Body Shot needs 2 sec immobilize.
1 second is so useless. 2 sec and I would use it sometimes. I would trade the 5 stack of vulnerability just to get another second on immobilize. How about it Arena? Let’s finally make Body Shot a semi-useful skill?
Then they’ll be no more stealth QQ. Anet would’t wanna do that. There needs to be a balance in QQ
AikijinX- [Mada] [MILF] [HUNT] 7.3k Thief Hours
Defend Your Back
i gotta say only time i use body shot is when im in a zerg chasing down 1 man. its pretty sad. other than that its not worth taking.
As long as immob keeps stacking, there will probably never be more than 1sec of it on body shot…
Stack some condition duration. My immobilize lasts 1.75 seconds.
Stack some condition duration. My immobilize lasts 1.75 seconds.
if it were 3 init….OR…1.25 seconds id say ok. it takes .5 minimum for the next attack so u have to be on them for it to even matter .
I like body shot. Dont nerf it!
nobody gonna nerf it. skill sux :P not worth the 4 initiative. ur better off with dancing dagger almost EVERY time.
The vulnerability should be scrapped and replaced with the ability to transfer a condition to your opponent. Would be handy for both p/p and p/d.
It works well in a group setting for those fleeing. Couple it with Devourer Venom for a 6-8 second immobilize, and watch em’ squirm.
The skill works pretty well with Uncatchable, or making it easier to land a CnD.
for p/p thief its usefull as gap closer and secure some unload hits
for p/d thief its useful to secure cnd or combine with uncatchable for more ticks
fro group play is good as spotter to help your team to lock down fast and kill
its ok skill as for now but it miss 80% of the time for me even when i am in range
Honestly, I like skill 2 as it stands now. Skill 1, on the other hand… The rate of fire on the skill feels slow. If skill 1 fired faster, it would make the whole set feel better IMO.
ELAN i have to agree. about 33% faster.
Yeah, that sounds about right. A 50% increase in speed would be far too much, but a 33% increase seems about right. It also favors both the POWER and the CONDITION DAMAGE aspects of the weapon, as opposed to buffing the bleeds (either in duration or number) or buffing the damage scaling of the weapon. The feel of the skill is what bothers me right now, more than the damage – not that I am happy with that either, but if it attacked faster than shortbow’s skill 1, I think it would work out alright.
i would also like that p/x would be 1200 range and not 900 (even warrior with bow/rifle have 1200 range)
for p/p thief its usefull as gap closer and secure some unload hits
for p/d thief its useful to secure cnd or combine with uncatchable for more ticks
fro group play is good as spotter to help your team to lock down fast and killits ok skill as for now but it miss 80% of the time for me even when i am in range