Currently @ some T1 server in EU
Best "wingman" profession for thieves?
Currently @ some T1 server in EU
I don’t know if I agree with ranger being an OP roaming class…
But, I can see them working together.
A better duo would be a thief and necro, or maybe a thief and a engineer – classes that can do massive AOE conditions and heals away from himself as thief in WvW is usually pure DPS stealth built.
Along with condis a duo like that could be amazingly effective.
i know from personal experience that a crew of 2 rangers, 2 engies and 1 thief can destroy a 20 man zerg. Simply unstoppable combo.
Currently @ some T1 server in EU
warrior can heal 400hp/s passive just with 1 signet. (up to 900hp/s) 50%+ stun up time. 4k armor. unparalled mobility. highest base hp. 100% crit rate. massive repeatable burst with 100 blades. low skill floor.
warrior can heal 400hp/s passive just with 1 signet. (up to 900hp/s) 50%+ stun up time. 4k armor. unparalled mobility. highest base hp. 100% crit rate. massive repeatable burst with 100 blades. low skill floor.
Yes, if you could skill 30/30/30/30/30 and carry all weapons at once…
Learn how the class works, then come back and feel ashamed.
warrior can heal 400hp/s passive just with 1 signet. (up to 900hp/s) 50%+ stun up time. 4k armor. unparalled mobility. highest base hp. 100% crit rate. massive repeatable burst with 100 blades. low skill floor.
is that healing only for the warrior? or can he apply massive healing on others (Rangers can apply about 30-50% of their healing upon others)
Currently @ some T1 server in EU
warrior can heal 400hp/s passive just with 1 signet. (up to 900hp/s) 50%+ stun up time. 4k armor. unparalled mobility. highest base hp. 100% crit rate. massive repeatable burst with 100 blades. low skill floor.
is that healing only for the warrior? or can he apply massive healing on others (Rangers can apply about 30-50% of their healing upon others)
1. He is talking complete trash
2. Only for yourself.
Funny though, hearing war QQ from a thief.
warrior can heal 400hp/s passive just with 1 signet. (up to 900hp/s) 50%+ stun up time. 4k armor. unparalled mobility. highest base hp. 100% crit rate. massive repeatable burst with 100 blades. low skill floor.
Yes, if you could skill 30/30/30/30/30 and carry all weapons at once…
Learn how the class works, then come back and feel ashamed.
you can achieve all that with the same build except for the 900hp/s which needs shaman gear. Does it seem OP? Because it is.
You obviously know nothing about warriors.
-900 hps is unrealistic, even in healing gear.
-50% stun uptime only with Hammer/Mace-Shield -> no mobility, and i mean no
-4k armor… lol and even if you could achieve that number, no damage, no healing.
-‘unparalleled mobility’, not true – good mobility maybe, and only with GS -> fewer stuns and utility
-Highest base hp together with necro, that’s true but not many ways of mitigation,
i.e. vigor only with unpopular traits and only with stances, no protection, regen when traited but useless without healing power.
-‘Massive repeatable burst’ only with GS/Mace-Shield and zerker stats
-> no survivability, very few disables, few support possibilities.
To me that sounds more like a kitten thief who didn’t bring stunbreaks to
a stun fight.
If traited and equiped properly the warrior can apply regen on banners,
together with healing gear and Hammer/Shield-Mace he can set up
easy kills for the thief, but is shut down completely by aoe cond spam
or blinds. (both weapons are extremely slow)
(edited by Crovax.7854)
You obviously know nothing about warriors.
-900 hps is unrealistic, even in healing gear.
-50% stun uptime only with Hammer/Mace-Shield -> no mobility, and i mean no
-4k armor… lol and even if you could achieve that number, no damage, no healing.
-‘unparalleled mobility’, not true – good mobility maybe, and only with GS -> fewer stuns and utility
-Highest base hp together with necro, that’s true but not many ways of mitigation,
i.e. vigor only with unpopular traits and only with stances, no protection, regen when traited but useless without healing power.
