armor, and zerk weapons…?

Now what’s the best way going about getting this stuff? I been running dungeons(CoF and CoE) and actually have mostly zerker armor and weapons. Should I just stop now and go for the valk? and then get the zerker accessories, cause those what I haven’t really obtained yet, and from my understanding karma/gold best way to get those?

Help much appreciated.

P.S: why does everyone put so many points into CS traits? I really don’t like them. Would I be just shooting myself in the foot by not traiting there and going with the 20/0/30/20/0 way? Only thing I see in CS line is stats and from what I hear that’s a “no-no” to trait that way…

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Posted by: Galsia.4102

Galsia.4102

P.S: why does everyone put so many points into CS traits? I really don’t like them. Would I be just shooting myself in the foot by not traiting there and going with the 20/0/30/20/0 way? Only thing I see in CS line is stats and from what I hear that’s a “no-no” to trait that way…

Primarily for the Executioner trait. Thieves also only have two Fury generators. One of them, Furious Retaliation, is in Critical Strikes.

Also, the more Precision you have, the more your crit chance proc sigils/runes/food go off.

Thief | Warrior | Engineer
Galsia | Jäshin | Çyndelle
[KK] – Henge of Denravi

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Posted by: Maugetarr.6823

Maugetarr.6823

Offe top of my head, sorrows embrace and Arah are the only 2 with knight’s armor (I don’t care for the looks of SE or the time spent in Arah to get the tokens) . You might do better getting crafted armor if you need it right now. If you like the SE armor, that’s a lot easier to run. I run zerker weapons too as I have enough toughness so I don’t need the larger health pool. Powe vs precision line is a toss up for me. CS give more crit damage but DA gives you more base damage. I really like the extra initiative on a crit though, especially when you’re using attacks that can bounce or hit with AoE. Might is also more easily accessable in the groups I run in, so it makes more sense for me to up my crit chances/damage. You may find though that lotus poison helps your group put more overall and go that way. If you really want a powerhouse with sword though, 30 in CS for executioner is amazing as you autoattack can go from 1.5k>1.5k>2k (on crits) to 2k>2k>3.5k (including first strikes since S/D is pretty initiative friendly). Right now I’m also using “signet use” in the CS line.

Finally, I went with zerk accessories/knights armor instead of the other way around so I can get ascended trinkets to further up my attack without sacrificing defense in the future.

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

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Posted by: RedSpectrum.1975

RedSpectrum.1975

Thanks guys. I do understand that Zerk accessories pays off more than armor, so I am now thinking mostly: zerk accessories+ruby jewels, valk/knights armor, and zerk weapons…?

Now what’s the best way going about getting this stuff? I been running dungeons(CoF and CoE) and actually have mostly zerker armor and weapons. Should I just stop now and go for the valk? and then get the zerker accessories, cause those what I haven’t really obtained yet, and from my understanding karma/gold best way to get those?

Help much appreciated.

P.S: why does everyone put so many points into CS traits? I really don’t like them. Would I be just shooting myself in the foot by not traiting there and going with the 20/0/30/20/0 way? Only thing I see in CS line is stats and from what I hear that’s a “no-no” to trait that way…

sorry to say but most of the gear i mentioned would most likely require crafting or the trading post, and its not cheap (wurm rune is like 2g a pop) however the weapons can be dungeon ran since im pretty sure dungeon daggers have zerker stats

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

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Posted by: mattbitts.7490

mattbitts.7490

Oh dang…so i just need to work on my Jeweler crafting and get gold? I thought Zerk accessories I could buy with Karma, and it’s just the orbs/jewels I had to buy off the TP because they come from crafting? there’s no other way to get the accessories/trinkets then?

Also, is there no dungeon that offers Valk or knight stat armor?

Thanks guys…