Blowgun for Thief
I wish we had a boomerang OH. Ohh the possibilities, I’d love it.
Sword/B #3: [Blind spot] Throw your boomerang to return to you, blinding foes on its course (moves in an arc). 4 initiative. Range 900 units. Blind duration 5 seconds. 1 second less blind for each target hit before (target 1 gets 5 seconds, target 2 gets 4 seconds, etc).
Dagger/B #3: [Wind of the blade] Chuck your boomerang, destroying projectiles in its path. 4 initiative. Range 900 units. Radius of projectile destruction 130 units. Combo Finisher: Whirl.
Pistol/B #3: [Marked for Injury] Precisely throw your boomerang to cripple your foe and mark them. While marked, conditions applied to them last 15% longer. Cripple duration 3 seconds (not affected by mark). Marked duration 4 seconds. Range 900. 4 initiative. Combo Finisher: 100% projectile.
OH #4 [Round up] Chuck your boomerang to bounce between foes transferring 1 condition between foes each bounce (only transfers 1 condition from you at the initial throw if successfully hit). Max bounces 3. Combo finisher: 10% projectile. 5 Initiative
OH #5 [Poison infused handle] Throw your boomerang at your foe, exploding and causing poison. Poison duration 6 seconds. Combo finisher: Blast. 6 initiative.
break. I feel like they should be back by now..”
(edited by NinjaEd.3946)
We do have a blowgun. Its called p/x. Its a gun that blows.
We do have a blowgun. Its called p/x. Its a gun that blows.
HA! but true ; ;
break. I feel like they should be back by now..”
We do have a blowgun. Its called p/x. Its a gun that blows.
I would object, p/d is a very strong set. Not just for the condition, but has good burst too.
https://forum-en.gw2archive.eu/forum/professions/thief/Build-Oscuro-s-LRB/first#post3837907
^is a great burst p/d build I run that gives sustained damage and good utility as well..