Ok so along the line some of the nerfs on thief have been justifiable and righteous blah blah blah. 75% of them arent. the reason i say this is in the last 6 months almost 7 now thieves have been good/great at roaming but truly fail to find a contributing niche anywhere else.
So with all the nerfs and only like 2 real buffs (LS and Steal) why are we continuing to get the bat? all the QQers? It truly cant be bc anet thinks 1 v 1 is the most important thing or even A important thing in gw2.
Where is the direction or goal of these going towards? all i see is the game getting dumbed down. why not make other classes better and RARELY ever nerf. then we would all be strong and would come down to player skill…..oh wait…bc older/younger players wont play bc they cant rely on instinct or reaction time or hand eye coordination. my answer: thats what PVE is for.
anyway like i said we are impossible to play underwater now ….. we suck at PVE generall and dungeons/bosses we are laughable. SPVP we kinda had a chance with s/d and that was ONLY bc many people liked to play bunker style….if everyone played zerk we’d die in a blink too. in wvw our SB is useless and so is s/d as it has little defense against more than 1 player. we are literally stuck with d/p or p/d which is not really usefull in larger fights. we are good at roaming and now we are mediocre. we are 2nd/3rd in burst dmg…… id say 1st barely in combat mobility and 2nd in our of combat mobility but dead last in boons blocks invulnerabilty ranged combat weapon choices tied for last in lowest HP and def by far the most squishy REGARDLESS of traits/armor. hell even most our dmg is 50% trait based :P.
ANET: Where is Thief profession headed? or where do you aim it? i;d like to think this is where most of the thieve players heads are at now. we are confused….dissapointed and ready to reroll/quit/suck it up but none of those is somethign i think you want your player base to do. I have never heard in any of the videos from corporate about goals other than mobility which has had about 10 to 1 nerf vs buffs .
PS: most this nerfs lately seems so out of left field i just dont understand. List of:
trick shot
roll for initiative(underwater)
withdraw (underwater)
3 spear attacks(underwater)
cluster bomb(underwater)
shadow return distance on sword
stun break on sword
just to list some. these were all very VERY fun and didnt do anythign huge to the enenmy (other than cluster) so basically you just made it MUCH less fun to play. who cares if we can evade backwards alot to escape a fight….we have only 1 access to underwater stealth…we REALLY wanted that evade combo. stun break on sword? so much for not needing stealth…time to build it back into s/d. cluster bomb? 900 ranger makes me wanna salvage my dreamer. shadow return distance 1200….ptfff another reason to add in stealth….thanks. plus it was fun….didnt hurt anyone…just gave us another way out…..not much different than stealth…plus pve had plenty of uses. trick shot non heatseeking? yeah so many complaints…did we even have 1 complaint? even if u dont want it heatseeking …fine can you make it 2x faster arrow flight with same animation speed…thats fair…no?
plz stop making a game we like worse. buff other classes and give thief a role …..we dont wanna be prebattle blast finishers and thats it. you are goign to make players jump ship to another game when it releases. this is an earnest thread so plz take it to heart and is not made to troll.
thank you.
TO READERS/PLAYERS: plz post what you think about the overall changes/direction of thief and the game and how you perceive it as a player/fan.