Blinding Powder should be a stun break

Blinding Powder should be a stun break

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Posted by: Lucky Shot.7650

Lucky Shot.7650

The reason is this: http://wiki.guildwars2.com/wiki/Decoy

It’s the same skill, except Mes also gets break stun. Why Thief shouldn’t, especially considering how long the cooldowns are on their break stun utilities (Shadowstep, Roll for Initiative)?

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Posted by: Grimwolf.7163

Grimwolf.7163

I’d have to agree. The main use for Blinding Powder is to stealth yourself while disabled, since you could otherwise just use CnD. Though the blind helps a fair amount, it still isn’t great in that regard if you can’t move after.
And if you want to use it to save allies, Shadow Refuge is better.

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Posted by: Decked.8274

Decked.8274

I think it’s fair, and it will give thieves another stun-breaker to use, because right now the only being used is Shadowstep

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Posted by: BobbyT.7192

BobbyT.7192

The only thing about it is blinding powder is an aoe stealth vs decoy’s self stealth,
but it would be a reason to bring it over shadow refuge.

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Posted by: Olba.5376

Olba.5376

Well, that would mean that they would have to change Last Refuge. Because an automatic stunbreaker with stealth at 25% hp is kinda insane for 5 points.

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Posted by: Grimwolf.7163

Grimwolf.7163

Not really, considering the current Last Refuge is more detrimental than anything and most people would rather not have it at all.

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Posted by: MrForz.1953

MrForz.1953

This isn’t the only thing to balance if you start comparing the skills between classes.

Disgruntled Charr Engineer and Thief – Jade Quarry.

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Posted by: Taril.8619

Taril.8619

Well, that would mean that they would have to change Last Refuge. Because an automatic stunbreaker with stealth at 25% hp is kinda insane for 5 points.

Well, considering that Last Refuge is awful and counter-productive to survival in 99% of cases (There are times where it can allow you to live, if you’re not currently attacking (This includes using CnD to try and get a stealth)) due to getting revealed due to attacking while it procs.

It also has a 90 second cooldown (Like other similar traits) and when compared to some classes 5 point traits:

Ranger – Natural Vigor – 50% endurace regeneration at all times.

Elementalist – Soothing Mist – Regenerate health while in Water Attunement (Pretty huge deal, even if the healing isn’t very high)

Guardian – Valorous Defense Gain Aegis when health goes below 50% (As far as I can tell, there’s no cooldown) Vigorous Precision 5 seconds of Vigor on crit (5 second cooldown) Inspired Virtue gain Might, Regen or Protection when using Virtues (Onto anyone who’s affected by the Virtue allowing AoE boons)

Engineer – Hidden Flask use an Elixir B at 75% health (90 second cooldown) Adrenaline Pump toolbelt skills give 10% endurance.

Mesmer – Critical Infusion 5 seconds of Vigor on crit (5 second cooldown) Illusionists Celerity Illusion summoning skills have 20% shorter cooldowns

These are all powerful 5 point traits. They fit into various builds and none of them are a detriment to the player unlike Last Refuge which doesn’t really work with most builds (Even stealth builds) and can cause someone to be killed because of it.

“Pull the trigger, move out ahead,
There’s two kinds of people… The quick and the dead”

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Posted by: ensoriki.5789

ensoriki.5789

No.
Nein
Nah.
Now if it removed a condition im down with that.

The great forum duppy.

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Posted by: Kneru.8014

Kneru.8014

http://wiki.guildwars2.com/wiki/Stun

According to this, all classes have a 4 stun breakers, with exceptions being Ranger who has 2, and Mesmer who has 5. One of the thief’s stun breakers is haste, which is counter productive. Sure you can break stun, but after you will have no endurance for the duration, which makes it counter productive in practice.

My proposition to you ArenaNet, is that you remove the stun break from Haste, and in return give it to Blinding Powder, for those of us who would rather not sacrifice our endurance.

Signed
— A Thief