Q:
Basilisk venom stealth nerf?
Game Designer
A:
Hey guys! What changed with this patch is that Basilisk Venom is now being recognized fully as a stun. It looks like there’s an issue that’s shown up with this new functionality where skills apply their strike (with the basilisk venom) and then be overwritten by that skill’s daze/stun. We’ll look into this and see if we can’t get it fixed soon. An idea on the fix is that the venom would apply after the strike occurs, and have it be the higher-priority stun. Thanks for the heads up!
-Karl
I would imagine, that since stun breaks work on it now, that -stun duration does as well. Basically the melandru people.
Just a guess
Skritt Happens
I’ve never checked but it’s possible Basilisk also counted under the rounding system of stuns, which meant it was 2 seconds that would explain the 1.5 duration. If that is the case with stuns no longer rounding up, it would be .5 seconds shorter.
Since when did stunbreakers not work on BV? I swear they write “fixed BV so you can break it” in every patch and it doesn’t feel any different. I’ve been breaking out if BV since day one, lol.
all is vain
Since when did stunbreakers not work on BV? I swear they write “fixed BV so you can break it” in every patch and it doesn’t feel any different. I’ve been breaking out if BV since day one, lol.
No basilisk used to be separately classified. Now it’s just another immobilize skill that takes up an elite slot. Better off using sb with a stealth skill than waste an elite.
If you rely that much on BV (sad), then this now forces you to choose “Residual Venom”, the way it was really intended in the first place.
Every time I see a Thief with BV on their buffbarI instantly Immobilize them to put them into panic mode to force them to use it, only to teleport away from them. I may still be stunned for that short moment, but I forced them to burn it.
BV is nice, but it’s SO relied on it isn’t even funny.
When I used it, I used it for:
- Stopping an enemy player from running away
That by far is its best use. Thieves that have, for months, relied on it for “OMG QUICK KILL! HEHEHEHEHE” are finally being told: that’s a horrible way to use the Elite Utility. It’s not meant to give bad thieves a free kill, it’s meant to be utilized wisely.
(edited by Crawford.4135)
If you rely that much on BV (sad), then this now forces you to choose “Residual Venom”, the way it was really intended in the first place.
Every time I see a Thief with BV on their buffbarI instantly Immobilize them to put them into panic mode to force them to use it, only to teleport away from them. I may still be stunned for that short moment, but I forced them to burn it.
BV is nice, but it’s SO relied on it isn’t even funny.
When I used it, I used it for:
- Stopping an enemy player from running away
That by far is its best use. Thieves that have, for months, relied on it for “OMG QUICK KILL! HEHEHEHEHE” are finally being told: that’s a horrible way to use the Elite Utility. It’s not meant to give bad thieves a free kill, it’s meant to be utilized wisely.
It’s annoying to see how low you think of the type of thieves you have described, and that you assume you would use your BV wisely… You use your elite skill to trap opponents running away?… Very wise. I couldn’t have thought of a better application for this skill…
Anyhow.
It was basilisk venom’s specialty to be unbreakable. Now it is not anymore. And basically, it is a skill that you can apply every 35 seconds (when traited) to render the enemy inactive for the same period of time (or maybe even shorter) as you needed to apply the venom onto your weapon in the first place.
BV is not really effective to stun foes telegraphing heals or other long animated moves, because first you need to apply BV and then hit the target. By the time you have applied BV, the move you wanted to interrupt is most likely already finished casting.
For hindering people from running away, thieves had dancing dagger or infiltrator’s strike or steal or other things… In fact, there are so many more effective ways of hindering people from running away than BV, that BV was never used for that.
I think BV has become very inefficient. If traited with residual venoms it gets more potent, I agree. But I would like to see the casting time of BV reduced.
But BV hasn’t been unbreakable since beta, and if you go and look through the patch notes they have “fixed” it multiple times. I have always been able to break out of it, so what the hell is the difference?
all is vain
Yeah I’m not sure it’s since beta, but it’s been a very long time you’ve been able to stunbreak it. Perhaps certain select stunbreaks still weren’t working? I can’t remember it ever not working recently, across multiple classes, and SS/Inf Sig/RfI all definitely worked . It was nerfed slightly though, as it no longer rounds up.
What may have been confusing some people was that after stunbreaking you’d usually still appear as a frozen, grey character (but you’d be able to move and use skills normally). It is somewhat surprising a lot of thieves don’t seem to have noticed this, were they not using their own stunbreakers when opposing thieves stoned them? Kind of funny to think about.
You’re right, I think it was actually nerfed a couple of months post beta after Jinzu’s Backstab build become popular, but I still don’t understand what they keep doing every time they “fix” it.
