Best set for outnumbered fights? Why?
The best set is the one you are good with.. honestly!
I have been solo roaming for a long time using everything from Condi to 5 Signet Burst builds IMO the best build is 2/0/6/0/6 with S/D + D/P
D/D has a nice advantage of being able to Cloak and Dagger off of multiple opponents constantly in outnumbered situations however one blind/aegis/block and you are screwed since it has poor defense and you would be forced to blow a utility
S/D + D/P have more defense built into the weapon sets with evades and blinds that D/D lacks not to mention being able to stealth from range without blowing a cooldown with BP+HS
I run around with S/D+D/P these days I do not even use the Shortbow
Out of utilities and running for your life from a group of 3+? What can you do as a D/D? CnD off a critter? Risk getting into melee for a CnD?
S/D – Evade spam to safety or Infiil Strike to a mob + CnD
D/P – BP + HS 3 times for a long stealth and run
As far as elite is concerned Basilik Venom is the best but there are a lot of dumb LB Rangers out there so you could rock DaggerStorm too Thieves Guild is noobish
More than just a set must be chosen for optimal 1vMany. The build is as/more important.
By far, the best 1vMany trait line in WvW is shadow arts. The AoE blind, condi cleanse, and heal on stealth allow nearly unlimited sustain.
As such, ‘sets’ with ready access to stealth are also ideal.
D/P – Why? — Targetless stealth, high burst, blinds, interrupt to break rez
D/D – Why? — Cloak and Dagger, high burst — most access to stealth for the ini
P/D – Why? — Cloak and Dagger, sustained damage, moderate burst, positioning
Build 20606 – Why? —
Mug for heal+small damage+poison to reduce healing
6 SA for sustain
6 Trick for utility/interrupt/buffs/debuffs
If P/D, you could have a great time with trickery ‘pwning’ groups of ‘nubs’ by choosing ricochet and taking krait runes/condi equipment
Build 26600 – Why? —
Same mug/SA reasons, plus higher damage.
youtube
Depends what you want to do.
Win the fight? None. There are no builds in this game that can win 1v2s or more on build alone assuming equal skill between all players. If there was this build would be blatantly broken and everyone would be running it. Turret Engineer on a point in PvP gets close depending on the two though.
Escape? Shortbow probably.
Not die? Some sort of shadowarts tank build.
“Do well?” The setup and build you are most used to.
https://www.youtube.com/AilesDeLumiere
http://www.twitch.tv/ailesdelumiere
(edited by Reikou.7068)
My vote goes to D/D, although D/P and P/D will certainly work. The dagger offhand is very efficient for staying stealthed and when you’re outnumbered, it’s easier to find a nearby target that’s not blocking to CnD off of (one of the big weaknesses in 1v1 situations). Also, the burst makes it easier to take down a target. The attrition-style dps of P/D, in my experience, is often easier to survive, particularly when you have allies nearby.
Win or survive? Those are two very different things. Eventual mastery of a given setup will let you win. No such build exists which allows for an easier time while fighting multiple foes. If it existed, we’d just see WvW blobs as all thieves.
If you’re just trying to stay alive in say, a 1v2 for a period of time for reinforcements to come, a P/P blinding evasion tank works remarkably well in terms of durability.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
Win or survive? Those are two very different things. Eventual mastery of a given setup will let you win. No such build exists which allows for an easier time while fighting multiple foes. If it existed, we’d just see WvW blobs as all thieves.
If you’re just trying to stay alive in say, a 1v2 for a period of time for reinforcements to come, a P/P blinding evasion tank works remarkably well in terms of durability.
Obviously, it is not possible to win an outnumbered fight against opponents of equal skill level. What I’m asking for is the build to give the best chance of winning against multiple opponents of lower skill level.
As such, no build exists. That becomes entirely based upon class-skill match-up and your own abilities.
I would probably say P/D conditions because it’s the cheesiest, least-skill-intensive, most difficult to counter, and most durable build on the thief class, and one of the overall strongest builds in the game with one of the lowest required skill levels.
Granted I don’t recommend playing it because it’ll tarnish your rep by being classified as a P/D thief player due to how easy and cheesy the build is. But I guess if you don’t care about executing skilled plays/don’t care about being a scrub, go for it.
Otherwise the build I think you’re looking for doesn’t exist.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
It used to be D/D, one could do like 1v7’s, be unkillable and such. Although now P/D has that throne. It’s about 90% as good as old D/D thief. due to the fact that ferocity ruined short inverval spike builds. I’m speaking with 5450 hours of experience in the game.
Only you can keep your self alive, no 1 else. I sometimes dagger storm zerg drive in eb sm fights and manage to stay alive, that is playing at 2/0/0/6/6 – 2200 armour.
I think you can play any build, once you get focused on what you are comfortable of what you are playing trait wise then you can make anything work. no toughness will stop a high evis spike, and no vitality will stop condi pressure. so its down to the player more then anything I think.
gw1 – healing signet/frenzy/charge