-‘Massive repeatable burst’ only with GS/Mace-Shield and zerker stats
-> no survivability, very few disables, few support possibilities.To me that sounds more like a kitten thief who didn’t bring stunbreaks to
a stun fight.
900HP/s can be achieved with healing power gear. mango. adrenal health. shouts/banners.
mace/shield + greatsword (meta build) – unparalled mobility and 50%+ stun up time.
4k armor easily achieved , since you only need 30% base crit to hit 100% crit rate with unsuspecting foe (50% crit chance while stunned) and fury. giving massive damage with massive survivability and sustain.
98% condition immunity with dogged march, melandru/heolbrak runes, lemongrass poultry soup. this combined with low cd whirlwind and rush = unparalled mobility.
very good mitigation combined with highest base hp. plenty of blocks, endure pain full damage immunity giving enough time for hp to regen with healing signet. BERSERKER stance full condition immunity for 8seconds.
VERY good survivability combined with the good sustain, CC, mobility and high high damage.
Thing is, a ranger can just use a hyena/drakehound + GS or shortbow, and get almost as much, if not more, CC then a warrior can :/
In terms of roaming in WvW, Rangers>Warrior every time. Warriors got damage, but then they got no sustain. When they got sustain, they got poor damage (compared to their max), when they go hybrid (rofl)
Currently @ some T1 server in EU
Definitely not 50% and easily dodged because of obvious animations.
This build is completely shut down through blinds, evades, dodges, blocks, stunbreaks and stability.
98% only against movement impairments.
If you consider a 3sec block on a 30 second cooldown “plenty” then please,
i won’t argue with that.
The mitigation is not bad but not good either.
You seem to forget that for the passive heal the warrior has no active healing skill.
As i said, you can only have 2 of the three- stuns – damage – good healing
@zerker stance – dodge and kite for the duration. problem?
If you get beaten up by that build then please, learn to play your thief.
Skull crack looks exactly like an auto attack there is no “obvious animation” because there is none.
every 15s block with mace/sword
good luck kiting when he is nigh immune to cripple/chill/immobilize
Skull crack looks exactly like an auto attack there is no “obvious animation” because there is none.
every 15s block with mace/sword
good luck kiting when he is nigh immune to cripple/chill/immobilize
Good thing we are down to two things because i disproved your other points,
makes it a lot faster to reply.
I was talking about shield bash with its animation – skullcrack needs to be set up
with 30 strikes of adrenalin
1. after using the healing will be weaker
2. as i said it gets shut down by almost every form of damage mitigation like evades
blocks or stability. What you don’t have those because you are a poor thief-
use shadowstep for two stunbreaks or smokefield from pistol #5 to become completely invincible against this setup.
Also, why do you refer to mace/sword when we were talking about mace/shield?
Don’t change the rules if you want to make your point – you will btw also
lose one of your two stuns.
Skull crack looks exactly like an auto attack there is no “obvious animation” because there is none.
every 15s block with mace/sword
good luck kiting when he is nigh immune to cripple/chill/immobilizeGood thing we are down to two things because i disproved your other points,
makes it a lot faster to reply.
I was talking about shield bash with its animation – skullcrack needs to be set up
with 30 strikes of adrenalin
1. after using the healing will be weaker
2. as i said it gets shut down by almost every form of damage mitigation like evades
blocks or stability. What you don’t have those because you are a poor thief-
use shadowstep for two stunbreaks or smokefield from pistol #5 to become completely invincible against this setup.Also, why do you refer to mace/sword when we were talking about mace/shield?
Don’t change the rules if you want to make your point – you will btw also
lose one of your two stuns.
skullcrack alone is 50%+ stun uptime. 4s stun every 7.75 seconds. no animation to speak of. after it connects combo with 100% crit rate 100blades.
