Basilisk venon needs a rework...
I don’t know that they can make it work. I also don’t know why they made it in the first place; not only is the whole idea inherently flawed, but Basilisks don’t even use venom! The ones you see in the game turn you to stone with a big magic eye laser.
Show of hands for turning basilisk venom into laser?
/here here /raises hand
But seriously, removing the cast-time would be a step in the right direction. At least that way it could serve as a decent interrupt. But I’m not sure if even a 3 second duration would make it more attractive except for Backstab builds.
I want the basilisk laser + no cast time, casting times for venom ’s is rediculous, especially for an elite.
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(edited by Daecollo.9578)
Change the skill completely. Turn it into a skill that summons a flying shark with a laser attached to it’s head.
No, just all venoms need to get fixed, so they cannot be wasted by hitting in the air, attacking a protected target (block/dodge) or by using utility moves.
How to fix basilisk venom:
Use devourer venom and gain a free Elite slot!
Yea, BV is terribly underpowered as it is now.
I cast it while running away before CnD > Steal. It guarantees a Backstab or a Sneak Attack, stops them from using any abilities (aside from stun breaks) and interrupts abilities. As 0/0/30/20/20 it shares to any ally including NPC’s. Sharing spider, basilisk and skale venom with your team when attacking a node is huge. On a 45 sec cool down. As 20/0/30/20/0 it’s 36 sec. The only change I could see is to make it a 1/2 sec longer and instant but I think the premise when used correctly is fine. It’s people who cast it then attack when the target is obstructed or when they have a defensive cool down up so they waste it that have the most issue with it.
I cast it while running away before CnD > Steal. It guarantees a Backstab or a Sneak Attack, stops them from using any abilities (aside from stun breaks) and interrupts abilities. As 0/0/30/20/20 it shares to any ally including NPC’s. Sharing spider, basilisk and skale venom with your team when attacking a node is huge. On a 45 sec cool down. As 20/0/30/20/0 it’s 36 sec. The only change I could see is to make it a 1/2 sec longer and instant but I think the premise when used correctly is fine. It’s people who cast it then attack when the target is obstructed or when they have a defensive cool down up so they waste it that have the most issue with it.
The problem is that Basilisk venom is balanced around setups like yours where pushing a bunch of trait synergy can make it worthwhile. This means that in every other situation it is incredibly mediocre. The fact that it is the only underwater elite available makes this situation doubly frustrating.
It isn’t a bad skill, but it doesn’t deserve to be an elite. The best “fix” for basilisk venom is just to make it a regular utility skill and develop a new elite.
The cast time is kind of stupid for 1.5 seconds IMO. Should be instant for an elite skill because it doesn’t work well when you’re in combat(especially for a thief who is up close). The only use for it right now is prepping for an attack (ie backstab)
I cast it while running away before CnD > Steal. It guarantees a Backstab or a Sneak Attack, stops them from using any abilities (aside from stun breaks) and interrupts abilities. As 0/0/30/20/20 it shares to any ally including NPC’s. Sharing spider, basilisk and skale venom with your team when attacking a node is huge. On a 45 sec cool down. As 20/0/30/20/0 it’s 36 sec. The only change I could see is to make it a 1/2 sec longer and instant but I think the premise when used correctly is fine. It’s people who cast it then attack when the target is obstructed or when they have a defensive cool down up so they waste it that have the most issue with it.
The problem is that Basilisk venom is balanced around setups like yours where pushing a bunch of trait synergy can make it worthwhile. This means that in every other situation it is incredibly mediocre. The fact that it is the only underwater elite available makes this situation doubly frustrating.
It isn’t a bad skill, but it doesn’t deserve to be an elite. The best “fix” for basilisk venom is just to make it a regular utility skill and develop a new elite.
I agree, make this into a regular utility skill and develop a new elite. also allow us to use other elites under water.
With that cast time, I think we need a animation over us of a basilisk roaring then zooming into its eyes showing a sparkle that stuns the target with a laser oh and the basilisk should yell for great justice also
A thief yelling “FOR GREAT JUSTICE”
Just spells irony :P
Actually the thief already says that sometimes when he get’s might on being hit. Always found it funny.
But seriously basilisk venom is pretty ridiculous at the moment. And all of this because of the way anet balances things. Something is not exactly right? Nerf it into oblivion until we find something else (which is probably never).
The way it was before was pretty interesting, the thief had a unique mechanic, albeit a bit too powerful combined with venom share / back stab. But standalone it was really ok. It needed some changes, but why bother actually coming up with something useful when it’s easier and cheaper to just nerf it and move on.
