Black Powder got buffed?
It has always been both a combo field and a combo finisher projectile at the same time.
Always been like that. 1 ranged blind and the chance of more from subsequent combo finishers.
It’s pretty obvious, and nobody’s impressed.
just one more reason to nerf d/p
remove the projectile/bullet finisher
It also applies blind every 1/2-2/3 sec instead of 1 per sec.
you also can’t cleanse blind by autoattacking at air now
omg the d/p haters ……
the ability for thieves to not get hit…whether that be stealthing or thru blinds is their “great profession mechanic”…. do not hate on d/p thieves b/c of blinds….or the combo field…. there are many many drawbacks….
i.e. no cn’d….stealthing becomes atleast a little harder and doesnt carry w/ it quite the dmg…and if u do want to stealth w/ the #5 combo field… it takes quite a bit of initative to form and finish the combo.
The NEED to get in close….#4 spammed as a “ranged” attack won’t kill…well…maybe …not atleast w/o enemy regen and a couple minutes of spamming….
Lack of a true evasive attack other than the ol’ dodge.
omg the d/p haters ……
the ability for thieves to not get hit…whether that be stealthing or thru blinds is their “great profession mechanic”…. do not hate on d/p thieves b/c of blinds….or the combo field…. there are many many drawbacks….
i.e. no cn’d….stealthing becomes atleast a little harder and doesnt carry w/ it quite the dmg…and if u do want to stealth w/ the #5 combo field… it takes quite a bit of initative to form and finish the combo.
The NEED to get in close….#4 spammed as a “ranged” attack won’t kill…well…maybe …not atleast w/o enemy regen and a couple minutes of spamming….
Lack of a true evasive attack other than the ol’ dodge.
My buddy once told me on call stealth was the greatest thing he had ever seen. Where as my P/D thief needs to hit an enemy that will most likely try and dodge away when I get close to use CnD
Also most D/P thieves will go down the trickery tree at least a bit to snag, initive on steal, large initive pool and of course, regen initive faster while in stealth from the Shadow arts tree..
Go look at a few youtube videos, unless you are absolute garbage you will not have initive issues. hell you can even run the signet for even more initive.
Eleshod|80 Thief|Tarnished Coast
Malsavias|80 Necromancer| Tarnished Coast
actually… I understand what you’re saying completely…
< 0*0*30*10*30
The thing is thou… just b/c those are choices for us, doesn’t mean we get them free. There are many places d/p thieves, with a build similar to which I just laid out, wish they had that extra 5 or 10 pt’s of trait to spend in say a more “direct damage” trait-skill/trait-line. We are given the option of these traits, yes, but at the cost of others. I’m not saying initiative has to be an “issue”, but just making the factual statement that using weapon skills to stealth as a D/P thief uses more initiative than other weapon sets for thieves, fact.
I’m just trying to say that in order for that to work, sacrafice of traits and utilities must be made; NOT to say any/every build doesn’t sacrafice something to make their own thing work as well as it can, just saying: all for all, a lot of initiative is spent in the D/P build…