Best way to withdraw forward?
When you are running, press about face followed by withdraw, followed by about face again just after. I guess.
^ Usually only characer that i play on
I move the camera so much that I find it super easy to just get the camera 180 tap the back button then hit withdraw and then 180 the camera back in the direction you were going.
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Make a little movment with the camera, using the mouse before the (about face + withdraw), in this way you will not have any camera adjustment after the withdraw.
Here it’s explained.
How to Withdrawal Forward:
This is how I consistently do it in one fluid motion.
1. Bind Free Camera to a key. Bind About Face to a key.
2. Complete the following actions in this order:
[Press and hold Free Camera]->[Press About Face]->[Activate Withdrawal]->[Right Click]->[Lift Free Camera]
Note: I usually just hold the run forward key throughout this process.
Explanation:
Holding the Free Camera key down prevents your screen from turning with About Face. Pressing About Face sets you up to Withdrawal forward. Right click locks your screen in the direction it faces so you can lift Free Camera and still keep the screen facing forwards.
(edited by Gilburt.9146)
You don’t need "free camera," to do this, although I recommend having it checked so you can change it too throw things behind you as you run without it resetting.
You don’t need to left click the screen; you CAN enable free camera, right click once, "about face", press the skill, then "about face" or left click at the end of the skill and continue in your original direction, but this isn’t very versatile, adds execution time, and relying on a second "about face" usually costs you a step or two in the wrong direction.
This is how I do it:
You don’t need to complicate matters by releasing the right mouse button and left clicking once. This adds time to the execution and getting your heal/evade might be important to get ASAP. You simply release the right button, press your key bound to "about face" which changes your direction (and about-faces the camera with you), then press your key bound to withdraw, phase retreat, roll of initiative, acid bomb, etc. While you are executing the skill, you now have time to hold your right click again, and make your camera face the direction of your choice ready for the end of the animation. This enables you to see what is behind you as you withdraw, and at the end of the skill immediately head in a direction other than the one you started in if you wish, including back from where you came. For example, you might withdraw toward a corner and prepare your camera to steer yourself around the corner as soon as the animation ends, instead of taking 1-2 steps into a wall before steering. This way is faster and you have much more control. You also don’t need "free camera" for this method, but again, I recommend having it checked.
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