Before Stealth gets Nerfed Again
Why would they randomly nerf stealth because people complain, they did that already so doing it again would just be kinda…anyways revealed works well enough I think and D/P thieves typically suck.
Really not sure why people act like they’re so invincible they die easy. Also thieves cannot just stay stealthed as that makes it almost impossible to do any amount of useful damage.
This nerf is not needed at all.
Stealth won’t get nerfed. The thief is already an average class at best.
I’ve been hearing a lot of talk about the possibility of stealth being nerfed again due to chain-stealthing thieves. Although I agree the combo-finisher tactic can be cheesy at times, I don’t think stealth needs to be nerfed again. So I have a suggestion on how to adjust stealth:
Anet sets a limitation, say 10 seconds of stealth in a 30-45 second period. If a thief has used up all 10 seconds of stealth-time before the 30-45 second marker they get a revealed debuff for, say, 15-20 seconds. If the allotted 10 seconds of stealth-time isn’t used up in 30-45 seconds, the timer resets. This way a thief cant constantly stay stealthed unless they are trying to get away because most fights will last longer than 30-45 seconds. Also, for the thieves that don’t spam stealth to play they won’t get penalized for other ppls tactics. This would make the players that have to rely on spam-stealthing rethink when and how they use their stealth just like when and how to use initiative.
I’m not saying the timing is right on this suggestion but the overall Idea is one that I wouldn’t mind being in place.
I like the idea, and I think SOMETHING like this should happen. The reason why a system like this hasn’t already been implemented is that Thieves have access to traits and gear choices that automatically stealth you. Let’s say a Thief has skillfully used 9 seconds of his stealth and is almost at the point where his 10 seconds will reset then BOOP! Last Refuge kicks in and he has Revealed because of factors out of his control.
People often forget that Revealed was not a mechanic that launched with the game. It was added later to balance Thieves (primarily in PvP). Some skills have yet to be updated to better revolve around this mechanic. I often think that it would be best if Anet did away with the Revealed mechanic and overhauled stealth and Thief traits to better accommodate the new Guild Wars 2 environment (as opposed to as it used to be. The game has changed quite a bit.)
“A wise man once said something. No one paid attention.”
I understand that you’re mad about dieing to thieves all the time, but seriously, take your QQ somewhere else and stop making QQ threads in the thief forum.
I understand that you’re mad about dieing to thieves all the time, but seriously, take your QQ somewhere else and stop making QQ threads in the thief forum.
My main is a thief S/d and no I don’t die to d/p thieves all the time. But I play other classes as well. And while I don’t care what thieves do as far as stealth spamming….that’s their play style. But All I hear about it in WvWvW is other ppl QQing about it. So do you think Anet won’t cave in to constant QQ about thieves spam stealthing? I’m not so sure and i’m just waiting for it to happen. All I am doing is offering a different solution before another nerf sets in that messes with other Thief builds that don’t rely on cheese stealth-spams. I’m guessing you are a d/p thief, am I right? lol
How about you give me a greatsword and remove stealth > : )
How about you give me a greatsword and remove stealth > : )
That a/o a rifle.
Again? Ok. When exactly was stealth nerffed ?
Again? Ok. When exactly was stealth nerffed ?
Originally there was no revealed debuff, and reveal was bumped up to 4 seconds, which it still is in sPVP. In WvW/PVE its back to 3 seconds though.
I’m guessing you are a d/p thief, am I right? lol
The correct answer is Guardian. As stated in my sig. Reading is hard I know =[ But if you cant even counter a thief I guess reading a sig is going to be difficult too.
(edited by wish.1027)
How about you give me a greatsword and remove stealth > : )
Deal!
Again? Ok. When exactly was stealth nerffed ?
Revealed is now 4 seconds in sPvP for literally no reason whatsoever other than constant whinging. The only reason it’s not 4 seconds everywhere is that they screwed over PvE Thieves even more than PvP/WvW Thieves and they had to revert it in PvE/WvW.
Learn your facts.
all is vain
Stealth won’t get nerfed. The thief is already an average class at best.
this is accurate. although slightly optimistic. i could be said we are quite subpar in areas too. mostly PVE PVP and in WVW in the focus of whakittens meant to do……win and zerg v zerg. if gw2 was about roamign yes we would be in the top 2.