(edited by Excalibur.9748)
Skull crack looks exactly like an auto attack there is no “obvious animation” because there is none.
every 15s block with mace/sword
good luck kiting when he is nigh immune to cripple/chill/immobilizeGood thing we are down to two things because i disproved your other points,
makes it a lot faster to reply.
I was talking about shield bash with its animation – skullcrack needs to be set up
with 30 strikes of adrenalin
1. after using the healing will be weaker
2. as i said it gets shut down by almost every form of damage mitigation like evades
blocks or stability. What you don’t have those because you are a poor thief-
use shadowstep for two stunbreaks or smokefield from pistol #5 to become completely invincible against this setup.Also, why do you refer to mace/sword when we were talking about mace/shield?
Don’t change the rules if you want to make your point – you will btw also
lose one of your two stuns.skullcrack alone is 50%+ stun uptime. 4s stun every 7.75 seconds. no animation to speak of.
Good, we are down to one!
7.75 only if traited and you don’t go into how it
gets shut down by almost every form of damage mitigation like evades
blocks or stability. What you don’t have those because you are a poor thief-
use shadowstep for two stunbreaks or smokefield from pistol #5 to become completely invincible against this setup.
Fact is, every class has the means to fight this spec.
If you are simply unwilling to change your playstyle/traits/weapons/utilities
then simply deal with being stomped.
Also wvw is not pvp, if you want pvp or simply 1v1,
the heart of the mists is in the top left corner of your screen, there is a king of the hill 1v1 server permanetly open and plenty of small group fights on other servers.
(edited by Crovax.7854)
Skull crack looks exactly like an auto attack there is no “obvious animation” because there is none.
every 15s block with mace/sword
good luck kiting when he is nigh immune to cripple/chill/immobilizeGood thing we are down to two things because i disproved your other points,
makes it a lot faster to reply.
I was talking about shield bash with its animation – skullcrack needs to be set up
with 30 strikes of adrenalin
1. after using the healing will be weaker
2. as i said it gets shut down by almost every form of damage mitigation like evades
blocks or stability. What you don’t have those because you are a poor thief-
use shadowstep for two stunbreaks or smokefield from pistol #5 to become completely invincible against this setup.Also, why do you refer to mace/sword when we were talking about mace/shield?
Don’t change the rules if you want to make your point – you will btw also
lose one of your two stuns.skullcrack alone is 50%+ stun uptime. 4s stun every 7.75 seconds. no animation to speak of.
Good, we are down to one!
7.75 only if traited and you don’t go into how itgets shut down by almost every form of damage mitigation like evades
blocks or stability. What you don’t have those because you are a poor thief-
use shadowstep for two stunbreaks or smokefield from pistol #5 to become completely invincible against this setup.
it’s not about thief. the build I use counters it but not all classes can counter the warrior right now. it’s a direct counter to OP meta-builds like necro and spirit ranger right now.
Thief + Warrior = Dynamic Duo! Go! Go!
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.
Skull crack looks exactly like an auto attack there is no “obvious animation” because there is none.
every 15s block with mace/sword
good luck kiting when he is nigh immune to cripple/chill/immobilizeGood thing we are down to two things because i disproved your other points,
makes it a lot faster to reply.
I was talking about shield bash with its animation – skullcrack needs to be set up
with 30 strikes of adrenalin
1. after using the healing will be weaker
2. as i said it gets shut down by almost every form of damage mitigation like evades
blocks or stability. What you don’t have those because you are a poor thief-
use shadowstep for two stunbreaks or smokefield from pistol #5 to become completely invincible against this setup.Also, why do you refer to mace/sword when we were talking about mace/shield?
Don’t change the rules if you want to make your point – you will btw also
lose one of your two stuns.skullcrack alone is 50%+ stun uptime. 4s stun every 7.75 seconds. no animation to speak of.
Good, we are down to one!
