Q:
Below +100% Condition duration?
A:
I think I’ve missed something here, I’ve never heard of a cap on condition duration stat, only that unless it boosts the condition your wanting to boost to a round full second it isn’t in fact gaining any bonus.
Of course you then have to remember that each different ability that applies any sort of condition applies it for different base times and so gets effected differently.
Im not sure where all this talk about something not lasting 8 seconds (which doesnt seem to have been specified at all) or how this equates to a cap on condition duration stat.
There MAY be a cap on condition duration stat (although since theres enough stuff out there to go way over 100% I wouldnt think so) what you need to pay attention to is the effect that condition duration stat has on your condition moves.
Take deathblossom, it has a base bleed duration of 10 seconds meaning that as little as 10% condition duration stat will boost it a full second, giving it 1 more tick, so in that case having less than 100% condition duration stat still works, however if you take caltrops bleed it has a base duration of 3seconds, so the amount of condition duration stat you’d need to get to make it do extra damage is 34%, still lower than 100% that is in question.
The only time that having any less than 100% would never give a damage bonus is if the condition your trying to boost has a base duration of 1 second, in which case you would need a full 100% condition duration stat to gain another second (and thus another tick of damage)
So the short answer to the question of “Is having less than +100% condition duration stat useless” is No, it is useful, but how much you need to be useful depends on the skill your trying to boost.
differs depending on the skill that applies it, if the skill only applys a 1 second condition then less than 100% would be less than a second (thus would probably be useless), but if it applies a 10 second condition just a 10% increase in condition duration would raise it to 11s giving you one additional tick.
depoends on what your build is and what your sacrificing. Stacking bleeds for instance then duration is good going for 100% can be a stretch but like I said it depends on what your sacrificing. If you can get to 100% duration on say bleeds while still maintaining a decent amount of condition damage then go for it. You have to remember things like might etc which adds +35 condition duration per stack.
Also condition duration on something like poison imo isnt as vital since it stack duration so if you can apply poison pretty often then I wouldn’t go out and get a venom sigil for the +10% but if say you had access to chill then duration is really good. It depends though but for bleeds I say duration is pretty good stat to look at just don’t sacrifice alot of condition damage for it find a good balance if you can.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
Is having below +100% condition duration useless?
According to the wiki , bleeding ticks only every second. What if I have +78% cnd duration. Does this mean it won’t have any effect at all?
Yes, Boon Duration and Condition Duration is cap at 90 % (maybe 95%).
Is having below +100% condition duration useless?
According to the wiki , bleeding ticks only every second. What if I have +78% cnd duration. Does this mean it won’t have any effect at all?
Yes, Boon Duration and Condition Duration is cap at 90 % (maybe 95%).
condition duration is cap at 100%
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
Is having below +100% condition duration useless?
According to the wiki , bleeding ticks only every second. What if I have +78% cnd duration. Does this mean it won’t have any effect at all?
Yes, Boon Duration and Condition Duration is cap at 90 % (maybe 95%).
condition duration is cap at 100%
You can get 100% bleed/condition duration but it will never last 8 sec. Therefore, this lead me to believe condition duration is cap under 100%.
depends on the skill that causes the bleed.
If your skill inflicts 1 sec bleeding and you increase it by 99% you get a 1.99 sec bleeding.
It will tick for damage only once. If you increase it by 100% you get a 2 sec bleeding and it ticks twice.
So you want to get a whole number.
You can calculate how much bleeding duration is good without wasting points into it by dividing 100 by the bleeding duration of the skill and multiply it by the seconds you want to increase it.
Example:
Bleeding duration of skill: 6 seconds
100/6 = 16.666666666
So the optimal bleeding duration would be a multiple of 16.66
If you want to increase the bleeding by 3 seconds (50%) you calculate:
3 * 16.66% = 49.98 → round up to 50%
Example 2:
same skill but increasing the duration by 4:
4 * 16,66% = 66.64% → round up to 67%
As you can see 10%, 50% or 100% dont have to be the best.
Onlything good about the 100% is that it is a optimum independent by the bleed duration of the skill ( same for any multiple of 100%… but you wont get 200% or 300%)