“https://forum-en.gw2archive.eu/forum/professions/thief/The-thief-and-its-gameplay-Your-feedback-Merged”, I feel sick everytime I look at this. 3500 worth of pages and all the promises to make thief a better profession are nothing but a lie (Thieves should be given more mobility! Elementalist is actually taking that role, that shouldn’t be the case! – Some post from some anet guy.), unless they count making other professions feel good about taking thieves down easier.
I played D/D 0/30/30/10/0 pretty much for a long time, and right now it’s completely useless against good players right now, so it’s time to switch builds and hopefully give others a better build.
Number 1 build:
The full burst backstab build made (in)famous by Jinzu. There’s no nerf on this yet. Let’s take a look at the traits
30/30/0/0/10
Pros
- Pretty much the highest DPS you can get from this build.
- Burst damage to get that annoying guardian/elementalist down asap.
- The best build for a zerg rush.
- Your loot bags go up with a shortbow. Condition builds shortbow may or may not be good, but I suspect the damage from a 30/30 really beats the condition damage anyway (+ the zerg might be able to put on regen and condition removals.).
Cons
- You can hardly survive fight multiple people.
- High cooldown for skills.
- No mobility.
Anet is going to nerf mug next, probably. Until everything is burnt unto the ground, they won’t stop nerfing thief (I think). At least, that’s what the trend is indicating. Almost from the start there has been numerous complaints about thieves, and since the stealth department has taken a major hit, they’re likely to come after this to placate more angry casual players.
However, this build is truly the most practical build right now. If you’re unhappy about the overall nerf in whatever damage that stealth duration has given, this build remains rock solid and is the rough equivalent of the Warrior’s rifle sniping build. It also brings down guardians and elementalists (did you watch that 2 v Zerg video) easier. High risk build = high rewards. Defending areas with this build is the best because your hybrid 0/30/30/10/0, or P/D condition or 0/20/30/20 D/P builds, simply cannot output the same damage.
This is the most ideal zerg build. Your burst build almost finds a good target (multiple people are below 75% HP), just pick someone and combine with Executioner trait and fury boon to drop him down. After that, quickly resume shooting your arrows to do 3000 damage per shot if you hit multiple enemies (high damage, high crit factor)
Recommended food : Plate of Truffle Steak Dinner (+200 power, 10% crit). If you’re in a zerg, you can easily pick up kills and the +200 power 10% crit will easily come about.
Recommended food 2: Plate of Orrian Steak Frittes (+100 power, +70 vit). Improves power and vitality, a balanced food.
Number 2 build.
D/P build. There are multiple builds out there, but I think 0/20/30/20 is the best survival/DPS build you can possibly use.
Pros
- Best balance between DPS and survival and utility (blind)
- Best mobility.
- Best skirmish build if you don’t want to follow the zerg
- Removes conditions.
Cons
- You can’t kill certain players who are very good.
- You need skill playing this.
I’m not a skilled player, just your average thief. I did okay with this build before the shadow shot buff (now you can combine it with backstab, extremely amazing buff) and if you don’t like the above burst build, you can try this. I think you need to have a good understanding what the other professions have in their repertoire, so you can properly fight them with tactical means.
Recommended food: Bowl of Orrian Truffle and Meat Stew (+40% endurance regen, gains might on dodge.) Combine this with vigor on heal trait. Might prove to be a swashbuckler build.
Recommended food 2: Bowl of Curry Butternut Squash Soup (+100% precision and 10% crit). Most people will use valkyrie items, and you’re lacking a bit in critical trait, so using this might prove to have more damage to it.
(edited by LoneWolfie.1852)