7.75 only if traited and you don’t go into how itgets shut down by almost every form of damage mitigation like evades
blocks or stability. What you don’t have those because you are a poor thief-
use shadowstep for two stunbreaks or smokefield from pistol #5 to become completely invincible against this setup.it’s not about thief. the build I use counters it but not all classes can counter the warrior right now. it’s a direct counter to OP meta-builds like necro and spirit ranger right now.
So basically
Metabuilds get countered by warriors,
you counter warriors,
metabuilds counter you (?)
Sounds like balance to me…
But only if you really get countered by metabuilds,
otherwise i would say the spec you are using is OP, since
necros and rangers seem to be the bottom of the food chain.
Also every class has access to either stunbreaks (plenty of them),
stability (up to 12 seconds), evades, aegis or other means to block incoming attacks
or blinds, which are all things to counter a warrior.
(edited by Crovax.7854)
Skull crack looks exactly like an auto attack there is no “obvious animation” because there is none.
every 15s block with mace/sword
good luck kiting when he is nigh immune to cripple/chill/immobilizeGood thing we are down to two things because i disproved your other points,
makes it a lot faster to reply.
I was talking about shield bash with its animation – skullcrack needs to be set up
with 30 strikes of adrenalin
1. after using the healing will be weaker
2. as i said it gets shut down by almost every form of damage mitigation like evades
blocks or stability. What you don’t have those because you are a poor thief-
use shadowstep for two stunbreaks or smokefield from pistol #5 to become completely invincible against this setup.Also, why do you refer to mace/sword when we were talking about mace/shield?
Don’t change the rules if you want to make your point – you will btw also
lose one of your two stuns.skullcrack alone is 50%+ stun uptime. 4s stun every 7.75 seconds. no animation to speak of.
Good, we are down to one!
7.75 only if traited and you don’t go into how itgets shut down by almost every form of damage mitigation like evades
blocks or stability. What you don’t have those because you are a poor thief-
use shadowstep for two stunbreaks or smokefield from pistol #5 to become completely invincible against this setup.it’s not about thief. the build I use counters it but not all classes can counter the warrior right now. it’s a direct counter to OP meta-builds like necro and spirit ranger right now.
So basically
Metabuilds get countered by warriors,
you counter warriors,
metabuilds counter you (?)Sounds like balance to me…
But only if you really get countered by metabuilds,
otherwise i would say the spec you are using is OP, since
necros and rangers seem to be the bottom of the food chain.Also every class has access to either stunbreaks (plenty of them),
stability (up to 12 seconds), evades, aegis or other means to block incoming attacks
or blinds, which are all things to counter a warrior.
This is why you dont bring warriors into roaming parties… their too easily blocked/trivialized.
Currently @ some T1 server in EU
I think necro is potentially a great roaming buddy. Although they have low mobility, launching a backstab burst combo the moment a necro uses corrupt boon to remove that protect/regen/aegis/stability is quite the strategic instagib.
Taking a break from GW2 to play various
Nintendo games..
Thief + Warrior = Dynamic Duo! Go! Go!
Basically this. Though I would say the best wingman for most thieves is simply another thief.
Skull crack looks exactly like an auto attack there is no “obvious animation” because there is none.
every 15s block with mace/sword
good luck kiting when he is nigh immune to cripple/chill/immobilizeGood thing we are down to two things because i disproved your other points,
makes it a lot faster to reply.
I was talking about shield bash with its animation – skullcrack needs to be set up
with 30 strikes of adrenalin
1. after using the healing will be weaker
2. as i said it gets shut down by almost every form of damage mitigation like evades
blocks or stability. What you don’t have those because you are a poor thief-
use shadowstep for two stunbreaks or smokefield from pistol #5 to become completely invincible against this setup.Also, why do you refer to mace/sword when we were talking about mace/shield?
Don’t change the rules if you want to make your point – you will btw also
lose one of your two stuns.skullcrack alone is 50%+ stun uptime. 4s stun every 7.75 seconds. no animation to speak of.
Good, we are down to one!
