Hey Guys,
I’ve been playing thief since launch and have enjoyed a variety of builds/play styles and wanted to share some of them with the community.
A lot of thieves on these and other forums focus on one weapon/gear/trait set, and try to make it work for a variety of situations. And while I agree with most of their points, I prefer having a build for every situation, and liberally switching between them.
I generally keep 1 set of armor equipped and 1 additional set of armor in my inventory, for quick swapping.(Usually my zerker set and the carrion set)
I will be breaking down each build into three categories: gear selection (with estimated costs), trait selection and play style.
NOTE: As a general rule, I tend to lean towards survivability over raw damage, and generally try to find ways to augment damage through creative use of food and gear, without sacrificing some necessary(in my opinion) traits.
S/D + X Balanced Roaming build
This is my main WvW Build and main PvE Build. I will only be breaking down the WvW builds, but wanted to include my trait changes for PVE.
Both builds use the same armor / trinket set, and berserker weapons.
Gear Selection:
Half Zerker / Half Valk armor with Traveler runes and zerker trinkets – I started out running full zerker for this build, but ended up switching in a few valk pieces recently. I wanted to help deal with the ridiculous damage output some other classes can currently spit out without losing much burst potential. If you are roaming solo or with a partner, you really need to think about survivability in the current meta. The sheer number of M/S + GS/Hammer warriors out there can be frustrating and I have tried to find ways of surviving their stun + blades combo without sacrificing what makes this build fun.
The traveler runes are just too good not to use for this build. They give you everything you’re looking for, extra utility slot, raw stats, and some boon duration for might stacks, fury and regeneration.
(The alternative weapon set listed for both builds changes all the time, and could be anything really. I swap to shortbow for PvE a lot of the time, or even WvW depending on what I’m doing. I run a superior sigil of bloodlust on the shortbow, and highly recommend stacking bloodlust as much as possible before roaming).
Total estimated buyout cost of build: 107.6 G (yikes)
Trait Selection:
0/30/10/30/0
Thieves have some amazing traits and this build takes advantage of that fact.
30 in Critical Strikes is key to your ability to pump out damage and is a pretty standard choice for most power based thief builds. 10 in Shadow Arts is essential for Shadow’s Embrace and Last Refuge, both are invaluable for survival in WvW. 30 in Acrobatics probably the most questionable of my trait choices and has come from my frustration with disables. Hard to Catch is a really underrated skill, and can really save your butt from being chain stunned. Descent of Shadows and Pain Response are fairly standard choices from the Acrobatics tree, and are extremely strong.
General play style:
The main WvW build is extremely strong, but is not really an entry level setup. A new thief should focus on some of the builds I list further down, or practice S/D in sPVP before investing gold in this build.
In WvW you will be fulfilling a hit and run role with this build. You will want to wait on the outskirts of a fight or group and choose your prey wisely. I have a lot of fun stalking groups and waiting for LOS to cut off party members, then quickly dispatching the now-solo enemy.
Don’t hesitate to disengage if the going gets tough, and wait for your targets to stop looking for you before re-engaging.
While this build is extremely strong and can duel other classes very well, it is not really something I would enjoy dueling some of the better warriors, elementalists and engineers with. Heavy amounts of knockdown and conditions will really put the screws to you, and takes a lot of the fun out of this build.
Become an Asuran multi-tool thief
(edited by DANGRYdan.8392)