Being too wild roots you?

Being too wild roots you?

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Posted by: RedSpectrum.1975

RedSpectrum.1975

I don’t know if I’m the only one who gets this, but sometimes when I’m using mainly the shortbow and am using high amounts of evading, via evading or disabling shot and shadowstepping either by the utility or the arrow, I sometimes find that my character will jut refuse to do any sort of movement action afterward unless I sstep again or sometimes evade, does this happen with anyone else?

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

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Posted by: Static.9841

Static.9841

I get similar, shadowstep doesn’t seem to get me out of it and dodge is completely broken (ie doesn’t function at all), I’m rooted and the only thing that seems to work to get me out of it is withdraw.

[Zeus] Guild ~ Desolation. Not some silly muffin thing, stop stalking me Dhiania!

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Posted by: Kincaidia.3192

Kincaidia.3192

I have this happen too – root wears off and you still can’t move, and then you have to burn a utility or hope you have your short bow out with enough initiative to infiltrator’s arrow away.

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Posted by: Menzies The Heretic.3415

Menzies The Heretic.3415

A lot of times, that it actually becomes natural. Also: when immobilised, some skills just wont cast. Not even my heal. Kind of buggy. Its hard to pay attention to as it usually happens in fights.

* Twitch – Mênzîes – Mesmer pvp
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Posted by: Impact.2780

Impact.2780

There are number of these strange bugs, some are actual rooting, some animation bugs, and some permit movement when you’re actually meant to be rooted.

The most common one I encounter is simply unable to move for no reason after being stationary. Press forward and your character goes rigid, as if it took a half step then got paralysed. Releasing the button puts the character back into their normal stationary appearance, and pressing forward a second time works as it should.

The second most common more of an animation bug, which presents itself if you are moving in a particular way when you use a shadow step, resulting in your character appearing to slide around the map with their legs unmoving.

The third most common is when you go to evade an incoming knockdown, and hit it JUST too late. Your character takes on the knocked down appearance, but can move – sliding around on their stomach/back. In this case, on your screen you are disabled but moving, and out of harm’s way. Yet, you’re still getting damaged as if you didn’t move. When the knockdown is over, you’re still where you moved to, and your opponent has to run to you to get in range. What?

Lastly, is what you speak of. It appears to be a bug when teleporting, but I have no idea what variables cause it to occur other than that. It’s not a result of “being too wild”. It’s happened to me on infiltrator’s arrow, infiltrator’s strike, infiltrator’s return, and lightning flash. The only way I’ve got out of it is by teleporting again, whether by a utility, skill, or respawning. If I were to guess, I would say the bug causes your character to go outside of the allowable bounds for characters on the map. Then, positioning validation (the type of code that says "nope, you’re not going anywhere because there’s an object in front of you) prevents your character from moving. It could be something small like 1 unit below the ground which marks you as “inside an object” and therefore cannot move in any direction including up, or it could be something much more severe that we aren’t seeing because the engine simply says “uh, I can’t put you at that location, so I’ll redraw you here, and treat you like you’re here”, or you could be stuck in an infinite loop.

EU | Ímpáct / Impact Warlock / Impact Illusions
http://www.twitch.tv/impact2780

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Posted by: muscarine.5136

muscarine.5136

There are number of these strange bugs, some are actual rooting, some animation bugs, and some permit movement when you’re actually meant to be rooted.

The most common one I encounter is simply unable to move for no reason after being stationary. Press forward and your character goes rigid, as if it took a half step then got paralysed. Releasing the button puts the character back into their normal stationary appearance, and pressing forward a second time works as it should.

The second most common more of an animation bug, which presents itself if you are moving in a particular way when you use a shadow step, resulting in your character appearing to slide around the map with their legs unmoving.

The third most common is when you go to evade an incoming knockdown, and hit it JUST too late. Your character takes on the knocked down appearance, but can move – sliding around on their stomach/back. In this case, on your screen you are disabled but moving, and out of harm’s way. Yet, you’re still getting damaged as if you didn’t move. When the knockdown is over, you’re still where you moved to, and your opponent has to run to you to get in range. What?

Lastly, is what you speak of. It appears to be a bug when teleporting, but I have no idea what variables cause it to occur other than that. It’s not a result of “being too wild”. It’s happened to me on infiltrator’s arrow, infiltrator’s strike, infiltrator’s return, and lightning flash. The only way I’ve got out of it is by teleporting again, whether by a utility, skill, or respawning. If I were to guess, I would say the bug causes your character to go outside of the allowable bounds for characters on the map. Then, positioning validation (the type of code that says "nope, you’re not going anywhere because there’s an object in front of you) prevents your character from moving. It could be something small like 1 unit below the ground which marks you as “inside an object” and therefore cannot move in any direction including up, or it could be something much more severe that we aren’t seeing because the engine simply says “uh, I can’t put you at that location, so I’ll redraw you here, and treat you like you’re here”, or you could be stuck in an infinite loop.

Yup, getting all of these on a regular basis, especially the first one, very annoying.

First one i can’t tell, but the three others are most probably due to latency, where the server doesn’t agree with what you see on your screen, resulting in contradictory information.

Dodge hammer > computer says on time, server says too late, server has the priority. Then you proceed to get beaten while your computer is unable to sync the proper informations the server considers true.
(I’m no programmer, sorry for the popularized explanation)

This is also how you sometimes take fall damage from the slightest fall, because your position on your screen slightly differs from server side, and there was no “in between” step for the server but an actual “full fall”.

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Posted by: Stooperdale.3560

Stooperdale.3560

It typically happens when I’m pulling a bunch of mobs in a dungeon with shortbow 3. They don’t wait around for me to get unstuck.

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Posted by: RedSpectrum.1975

RedSpectrum.1975

snip

Yeah I know all too well about the half step one where your character goes to step but doesnt (screwed me over in JP’s far too much), this one is where my character still does actions except moving, unless I force the movement key or evade, may shadowstep. Like I’m legitimately stuck, as your last one describes

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

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Posted by: Feaduin.7603

Feaduin.7603

well… /dance will fix it but might be awkward in the middle of battle…

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Posted by: Menzies The Heretic.3415

Menzies The Heretic.3415

The new patch includes a lot of bug fixes. I wonder if it will fix these bugs.

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Posted by: mango.9267

mango.9267

well… /dance will fix it but might be awkward in the middle of battle…

Sadly, I’ve done this many times in the middle of battle to have my opponent think I’m taunting him, when, in reality, I’m just trying to break the immobilize bug.

Second Child

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Posted by: Yamsandjams.3267

Yamsandjams.3267

I think a weapon swap might be able to fix it, but I haven’t tested that for this sort of bug. If you use some sort of movement skill (i.e. heartseeker, flanking strike, disabling shot) then it should allow you to start moving again.

I too am unsure of the exact cause of this, but it doesn’t happen most often on my thief (usually d/d backstab build with shortbow).