7.75 only if traited and you don’t go into how itgets shut down by almost every form of damage mitigation like evades
blocks or stability. What you don’t have those because you are a poor thief-
use shadowstep for two stunbreaks or smokefield from pistol #5 to become completely invincible against this setup.it’s not about thief. the build I use counters it but not all classes can counter the warrior right now. it’s a direct counter to OP meta-builds like necro and spirit ranger right now.
So basically
Metabuilds get countered by warriors,
you counter warriors,
metabuilds counter you (?)Sounds like balance to me…
But only if you really get countered by metabuilds,
otherwise i would say the spec you are using is OP, since
necros and rangers seem to be the bottom of the food chain.Also every class has access to either stunbreaks (plenty of them),
stability (up to 12 seconds), evades, aegis or other means to block incoming attacks
or blinds, which are all things to counter a warrior.
First off both of you are exaggerating.
Second, as of this moment a warrior can stat himself in such a way to be tanky DPS with extremely strong mobility and stuns. That being said there are counters but none of them will really leave you dominating the warrior in anyway. In the long run you’ll have to outplay that build or simply attempt to disengage unless you are in a zerg environment. It really isn’t that hard to understand. Stability is a weak access boon for most classes. Stun breaks are also weak for most classes (taking 30 seconds or so to recharge). Due to where a warrior can get stats and healing and DPS when they CC it makes it a hard build to counter where if you get caught its is all but over in many cases. Staff mesmer and many memser builds can counter this. Some excellently played engineer builds also have a chance. There are a few other niche builds that can counter but there is no absolute counter build save having a big engagement near by and even then.
As a thief if you can not beat it disengage. There are some active discussions on this in the warrior forums. We should likely leave it there don’t you think?
This is why you dont bring warriors into roaming parties… their too easily blocked/trivialized.
Hammer warrior is still considered one of the best zerg/small engagement builds out there. Roaming parties can have a vast diversity of builds but you are the first person I have heard say warrior is not good for them.
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele
I think necro is potentially a great roaming buddy. Although they have low mobility, launching a backstab burst combo the moment a necro uses corrupt boon to remove that protect/regen/aegis/stability is quite the strategic instagib.
yup, my roaming buddy is a 100% condi duration necro ( i know duration doesn’t mean much with all the condi cleansers). We’ll do the exact combo you described and it works wonders. Most times if my burst doesn’t drop em his condi burn will eat them away, hell even after they run into a tower they usually drop from his condis lol.
Another thing I forgot to mention is as a thief I have the most trouble with thieves and necros. Having my necro wingman around is most of the time thief deterrent. He just drops condis on them or near us and the thieves just run away.
Wu Táng Financial [Táng] – YB
(edited by UrMom.4205)
@TheGuy
The reason i think warriors are unsuited for solo/5 man roaming parties, is because in the near 7 months iv’e been here, ive spent 5 1/2 of them roaming on a ranger. Now, rangers are widely “assumed” to be the weakest and most useless class around (except for s/tPvP). Now, if a class that is widely seen as weak and underpowered can steamroll all warriors it meets from T7 and all the way to T1. Then i think that speaks for itself.
Currently @ some T1 server in EU
@TheGuy
The reason i think warriors are unsuited for solo/5 man roaming parties, is because in the near 7 months iv’e been here, ive spent 5 1/2 of them roaming on a ranger. Now, rangers are widely “assumed” to be the weakest and most useless class around (except for s/tPvP). Now, if a class that is widely seen as weak and underpowered can steamroll all warriors it meets from T7 and all the way to T1. Then i think that speaks for itself.
That may be your experience but I have found most rangers to be easy targets to deal with on my warrior. I do not use the Mc/Sh + GS build or a hammer for that matter. I think you might have a tunneled view by comparing your experience on one class to the actual scope of the community. I could easily say, “I steamroll all the rangers i meet”, but that wouldn’t mean much as it is simply my perspective when I play. In terms of usefulness while roaming the warrior is simply better in big fights than the ranger. I assure you I believe ranger can be played well and win many fights. However, in terms of small group roaming it doesn’t have the utility of warrior.
