Bound dodge interrupted
Fixed a bug when bound dodge was getting interrupted on rare occasions.
Now it has a 0.5sec casting so that enemys can properly interrupt it as intended.
With that changes we hope other classes have more counterplay against “dodge-spam” sorry we took so long on that one.
Good work there Dev. However, we need to put a .5 cast time on all Daredevil Grandmaster traits. Get to it.
We’ve previously fixed Disabling Shot. Now the skill properly walks you back into melee range at the end of it, to prevent the unintended functionality of it being a gap opener.
Next, we are going to address staff 3 and sb 3 on thief to attack at the end of the skill and open a window of opportunity for interrupting the skill to be in line with all the other evade skills.
Good work there Dev. However, we need to put a .5 cast time on all Daredevil Grandmaster traits. Get to it.
We appreciate that you are happy with our efforts on balancing the game.
We are working non-stop to make you sure all Thief players can enjoy the ultimate challenging experience on a MMO, and we sincerely apologize if we delay on noticing any build that might be exploiting unintended synergy on the traits to become viable, we also guarantee that those issues will be taken care on our next nerf list.
Thanks for all the support, best regards from Kaliny Kittenvelopment Team.
(edited by Kaliny.8265)
Good work team! So we have Shortbow 3 and Staff 3 on the list. Do you think ranges should be normalized to 900?
Have never happened to me.
I would get mad as hell.