Blowgun for Thief

Blowgun for Thief

in Thief

Posted by: oscuro.9720

oscuro.9720

What is the possibility of a blow gun for thieves? To me, very likely. They are stealth weapons that are used to poison enemies. This is what I was thinking:

1: Puncture: fire a dart out of your blowgun at high velocity, bleeding your target.
Stealth: Searing dart: Fire a white hot dart that penetrates up to 3 enemies causing burning.

2. Poisonous Barrage: Fire a succession of darts rapidly that poison and weaken your foe. (Similar to engineer pistol)

3. Deathly Rain: Leap into the air and rain down darts that apply torment (AoE skill)

4. Frozen dart: Fire a dart at a foe that shatters on impact, chilling nearby foes, and sending out shrapnel that bleed enemies. (AoE skill)

5. Paranoia: Fire a poison tipped dart at you for that applies confusion (3 stacks) and stealths you from your enemies.

I got the idea from the hylek, who use blowguns, and thought that it seemed like a cool idea. The blowgun would be a two handed weapon, and is pretty obviously for condition builds.

Blowgun for Thief

in Thief

Posted by: NinjaEd.3946

NinjaEd.3946

I wish we had a boomerang OH. Ohh the possibilities, I’d love it.

Sword/B #3: [Blind spot] Throw your boomerang to return to you, blinding foes on its course (moves in an arc). 4 initiative. Range 900 units. Blind duration 5 seconds. 1 second less blind for each target hit before (target 1 gets 5 seconds, target 2 gets 4 seconds, etc).

Dagger/B #3: [Wind of the blade] Chuck your boomerang, destroying projectiles in its path. 4 initiative. Range 900 units. Radius of projectile destruction 130 units. Combo Finisher: Whirl.

Pistol/B #3: [Marked for Injury] Precisely throw your boomerang to cripple your foe and mark them. While marked, conditions applied to them last 15% longer. Cripple duration 3 seconds (not affected by mark). Marked duration 4 seconds. Range 900. 4 initiative. Combo Finisher: 100% projectile.

OH #4 [Round up] Chuck your boomerang to bounce between foes transferring 1 condition between foes each bounce (only transfers 1 condition from you at the initial throw if successfully hit). Max bounces 3. Combo finisher: 10% projectile. 5 Initiative

OH #5 [Poison infused handle] Throw your boomerang at your foe, exploding and causing poison. Poison duration 6 seconds. Combo finisher: Blast. 6 initiative.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

(edited by NinjaEd.3946)

Blowgun for Thief

in Thief

Posted by: Zacchary.6183

Zacchary.6183

We do have a blowgun. Its called p/x. Its a gun that blows.

Blowgun for Thief

in Thief

Posted by: NinjaEd.3946

NinjaEd.3946

We do have a blowgun. Its called p/x. Its a gun that blows.

HA! but true ; ;

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Blowgun for Thief

in Thief

Posted by: oscuro.9720

oscuro.9720

We do have a blowgun. Its called p/x. Its a gun that blows.

I would object, p/d is a very strong set. Not just for the condition, but has good burst too.
https://forum-en.gw2archive.eu/forum/professions/thief/Build-Oscuro-s-LRB/first#post3837907
^is a great burst p/d build I run that gives sustained damage and good utility as well..