You are fully entitled to your opinions. For all we know a group of ranger might roam better than a group of warrior, however in general terms a hammer train will simply beat just about any group save 5 mesmers.
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele
Engineers are amazing, if not the best, Thief counterparts. End of story.
Classes I prefer to run with. as a Thief:
- Guardian – Spare heals, massive defensive Boons. Especially Stability
- Mesmer – Extra Stealth options, dirty tricks with Portals, extra Mindscrew on the enemy
- Engineer/Necro – Better range than a Thief, ridiculous Condi pressure and AoE
Other 80s: Any but Warrior
So, the list is;
Engineer
Necro
Guardian
Warrior
Ranger
Mesmer
Elementalist
Currently @ some T1 server in EU
What exactly do you have in mind? Do you want your wingman to be support/damage, power/condition? I’d imagine that a banner warrior with longbow and apothecary gear would be nice for some might stacking, and regen, but others will surely dismiss that as there are classes that do it better. I think its mostly up to what your wingman is confortable with. From there you can make it work, and have fun.
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF
You obviously know nothing about warriors.
-900 hps is unrealistic, even in healing gear.
-50% stun uptime only with Hammer/Mace-Shield -> no mobility, and i mean no
-4k armor… lol and even if you could achieve that number, no damage, no healing.
-‘unparalleled mobility’, not true – good mobility maybe, and only with GS -> fewer stuns and utility
-Highest base hp together with necro, that’s true but not many ways of mitigation,
i.e. vigor only with unpopular traits and only with stances, no protection, regen when traited but useless without healing power.
-‘Massive repeatable burst’ only with GS/Mace-Shield and zerker stats
-> no survivability, very few disables, few support possibilities.To me that sounds more like a kitten thief who didn’t bring stunbreaks to
a stun fight.If traited and equiped properly the warrior can apply regen on banners,
together with healing gear and Hammer/Shield-Mace he can set up
easy kills for the thief, but is shut down completely by aoe cond spam
or blinds. (both weapons are extremely slow)
so you want to have everything? a warriror doesn’t need that stuff. by the way tried it out, the first post you responded to here was very achievable (in pve and wvw).
thief 80/ranger 80. stealthless by default
mexican gunslinger
when i play my thief, i only try to casually take down small groups/loners. Mostly in an attempt to learn how to counter thieves playing that way.
Currently @ some T1 server in EU
If you don’t mind a two thief party that would be best, however if you want different classes then I suggest Warrior Thief.
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.
Seriously? Warrior? Really?
It seems that you guys have not seen a Thief + Mesmer tag team fight.
Thief + Mesmer hands down!
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
Yes Sir Vincent III.1286 that is serious. That is a warrior suggestion and I really mean it.
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.
You obviously know nothing about warriors.
-900 hps is unrealistic, even in healing gear.
-50% stun uptime only with Hammer/Mace-Shield -> no mobility, and i mean no
-4k armor… lol and even if you could achieve that number, no damage, no healing.
-‘unparalleled mobility’, not true – good mobility maybe, and only with GS -> fewer stuns and utility
-Highest base hp together with necro, that’s true but not many ways of mitigation,
i.e. vigor only with unpopular traits and only with stances, no protection, regen when traited but useless without healing power.
-‘Massive repeatable burst’ only with GS/Mace-Shield and zerker stats
-> no survivability, very few disables, few support possibilities.To me that sounds more like a kitten thief who didn’t bring stunbreaks to
a stun fight.If traited and equiped properly the warrior can apply regen on banners,
together with healing gear and Hammer/Shield-Mace he can set up
easy kills for the thief, but is shut down completely by aoe cond spam
or blinds. (both weapons are extremely slow)so you want to have everything? a warriror doesn’t need that stuff. by the way tried it out, the first post you responded to here was very achievable (in pve and wvw).