Also, considering it is breakable and such a short duration they seriously need to make it instant and reduce the CD to like 40, it is supposed to be an elite for goodness sake, DV has been better for a long time, you just can’t proc Lyssa with it.
all is vain
https://forum-en.gw2archive.eu/forum/info/updates/Update-Notes-October-7th-2012/first#post370244
It’s funny that it’s so rarely broken that people think that it has been unbreakable for the past year. The only advantage it has over a standard stun is that it works on bosses.
It’s a useless elite now, was always subpar, is now even worse. Outside of Lyssa runes it’s not worth using. Simple as that. Run devourers venom instead, immob is OP now.
With “daze” condition, BV seems not working correctly.
“head shot” skill or Trickery XII trait. Is this bug? How about you guys?
If you rely that much on BV (sad), then this now forces you to choose “Residual Venom”, the way it was really intended in the first place.
It doesn’t work with residual venom. I mean, it refreshes the stun duration instead of stacking. Nobody would sacrifice grandmaster trait for such useless effect.
Since thieves are totally outclassed in burst damage these days (eles took this place), the only role of BV is triggering runes of Lyssa. Quite sad.
I ONLY use BV for the Lysa runes, removes all condi and gives all boons for 5 sec every 45sec. with other elites have way longer CD.
Basilisk venom should really be a 1.5 second daze and immobilize. The devs shouldn’t have created a unique condition just for one skill. I think that is the heart of the issue with this skill. If they went that route they could have also created a condition that knocks out defiant then other classes could have used it in their elites but that’s getting way off topic.
After the patch, it feels that basilisk venom lasts slightly less long than before. Has it been stealth nerffed?
The real question is “Why the kitten is a 1.5 sec stun an elite?”
This should be a regular utility and give us a real elite please.
Residual venom makes it a 3s stun though and venom share makes it a lot longer though.
GL – “The Afternoon’s Watch” [OATH]
(edited by Gwalchgwn.1659)
Residual venom makes it a 3s stun though and venom share makes it even longer.
If you bothered reading my post few lines above you would know it’s false.
^Sry, I don’t read all posts before posting, it’ll take ages on topics with 5 pages. And yeah I noticed it didn’t stack a few hours ago. Venom share + residual venom however, when playing in team can make it lasts for ages.
GL – “The Afternoon’s Watch” [OATH]
In PvE this is a practical team skill… to be fair. It definitely is not at an elite standard. eles can turn into a tornado, mesmers can turn you into a Moa, and thieves can stun you. Seems about right.
Also Karl, it seems the global change to how dazes & stuns work has affected a number of skills across all professions. Over the next month or so will you guys be monitoring the effects it has on them and potentially adjust various daze & stun durations. It seems that the rounding up was an unintended thing that required a fix, but now certain skills have such short durations that they border on uselessness.
[TTBH] [HATE], Yak’s Bend(NA)
ya iv been testing my S/D for whole day and sometimes my basilisk not working. the enemy is petrified but still moving without using breakstun
Perfect, another nerf to thieves. Just what they needed! Not.
hard enough to make them cry, not just rivers but oceans."
Hey guys! What changed with this patch is that Basilisk Venom is now being recognized fully as a stun. It looks like there’s an issue that’s shown up with this new functionality where skills apply their strike (with the basilisk venom) and then be overwritten by that skill’s daze/stun. We’ll look into this and see if we can’t get it fixed soon. An idea on the fix is that the venom would apply after the strike occurs, and have it be the higher-priority stun. Thanks for the heads up!
-Karl
Thieves need buffs. BAD. I would love to hop on my thief again and not only feel useful for running trash mobs (which you dont even need stealth for). My first character was a thief. Now i only play my guardian and warrior.
Please show thieves some love :/
hard enough to make them cry, not just rivers but oceans."
Hey guys! What changed with this patch is that Basilisk Venom is now being recognized fully as a stun. It looks like there’s an issue that’s shown up with this new functionality where skills apply their strike (with the basilisk venom) and then be overwritten by that skill’s daze/stun. We’ll look into this and see if we can’t get it fixed soon. An idea on the fix is that the venom would apply after the strike occurs, and have it be the higher-priority stun. Thanks for the heads up!
-Karl
Basilisk Venom is a venom, so why isn’t it affected by the Residual Venom trait? It is also an elite so why is Devourers venom which is a utility skill better than an elite?
if you use both daze on steal and basilisk venom, the duration of basilisk venom is cancelled by the duration of daze. Basically the daze acts as an instant break stun for your enemy, I guess it’s a bug and I hope to see this fixed very soon
but they’re a lot stronger
than they will be next year!