Better survival or %10 more damage?
If you can keep a condition on your enemy (which is super easy as D/D), then i would go for the 10 % increased dmg, which is WAY stronger than the 5 Shadow Arts Trait.
25 % HP on a Thief is pretty much nothing anyway, and it mostly will stealth you into downed state at that point anyway, since when you take hard hits as Thief, you are dead. Stealth or not, since you will still take dmg.
So if you think about it, a nearly constant 10 % dmg boost or a auto stealth when you are basically dead isn’t even a question.
A random autoattack on you in stealth and you are down, not even considering AoE’s going off.
/E:
And i would switch out Potent Poison for Sundering Strikes, considering your emphasis on Critical Strikes. The Auto attack combined with poison on steal should keep the condition nearly constantly up anyway, preventing the enemy from using heals well.
(edited by Asum.4960)
If you can keep a condition on your enemy (which is super easy as D/D), then i would go for the 10 % increased dmg, which is WAY stronger than the 5 Shadow Arts Trait.
25 % HP on a Thief is pretty much nothing anyway, and it mostly will stealth you into downed state at that point anyway, since when you take hard hits as Thief, you are dead. Stealth or not, since you will still take dmg.
So if you think about it, a nearly constant 10 % dmg boost or a auto stealth when you are basically dead isn’t even a question.
A random autoattack on you in stealth and you are down, not even considering AoE’s going off.
Wow this answered pretty much everything that I had in mind.
Thanks a bunch!