Had you followed the conversation, then you would have known that my point was, you can’t have everything and even if the armor rating and healing is
within reach, you will do laughable damage.
I am also speaking from an spvp standpoint but since
conditions like blind and aegis work the same in wvw as well as
‘real’ pvp i’m going to assume that they will screw you over in both
playtypes regardless.
Also
As a thief if you can not beat it disengage. There are some active discussions on this in the warrior forums. We should likely leave it there don’t you think?
you are right, that is a tad offtopc, i just find it funny how i have yet to lose
against such a warrior with my thief. That’s also the main reason i got
a bit overdefensive in my other posts; because it is easily doable,
i did it quit a lot myself in the past couple of days.
btt: i think anything that bunkers and dishes out conditions
to soak up the damage while the thief is in stealth will synergize really well.
An engineer should work well or a necro.
(edited by Crovax.7854)
Yes Sir Vincent III.1286 that is serious. That is a warrior suggestion and I really mean it.
That was not a direct reply to yours. >.>’
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
HaHa, well it looks like it.
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.
So, the list is;
Engineer
Necro
Guardian
Warrior
Ranger
Mesmer
Elementalist
i lol’d at this list
Wu Táng Financial [Táng] – YB
So, the list is;
Engineer
Necro
Guardian
Warrior
Ranger
Mesmer
Elementalist
So basically … any profession, wow … what a revelation
I prefer running with my guildie that’s a mesmer. We just have so many giggles with stealthing and blinking while killing our confused (not the condition) enemies.
GL – “The Afternoon’s Watch” [OATH]
I prefer running with my guildie that’s a mesmer. We just have so many giggles with stealthing and blinking while killing our confused (not the condition) enemies.
IKR?
But others would rather run with a boring Warrior. >.<’
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
Well, having a perma stealth thief shadow the bunker/stunlock warrior
Wait for someone to think he has an easy target to attack warrior (who is blocking all attacks with blocking and stunning) and backstab him.
Rince and repeat :P
But for rly hunting enemies instead of luring enemies into a trap, i prefer my mesmer companion… Especially when we see a zerg, we’d pick out the ppl who hang around the edges.
GL – “The Afternoon’s Watch” [OATH]
^ It’s no real surprise that a warrior + thief can beat a single unsuspecting victim. Frankly if you go 2v1 with any classes against any class and lose, you should be embarrased.
What a thief really needs in a partner is someone who can draw agro from multiple people, survive that and preferable CC them for the thief to have free reign.
I dont play my thief really ever, but on my ranger I think I’d least like to meet a mesmer + thief or thief + thief.
Gunnar’s Hold
I was just trying to imagine in what scenario a warrior/thief team would be “fun” … but imo warrior/thief is only an additive gain of advantage (1 more person advantage) while teams like mesmer/thief or thief/thief is a synergistic gain (More than 1 person extra advantage)
GL – “The Afternoon’s Watch” [OATH]
You obviously know nothing about warriors.
-900 hps is unrealistic, even in healing gear.
-50% stun uptime only with Hammer/Mace-Shield -> no mobility, and i mean no
-4k armor… lol and even if you could achieve that number, no damage, no healing.
-‘unparalleled mobility’, not true – good mobility maybe, and only with GS -> fewer stuns and utility
-Highest base hp together with necro, that’s true but not many ways of mitigation,
i.e. vigor only with unpopular traits and only with stances, no protection, regen when traited but useless without healing power.
-‘Massive repeatable burst’ only with GS/Mace-Shield and zerker stats
-> no survivability, very few disables, few support possibilities.To me that sounds more like a kitten thief who didn’t bring stunbreaks to
a stun fight.If traited and equiped properly the warrior can apply regen on banners,
together with healing gear and Hammer/Shield-Mace he can set up
easy kills for the thief, but is shut down completely by aoe cond spam
or blinds. (both weapons are extremely slow)so you want to have everything? a warriror doesn’t need that stuff. by the way tried it out, the first post you responded to here was very achievable (in pve and wvw).
