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(edited by Daecollo.9578)
Headshot needs to do at least 450 damage. (4 initative.)
Black Powder needs to do at least 590 aoe damage. (6 initative.)
Why? They both do 84 (=no damage.)
Its rediculous that other weapon skills have high damage + an effect, we would be using more then 2/2/2/2/2/2, 3/3/3/3/3/3 if our 4/5 abilities actually did damage for there high costs.
Most of our skills have effects + damage, but these 2 skills seem to ignore that factor, they should be doing damage.
(edited by Daecollo.9578)
They’re not designed to be damage dealers, they’re designed as utility skills. Between them, you can prevent high damage attacks from flat out being cast, or cause them to miss. My Thief alt I’m levelling has no trouble fighting groups of mobs thanks to black powder inflicting blind on them continuously.
Headshot and Blackpowder (especially Headshot) are very under-rated for what they bring to the table. More damage would be welcome, but unnecessary.
Ok people will just never use 4/5 pistol and not use pistols, good idea, and love the feedback.
They are designed to be damage dealers, otherwise they wouldn’t do damage or have names like: “Head Shot.”
A 1/4 (0.25 second daze.) and 84 damage for 4 initative is pretty awesome.
Meanwhile, Pistol Whip is 1026 damage, costs 1 more initative and gives evasion and stuns for twice as long.
Or it needs to be an effect like “http://wiki.guildwars2.com/wiki/Magic_Bullet”.
(edited by Daecollo.9578)
Ok people will just never use 4/5 pistol and not use pistols, good idea, and love the feedback.
They are designed to be damage dealers, otherwise they wouldn’t do damage or have names like: “Head Shot.”
A 1/4 (0.25 second daze.) and 84 damage for 4 initative is pretty awesome.
Meanwhile, Pistol Whip is 1026 damage, costs 1 more initative and gives evasion and stuns for twice as long.
Actually, Headshot was clearly designed as a ranged interrupt and that’s exactly what it does. The name doesn’t mean anything, but if you want to go down that path, then it’s called Headshot because you shoot a non-lethal round at their head to disorient them. As for Black Powder, nothing in its name even remotely suggests that it’s supposed to be a damage skill.
Isn’t it funny how the two skills you think were designed for damage are very, very clearly not designed that way in the slightest?
Also, where on earth do you get your facts on the number of Thieves who use them, eh? I know of plenty of Thieves who use them in both PvE and PvP, including myself. Speak for yourself if you must, but don’t act as though you represent everybody else as well.
A 1/4 (0.25 second daze.) and 84 damage for 4 initative is pretty awesome.
Meanwhile, Pistol Whip is 1026 damage, costs 1 more initative and gives evasion and stuns for twice as long.
Pistol Whip also takes significantly longer to activate. I support buffing Headshot up a bit, but don’t compare it to Pistol Whip, that just looks foolish.
If its going to be used as an interrupt, the initative costs need to be 1 or 2.
Nobody uses Head Shot, its almost worthless, its damage is pretty minor.
Black Powder’s damage should at least be in line with Shortbows ‘2’.
(edited by Daecollo.9578)
If you take in the amount of health a player gains by using heal – headshot may be one of the most efficient skills in the game (when you interrupt and then lock-out the heal ability that is).
It’s an ability with a somewhat high skill-cap.
I use head shot almost in every fight. I switch off hand dagger with off hand pistol when my target drops to about 20% hp, ready to interrupt healing. It’s a guaranteed interrupt and a guaranteed frag (unless I slack), if the enemy doesn’t use some additional protective ability to counter the daze. Also, they can’t really run over 900 range, just LoS, but LoS isn’t always available.
I use black powder at high range while seeing some glass cannon charging at me. Blind projectile is 900 range aswell, so any damaging/CC gap closer will fail, and they also get constantly blinded in melee range, losing entire burst damage, while I stand still and laugh in their face (looking now at LDB/heartseeker spammers).
(edited by Dagins.5163)
If you take in the amount of health a player gains by using heal – headshot may be one of the most efficient skills in the game (when you interrupt and then lock-out the heal ability that is).
It’s an ability with a somewhat high skill-cap.
Its one of those things that would be really nice if it didn’t have a int cost and be on a 15 second CD.
because the way the system works is if you use it you sacrifice a ton of dps.
With the way thief is, it pretty much HAS to have damage or its just not worth using, we can’t be like other classes and use our utility skills and damage skills, we have to pick, which is impossible because who cares if you interrupt them, you could of killed them instead with a damage attack!
(edited by Daecollo.9578)
If you take in the amount of health a player gains by using heal – headshot may be one of the most efficient skills in the game (when you interrupt and then lock-out the heal ability that is).
It’s an ability with a somewhat high skill-cap.
Its one of those things that would be really nice if it didn’t have a int cost and be on a 15 second CD.
because the way the system works is if you use it you sacrifice a ton of dps.
With the way thief is, it pretty much HAS to have damage or its just not worth using, we can’t be like other classes and use our utility skills and damage skills, we have to pick, which is impossible because who cares if you interrupt them, you could of killed them instead with a damage attack!
I’m just going to disagree with you. I play a balanced build in WvW using S/P and SB. I have zero points in critical trait line and only 10 in power. I have no problems taking on any class, any spec. Over 15000 kills, you just have to get out of the cookie cutter mindset.
With the way thief is, it pretty much HAS to have damage or its just not worth using, we can’t be like other classes and use our utility skills and damage skills, we have to pick, which is impossible because who cares if you interrupt them, you could of killed them instead with a damage attack!
Clearly you have never found an ally getting wailed on, headshot the guy performing a finisher on him, planted a shadow refuge over the downed ally and then revived him and got away with it.
Was an awesome moment, to be sure.
Black Powder and Headshot are amazing for Sword/Pistol. They provide tons of control while your auto-attack does the heavy lifting with damage.
With Pistol/Pistol, the ranged interrupt is even more useful, and Black Powder lets you spread blindness very aggressively; it’s very much worth the initiative in its current state. If you feel Pistol needs more damage, I think the obvious places to add it are the basic attack and Body Shot.
A moderate damage increase to these two skill swouldn’t break anything, though. But they’re really solid as they are. (Though I would guess most players don’t use Headshot very much.)
Clearly you have never found an ally getting wailed on, headshot the guy performing a finisher on him, planted a shadow refuge over the downed ally and then revived him and got away with it.
Was an awesome moment, to be sure.
Omg this! Also,using it on someone trying to heal is pretty awesome
And of course my personal favoutire: using it on a warrior preparing Killshot
The skill is fine (and I dare to say it’s even more useful than Tactical Strike). If anything, lower 1 ini cost.
I feel like headshot and black powder are fine. Dagger/pistol is an amazing weapon set because of the utility it brings. It also brings almost as much damage as dagger/dagger if used correctly. However, if dagger offhand ever gets nerfed then dagger/pistol will be better.
4 Initiative Interrupt.
I’m jus’ waitin’ for ya ta start runnin’ around in circles screamin’ “headshots! headshots! We’re all kittened in out beds!”
I dunno where yer gettin’ this whole idea what nobody uses Headshot, but I use it all the time ta interrupt baddies when they’re gettin’ ready ta cast some nasty bit ah magic at me. I love usin’ Black Powder ta spread some love early in the fight, an’ it’s great when I’m in a group with other ranged types what can benefit from it.
I mean, yeah, P/P is still kinda lackluster an’ could use a pick me up, but there’s a long shot from that an’ sayin’ nobody every uses those abilities.
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