Base, +25% signet, and +50% trait speed
I did always suspect that Fleet Shadow was capped at Swiftness speed out of combat. It seems it’s not that but very close anyway.
The charakter speed is limit to 400 in/s.
So, what do you try to tell us?
-Charr Thief-
It’s good to be bad!
That’s up to you. I’m not here to interpret the data, only to report it.
Ok.
Maybe it could be a great idea, if someone create a thread about the generally mechanics of this game.
-Charr Thief-
It’s good to be bad!
That’s up to you. I’m not here to interpret the data, only to report it.
Ok.
Maybe it could be a great idea, if someone create a thread about the generally mechanics of this game.
He’s just showing how the major trait is not working properly.
break. I feel like they should be back by now..”
Are you sure that the trait makes you (in combat) faster in stealth than swiftness? I’ve always thought you never get more than +33% speed (which is what swiftness gives), and the 50% of the trait only are better than swiftness if you are under the effects of chill or cripple.
The charakter speed is limit to 400 in/s.
So, what do you try to tell us?
He just toled us (and proved) that wiki entry that claims "
Fleet Shadow bonus to movement speed is only 33% when in combat" is false. Which is obvious knowing that its ~33% out of combat because of speed cap, but still many ppl fail to understand that when you enter combat your speed gets reduced and that gives trait more space to work with not reaching the speed cap.
https://www.youtube.com/watch?v=-HiYUlhsO_M
cough*keyboardturningclicker*cough
how was this tested?
how was this tested?
In HotM by swimming under water in a straight line. I have tested it on land and the readings are the same.
The above is accomplished by taking XYZ coordinates (measured in inches) of my character every 1s and then recording the distance between the two point. The calculations are done every 200ms. From this I can easily deduct my movement per second.