Had you followed the conversation, then you would have known that my point was, you can’t have everything and even if the armor rating and healing is
within reach, you will do laughable damage.I am also speaking from an spvp standpoint but since
conditions like blind and aegis work the same in wvw as well as
‘real’ pvp i’m going to assume that they will screw you over in both
playtypes regardless.Also
As a thief if you can not beat it disengage. There are some active discussions on this in the warrior forums. We should likely leave it there don’t you think?
you are right, that is a tad offtopc, i just find it funny how i have yet to lose
against such a warrior with my thief. That’s also the main reason i got
a bit overdefensive in my other posts; because it is easily doable,
i did it quit a lot myself in the past couple of days.btt: i think anything that bunkers and dishes out conditions
to soak up the damage while the thief is in stealth will synergize really well.
An engineer should work well or a necro.
im not one to poke at people, but if you havent lost to one of these warriors at all then you simply havent fought any. And 900s healing plus good offense is completely possible by warriors. Theres 2 looooong posts on the warrior forums about this. Their new possible builds are kittened, and while theyre not exactly OP to the point that theyre unbeatable, there is simply no hard counter for them. Lets not even get into the bunker bleed warrior sword/shield build that simply wont die. Its like a spirit ranger of steroids and im happy more people dont use it
hard to beat? yes.
Not impossible though, also people should get the idea
out of their head that wvw is actual pvp, we got spvp for that
(where these builds are nicely balanced)
hard to beat? yes.
Not impossible though, also people should get the idea
out of their head that wvw is actual pvp, we got spvp for that
(where these builds are nicely balanced)
thats just the problem, balance means that every build is beat-able by every other build without it being harder or easier. if a build is harder to beat by standard regardless of how skilled the player behind it is, it is op.
thief 80/ranger 80. stealthless by default
mexican gunslinger
I believe the best tammate would be someone who helps you beat those classes you have problems with.
As a burst D/P thief, the classes I cannot beat on my own (I am not saying I lose to them, just that I cannot kill them) are Healways Guardians, Tanky Warriors, D/D Elementalists.
Last night I roamed with a “Cleric Ranger”.
I swear, I NEVER had an easier time at taking down 2 Guardians at once with that buddy.
Granted, he was skilled. But he tanked the whole lot of them, while keeping them pressured and dealt that small, yet necessary, damage in order to nullify their constant regen, while making them waste their Aegis and blocks.
It was cake to Backstab them to death with Basilisk and Scorpion Wire.
As a D/P Thief, you lack sustained damage against tanky/regen classes, you need someone who is tanky enough to survive alone and deals enough dps to wreck their constant healing (such classes lack a proper healing ability).
I would say a Necromancer or an Engi could fit the role well too
I would say Engineer
They have perma swiftness to get themselves around which is useful given the mobility of a thief and alot of utility.
Group burst heals/regen and they have alot of defense to keep themselves alive while the thief can burst DPS people down while dropping in/out of stealth
I love when my enemy don’t understand what is happening, so there is some really rares builds :
Burst Axe/Axe(or maybe longbow) Greatsword Ranger + Condition/Heal/Stealth Pistol/Dagger Shortbow Thief
Extremely hard to kill and high damages, but kinda static… so it’s particularly effective in spvp but still useful in wvw. People usually try to kill the thief first, allowing the ranger to kick their kitten. If they’re smart and decide to kill the ranger first, save time with signet of stones, healing spring+cluster bomb combo (in the caltrops for more bleeds), shadow refuge if the ranger fall… it’s never ending…
Vulnerability Burst Guardian + Venom Sharing Dagger/Pistol Thief
Foes are often blinded immobilized and stunned. The thief’s Devourer Venom allows the guardian to apply 15 more stack of vulnerability and it’s easier for him to do a perfect Whirling Wrath.
My english speaking skills are terrible… was I clear enough ? ^^
“Kitten” ? ^^ Ok it’s fun.