Basilisk Venom VS anti CC traits?
The skill used to be immune to stun removal skills. It’s definitively a different CC type than all those that trigger the anti CC traits.
It was nerfed to be removable before but in the original plan, it’s supposed to be a stun that is harder to counter than all other stuns yes. For your question you’ll have to ask ANet about that, only they have the answer.
The skill used to be immune to stun removal skills. It’s definitively a different CC type than all those that trigger the anti CC traits.
It was nerfed to be removable before but in the original plan, it’s supposed to be a stun that is harder to counter than all other stuns yes. For your question you’ll have to ask ANet about that, only they have the answer.
I did originally think of that, but if stun breakers now work against it, and stability also does, why not these traits ?
(edited by Loopy Larry.9486)
Any1 have more insight to this? If not I’ll prob write a ticket to support as they very good at answering issues like this.
Unless Basilisk Venom has at least some advantages, then it would be completely worthless. Right now, it’s consider to be mostly worthless. Since it can now be removed by CC, the cast timer and its duration make this “Elite” questionable at best. While I’ll slot it at times running a Venomous Aura AoE buffing spec, it’s still highly situational and requires a build that has devoted 60 Trait points to be used in an effective manner.
Yea I think it’s in it’s own category. Stun vs Stone. I’ve never seen Hard to Catch proc off of Basilisk Venom and that skill covers every other CC ability including daze. They made it so you can stunbreak the stone effect but probably didn’t update all these traits. Only they know if it’s intended.
I am at least thankful that the stone graphic renders instantly so even if a Thief is fully culled you can know to shadowstep or pop whatever cooldowns you need to as soon as you see that effect. 9 out of 10 times the pain train hits .1 seconds later.