Basic reasons why we are u.p. In conquest

Basic reasons why we are u.p. In conquest

in Thief

Posted by: solus animus.8549

solus animus.8549

Ideally thieves are a bursting class due to no cool downs on weapon skills at a cost of deciding the best way to spend it. Access to stealth allows us to pick and choose opportune moments to strike as we have the lowest healthpool, no real access to stability, and medium armor.

Reality is, there’s so much stability, blocks, invulnerable states, cc’s and reveals that we lose the core strengths our profession is balanced around.

Add to the fact this squishy class whose last resort is mobility defense has to try and contest a circle and there you have it. Stealth becomes pointless too as it removes you from a point and is nonetheless pointless (pun intended) as they just spam aoes so it does little for survival unless running away. So what are we left with?

Sure we in theory could +1 team fights and decap, however when there exists organized portaling where an entire group can get from point a to point b almost instantly and other professions can mass invis, there’s always better options.

I wonder if a net realizes this dilemma. #just thief problems