https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
(edited by DeceiverX.8361)
So I was dared by a friend to make a tank thief that he couldn’t kill on his guardian in sPvP. He couldn’t even do it when running a full DPS berserker signet build, either.
The build is genuinely simple. Maintain blindness on them, and heal.
So when you get hit, you’ll start healing from pain response if you get to 75%.
Meanwhile you can just spam unload for lots of triggers on your signet and from Assassin’s Reward.
You’ll also be curing conditions with Sigil of Purity, if that wasn’t enough.
But wait, there’s more! You can always use spider venom for 5 procs of Leeching Venoms.
Ouch, got hit by poison and lost a little health, eh? Just in case you dip below 50%, you can always just Shadow Refuge for regeneration and condition cleansing.
And why stop there? You can regen and cure conditions AND apply more blindness to them with Blinding Powder.
And just when you thought it couldn’t get any better at all, for a limited time, I’ll even give you the option to Steal to get the Mug heal trigger.
And because I’m just trying to desperately to be like Billy Mayes (R.I.P.), I’ll even toss in a get-out-of-jail-free-card! Swapping weapons lets you get out of harms way by either shadow striking to get distance or using CnD for more heals and regen, meanwhile proc’ing sigil of Leeching for your next attack to heal you even more while sneak attack procs your signet!
WOW! Look at those heals! I’ll even give you Runes of Dwayna for the chance to gain even more regen!
And did I mention that you’ve yet to actually use your healing skill, either, which even gives you vigor for more than 60% of its cooldown? It’s fun for the whole family!
But hold the phone! Pain response is probably off cooldown by now, and you’re almost ready to repeat the whole thing!
And did I mention SR is also a dark field, and you have plenty of access to projectile finishers and a whirl in case things get hairy if you get into a multi-way skirmish?
Granted, you’re not going to lead the team in kills – and might be a little dependent on others to come help you out for them – but I thought this build was so enjoyable to play that it would be worth posting just in case anyone else wants a good chuckle.
Enjoy, folks.
http://gw2skills.net/editor/?fZAQRAqa6Yl8MpopdPx8J0PNBNBxdNyxM0KAdHl+2EA-TZxFwAKOCAQLD44kAA4BAAa/BA
(edited by DeceiverX.8361)
Kind of curious how this would hold up in a team fight. Imagine using this with s/p for the extra evades. Must try this out later today
If played s/p I can heal about 2700 health with each pistol whip, per target hit. That should be able to keep the thief alive for quite some time! :p
(edited by Geiir.7603)
i’ll try this spec just for fun in WvW .Probably i won’t kill a kitten but the survivability is over the top and it looks fun to play .Nice and strange trolling build mate .
For WvW turns like this
Putting in some condition damage and swap to d/d would make this a more tankier version of the old unicorn build. Could work pretty good as a sort of bunker for mid. Unless there’s some other condition profession on your team this could work as a good bunk / small condition pressure on top of the burst from other players. Need to test this out with my guild later ^^
Not really sure S/P will work. You really need the fast and reliable attacks to proc your signet as much as possible. S/P is kind of unreliable with getting hits in due to how easy it can be for other players to just get out of the damage, thus cutting off your heals.
With WvW, I don’t know if you’ll see much success. It’s not really meant to kill anything and damage values there are way higher. Due to the reliance on healing over time, I’m not sure if one would be able to counter burst damage and condi bombs well enough.
EDIT:
On a totally different note, Hawkeye, you might want to change your sig as you spelled ‘beginning’ wrong :P
(edited by DeceiverX.8361)
Well,it wouldnt work in spvp cause stealth is not point cap.
It’s not meant to run stealth capping, though. It’s a defensive build meant to turtle hard. Entering stealth while defending a point doesn’t automatically give the point to your opponents, either, so just using the brief stealths to heal a bit more will be short enough to prevent caps.
It’s not meant to run stealth capping, though. It’s a defensive build meant to turtle hard. Entering stealth while defending a point doesn’t automatically give the point to your opponents, either, so just using the brief stealths to heal a bit more will be short enough to prevent caps.
It is not brief stealthes,it is your cond removal,and if you will get to lets say 20% health you will stealth alot to regain health.Thief just not made to tank sorry,it’s like Guardian dosn’t made to dps.Dont take it the other way though,if you manage to get it work by all means im just stating my opnion.And let me rephrase my comment above,it wont work on a fights at cap points.
(edited by Sandrox.9524)
Woah woah woah.
Guards have really crazy DPS and burst. My friend’s guard’s whirl does around 14k on its own.
The thing about this build is that it’s not designed to burst heal. It’s designed to heal significant amounts of health constantly, thus removing the need to burst heal and enter stealth for a prolonged period, thus keeping it on point and in the fight for longer.
Something tells me that any significant amount of strong Retaliation will tear this build to ribbons. The hit volume is enormous.
Woah woah woah.
Guards have really crazy DPS and burst. My friend’s guard’s whirl does around 14k on its own.
The thing about this build is that it’s not designed to burst heal. It’s designed to heal significant amounts of health constantly, thus removing the need to burst heal and enter stealth for a prolonged period, thus keeping it on point and in the fight for longer.
That’s it? 14k on whirl attack? that is not dps,one skill who does dmg is not dps.
“Crazy dps” it’s not.
You just wrote you get to 50%? shadow refugee which means losing the cap point.
the venom siphon is not that much(just checked it),and assassin reward is not much either but adding together it is decent,tho what is the point? might aswell reroll tank guard cause you would not survive glasscannos such as staff elem with meteor storm or hambow warr.
I would like to see a vid on hotjoin or w/e with that build cause the most tankiest thief can’t hold point alone except tanky evade thief.(imo)
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