To fix it, it either needs more effects other then a small stun or some sort of boons to the thief. Maybe boon striping/transfer, vulnerability or cripple. And definitely instant cast.
Just did some awesome testing with basilik
Venom share + venoms last 1 extra strike with a mesmer who summoned his clones
- was funny. We tested it on a champion and he was stuck there for about 7 seconds as a piece of rock while we chopped away with him. One can only imagine what a party of 4 mesmers and a thief with venom share could accomplish on a dungeon boss
Fun fact: venomous aura gives free venoms to up to 4 allies around (4 allies + 1 thief = 5 = AoE cap).
Fun fact: venomous aura gives free venoms to up to 4 allies around (4 allies + 1 thief = 5 = AoE cap).
Fun Fact, Venoms don’t stack! :>
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They extend duration though.
They extend duration though.
Which can be cured with 1 cond removal, and have caps.
Compared to another classes utility, Necromancer Wells, they also apply conditions, except they are AOE and pulsate, so it doesn’t matter if you give them to your friends, they also do things like turn Conditions into Boons and Boons into conditions and also do a lot of damage.
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They extend duration though.
Which can be cured with 1 cond removal, and have caps.
25 stacks of bleed, 10 confusions, poisons, and burns can all be cured with condition removal. Does not change the fact that it can be extended to last longer, thus more damage over all.
They extend duration though.
Which can be cured with 1 cond removal, and have caps.
25 stacks of bleed, 10 confusions, poisons, and burns can all be cured with condition removal. Does not change the fact that it can be extended to last longer, thus more damage over all.
IF Venoms had Bleeds or Confusion, it would be nice.
“Each Venom applys one stack of Daze.” would make venoms perfect.
https://twitter.com/TalathionEQ2
They extend duration though.
Which can be cured with 1 cond removal, and have caps.
25 stacks of bleed, 10 confusions, poisons, and burns can all be cured with condition removal. Does not change the fact that it can be extended to last longer, thus more damage over all.
IF Venoms had Bleeds or Confusion, it would be nice.
“Each Venom apply’s one stack of Daze.” would make venom’s perfect.
I am saying most conditions can be removed easily if the other person has the ability up or back up again. Condition builds can be powerful if you can apply them often enough or make them last long enough. Burns are the most powerful condition right now a player has access to and the longer it lasts the better.
Now 5 seconds of daze would be insane, a necros 2 second is perfect since its a nice cone but not over powered because its a short duration. Now if you could have 5 stacks of daze at 1 second each, that is putting it on level with moa elite of 10 seconds of not being able to do anything almost.
They extend duration though.
Which can be cured with 1 cond removal, and have caps.
25 stacks of bleed, 10 confusions, poisons, and burns can all be cured with condition removal. Does not change the fact that it can be extended to last longer, thus more damage over all.
IF Venoms had Bleeds or Confusion, it would be nice.
“Each Venom apply’s one stack of Daze.” would make venom’s perfect.
I am saying most conditions can be removed easily if the other person has the ability up or back up again. Condition builds can be powerful if you can apply them often enough or make them last long enough. Burns are the most powerful condition right now a player has access to and the longer it lasts the better.
Now 5 seconds of daze would be insane, a necros 2 second is perfect since its a nice cone but not over powered because its a short duration. Now if you could have 5 stacks of daze at 1 second each, that is putting it on level with moa elite of 10 seconds of not being able to do anything almost.
Argh, I got Daze mixed with Confusion.
Each Venom used should apply 1 second of “1” stack of Confusion.
https://twitter.com/TalathionEQ2
They extend duration though.
Which can be cured with 1 cond removal, and have caps.
25 stacks of bleed, 10 confusions, poisons, and burns can all be cured with condition removal. Does not change the fact that it can be extended to last longer, thus more damage over all.
IF Venoms had Bleeds or Confusion, it would be nice.
“Each Venom apply’s one stack of Daze.” would make venom’s perfect.
I am saying most conditions can be removed easily if the other person has the ability up or back up again. Condition builds can be powerful if you can apply them often enough or make them last long enough. Burns are the most powerful condition right now a player has access to and the longer it lasts the better.
Now 5 seconds of daze would be insane, a necros 2 second is perfect since its a nice cone but not over powered because its a short duration. Now if you could have 5 stacks of daze at 1 second each, that is putting it on level with moa elite of 10 seconds of not being able to do anything almost.
