(edited by Doomdesire.9365)
Boon Stripping/Stealing Venoms
as many have said before, rather have venoms in the F2+ slots
Not sure this would be a good idea, F2+ slots for venoms. It would imply to have several new utility skills added, rework of trait lines etc.
Plus it will only be very good for condi builds, while severely lacking for power builds (ie: you end up with F1 which is decent / great for all builds, and F2-F3-F4 good only for condi builds, sort of too biased here).
as many have said before, rather have venoms in the F2+ slots
As fun as this sounds, it would defeat the whole purpose of a “thief” and he would just become a “Conditioner”. People who wouldn’t want to spec condi damage would have to, etc.
We have an immobilize venom, which you actually see more in power builds then condition builds, a venom that applies vulnerability, chill is also effective on all builds really. etc etc.
If it was up to me Venoms would be F2-F4.
and would be toggles, but you could only have one of the venoms toggled at any given time and when you say have one venom toggled and toggle another, the previous one goes on cooldown. Something like this:
Spider Venom-
Toggle, 30s cooldown
Poison foes on every 3rd attack (504 dmg@ 6s)
33% chance per attack to deal 204 direct damage (can crit )
Skale Venom-
Toggle, forty five second cooldown
Applies 2 stacks of Vulnerability every 4th attack (8s)
20% chance per attack to apply 2 stacks of Torment (640 dmg @ 6s)
Ice Drake Venom-
Toggle, forty five second cooldown
Applies Chill every 5th attack (2s)
15% Chance to per attack to Daze the target (@1.5s)
Devourer Venom-
Toggle, forty five second cooldown
Apply Immobilize on your next 2 attacks (25s ICD), flashes when on internal cooldown
33% chance to apply cripple on your attack (3s duration)
Basilisk venom remains an elite but also becomes a toggle:
Basilisk Venom-
Toggle, forty five second cooldown
Your next attack turns your foe to stone (@ 1.5s with 30s ICD), Flashes when on Internal cooldown
20% chance per attack to remove revealed debuff on self
As for traits, Venomous Aura will still apply as it normally does but only grant the (on every X attack) function to allies NOT the % chance,
Residual venoms would reduce the amount of attacks required for the venom’s primary to apply (ex: poison on every 2nd attack instead of 3rd)
Venomous strength would give same might when a toggle is activated, Leeching venoms would not only proc off the (every X attack) function, but also whenever the %chance on attack goes off as well.
(edited by SeeBeyond.1486)