Argh, I got Daze mixed with Confusion.
Each Venom used should apply 1 second of “1” stack of Confusion.
Well i wouldn’t mind confusion as much, so no complaints really against that besides why is it confusion off a poisons attack. i can let it slide since we have magic.
They extend duration though.
Which can be cured with 1 cond removal, and have caps.
25 stacks of bleed, 10 confusions, poisons, and burns can all be cured with condition removal. Does not change the fact that it can be extended to last longer, thus more damage over all.
IF Venoms had Bleeds or Confusion, it would be nice.
“Each Venom apply’s one stack of Daze.” would make venom’s perfect.
I am saying most conditions can be removed easily if the other person has the ability up or back up again. Condition builds can be powerful if you can apply them often enough or make them last long enough. Burns are the most powerful condition right now a player has access to and the longer it lasts the better.
Now 5 seconds of daze would be insane, a necros 2 second is perfect since its a nice cone but not over powered because its a short duration. Now if you could have 5 stacks of daze at 1 second each, that is putting it on level with moa elite of 10 seconds of not being able to do anything almost.
Argh, I got Daze mixed with Confusion.
Each Venom used should apply 1 second of “1” stack of Confusion.
Well i wouldn’t mind confusion as much, so no complaints really against that besides why is it confusion off a poisons attack. i can let it slide since we have magic.
Well it makes sense too, Venoms would be confusing to your body, maybe even 2-3 seconds of it, it would make them powerful, since Venoms are mostly condition damage and confusion is applied from condition damage, it would be good
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Don’t particularly like any of the Thief elites. I tend to roll basilisk venom just for an interrupt or to give me the jump on the enemy at the start.
Thieves guild is alright, although the CD really puts me off.
Daggerstorm is kind of naff unless you’re in the middle of a huge group, which is somewhat dangerous if they gather their wits and just melee you.
On land the Thief has other elite skills to choose from so the issue that Basilisk Venom is only good in a specific kind of build can be neglected. However the missing alternatives underwater are an issue.
There are already some elite skills that behave differently on land and underwater so why not do the same here? Change underwater Basilisk Venom to give debuffs that are useful for pretty much any kind of build, e.g. “Your next to attacks inflict 10 seconds of 5xVulnerability and Weakness”.
An elite venom that inflicted confusion would be pretty good, I think.
The cast time is too long and it simple does not work sometimes with some skills in spvp. Not working with dancing daggers for example. It needs to be improved so it can be a real alternative for thieves guild and dagger storm elites.
I use Basilisk Venom exclusively for my elite skill. It plays in perfectly with my controller build, but I’ll agree it needs a couple of improvements. I think the reason it does not work with Dancing Daggers is because that skill already has cripple; I would imagine that this is intentional, but I have no way to be sure.
The main improvement I would make would be to make the venom work only on a connected strike, not just the first swing after application. It is way way too easy to miss a strike in melee combat, and to have an elite skill be completely lost for the duration of its cooldown just because you missed that single strike is a little too punishing to me.
That said, when it does connect, it is pretty much game over for your opponent, even more so when chained with Devourer Venom. Not to mention it must be incredibly frustrating to be frozen in place for so long. If you trait for venom sharing, you’ll see multiple opponents frozen in stone because of your allies’ strikes, and it can be a great deal of fun. I have seen many seemingly pitched battles turned around due to a couple of thieves with venom sharing and Basilisk.
As far as the cast time, I’ll agree that it can be a little frustrating in the heat of battle waiting for it to cast, especially when I swing and miss, thus wasting the entire skill. So yeah, it can certainly do with some improvement, but even as it is, I find its a great deal of fun to use.
Yeah Basilisk Venom needs some love. It lasts for only 1.5 seconds, and the cast time is not doing it any good. Also, it gets resisted a lot, for an Elite with that cooldown, cast time and condition duration you’d at least give it a 100% chance on hitting. Either make it work in every possible case or reduce cast time and/or increase condition duration. From 1.5 to 2s would be a great start (3s is probably overdoing it).
Please though, don’t take away the skill or replace it with another. The ability to turn your target into stone is amazing if you use a glass cannon backstab build.
Actually, a lot of non-elite knockdowns other classes have last 3 seconds, which now that stunbreakers work with Basilisk Venom are functionally identical.
Consider this very disturbing fact; Tripwire, which many regard as borderline useless, has the same basic function as Basilisk Venom with twice the duration and 2/3 the cooldown.
Even as a non-elite BV would still be trash.