gw1 – healing signet/frenzy/charge
Bound vs dash
gw1 – healing signet/frenzy/charge
Guess it depends… if we are talking wvw, you are using staff+d/p? than dash… because roamming without bow and dash would be lame. (you could run acro for switfness/some cc invul tho)
But if you have sb+d/p or sb+p/p… than i would go bound because of the leap finisher, stealth in-out helps a lot on 1×2or3 on wvw.
It depends on the game mode you are playing.
I run Dash in Open World PvE and WvW, and generally when I feel like moving fast.
I run Bound in Raids, Fotm, GvG and sPvP, where the damage is needed, along with the +10% dmg buff. I’ll rely on steal to get around 50% swiftness uptime.
I use staff for all game modes, so immobilize don’t worry me (staff 3). Otherwise I’ll run Dash in GvG as well.
You don’t need a ‘favorite’ dodge. Use all three dodges according to what you need at the moment. I frequently switch dodges (and traits, and weapons, and utilities for that matter) on the fly according to what i need.
One of the cool things about thief is swapping builds on the fly, adapting to any situation (i found I do it most often with thief a lot more then any other profession).
where bashing people over the head with a stick deals more damage than a stab to the heart.
-My D.A. = http://eazypanda.deviantart.com/
I love it.
Bound and Dash are so useful in their own ways that I’ve repeatedly switched between them, and spent countless hours agonizing over which one to stick with.
I honestly can’t pick a winner. Which is the way it should be.
I love it.
Bound and Dash are so useful in their own ways that I’ve repeatedly switched between them, and spent countless hours agonizing over which one to stick with.
I honestly can’t pick a winner. Which is the way it should be.
This is exactly the conclusion I come up with, they are both very good in their on way and rival each. All traits should have competition like this.
The 1 cons (but is a player issue) is that I find it hard to evade stuff with dash because it moves to fast it completely misses anything sometimes so traits like escapest absolution won’t proc. And same with bound, a clumsy dodge can reveal.
gw1 – healing signet/frenzy/charge
For PVE I pick bound, for a very simple reason: Bound w/ Signet of Shadows is more damage than Dash with Assassin’s Signet.
Should I find the desire to use both, I’ll frequently swap to dash, go through a bunch of dodges to stack a minute of swiftness, then switch back.
I use Bound occasionally if I’m in an encounter that’s controlled where I’m just trying to hit whatever threshold. I sport my Dash shoes day to day, I don’t like the animation because it feels like it’s too far, but it makes too much sense for my build and the parts of the game I play.
NSP
One thing to consider , as I find it as hard as others to decide between the two , is how Acrobatics can in fact help you get a bit of both worlds.
I slapped on Runes of Evasion in and use Acro and DD along with DA. This is 7 seconds swiftness per dodge. A wee bit of boon duration in the build and you can have that bound and all the swiftness you need. Using a dodge after a bound will also cripple an enemy making your next attack a bit easier.
Again it sure would be cool were we able to switch in combat on the fly and i find all three of those elites useful. Even in a Condo build there a bit of a choice to make as dash can be useful there and it is nice to be able to put the SB away.
(edited by babazhook.6805)
Lets see one improves mobility greatly, removes mobility conditions and makes immobilization irrelevant. The other adds some damage…. yeah Dash is WAY better in WvW. Bound makes some sense in PvP and perhaps even PvE, but in WvW Dash is incredibly defensive and probably the single biggest game changer in HoT for a thief.
“Youre lips are movin and youre complaining about something thats wingeing.”
dash if not using staff, bound if using offhand pistol.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.
Bound for burst and dash for sustain. D/P I would use bound and S/P or S/D I would use dash.
It depends on your role and buid thus-far.
I don’t WvW but I’d imagine the role would be to roam, and win fights by taking advantage of your mobility and the time you have to win them. Take whichever one enables your build thus-far to complement that role the most.
In PvP, your role is likely damage roamer, and since the game is very time sensitive and you’re with allies a lot of the time and if not, can rotate to them, you want to specialise in your role as much as you can without being an easy target. It’s the same principle as outlined above, but since I actually play this game mode I can say - at least in most cases - that the best pick would be bound.
http://www.twitch.tv/impact2780
I run Dash in Open World PvE and WvW, and generally when I feel like moving fast.
I run Bound in Raids, Fotm, GvG and sPvP, where the damage is needed, along with the +10% dmg buff. I’ll rely on steal to get around 50% swiftness uptime.
^Basically this sums it up really well…at least for me.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
I run D/P with Dash and Fist Flurry. I don’t usually use stealth or backstabs a lot since my burst comes from Steal+Fist Flurry and I rely on interrupts for PI damage. The benefits of using Dash are the fast decaps, immunity to immobilise and condi cleanse for Reaper chills (since Withdraw and Signet of Agility are my only other condi clears). Bound is really, really good tho, so I guess it depends on your playstyle.
You guys think dash is best for wvw even if running cond? Idk seem like giving up dps that we already don’t have much to give up, we also would lose the torment cond and a easy cripple.
I run lotus with acro to have a decent switfness uptime but I could try to change to dash+trickery if I see that I can still kill people without lotus but with more cond pressure on steal and more ini…. it could work.
I run D/P with Dash and Fist Flurry. I don’t usually use stealth or backstabs a lot since my burst comes from Steal+Fist Flurry and I rely on interrupts for PI damage. The benefits of using Dash are the fast decaps, immunity to immobilise and condi cleanse for Reaper chills (since Withdraw and Signet of Agility are my only other condi clears). Bound is really, really good tho, so I guess it depends on your playstyle.
I play a similar build, even though bound makes a lot of sense with d/p. The problem is, even with bound, you’re a mediocre team fighter as a thief, and an ok duelist. Since our only real strength is our mobility, I feel like dash is generally more useful in pvp, except maybe for staff builds that have a lot of on-point pressure while remaining pretty survivable.
Again it sure would be cool were we able to switch in combat on the fly and i find all three of those elites useful. Even in a Condo build there a bit of a choice to make as dash can be useful there and it is nice to be able to put the SB away.
It kind of makes me angry that our profession mechanic is 1 endurance bar, and it’s the grandmaster traits that completely outclass the profession mechanic.
Would have been so much better if profession mechanic included dodge type swapping beside the steal icon. Then the grandmaster traits could be used to do what other professions grandmasters do.
Again it sure would be cool were we able to switch in combat on the fly and i find all three of those elites useful. Even in a Condo build there a bit of a choice to make as dash can be useful there and it is nice to be able to put the SB away.
It kind of makes me angry that our profession mechanic is 1 endurance bar, and it’s the grandmaster traits that completely outclass the profession mechanic.
Would have been so much better if profession mechanic included dodge type swapping beside the steal icon. Then the grandmaster traits could be used to do what other professions grandmasters do.
Again it sure would be cool were we able to switch in combat on the fly and i find all three of those elites useful. Even in a Condo build there a bit of a choice to make as dash can be useful there and it is nice to be able to put the SB away.
It kind of makes me angry that our profession mechanic is 1 endurance bar, and it’s the grandmaster traits that completely outclass the profession mechanic.
Would have been so much better if profession mechanic included dodge type swapping beside the steal icon. Then the grandmaster traits could be used to do what other professions grandmasters do.
I think the original idea (before the ridiculous powercreep) was that specializations were not suppose to be insanely better than core specs. It’s ok to have them be better in practice just because they compensate what was previously a weakness of the class (like Scrapper with melee presence), it’s another matter when it’s just an OP version of a traitline. Dash and Bound feel like GM traits, and they are actually among the only traits in the game to have a very obvious animation. How cool is that?
You guys think dash is best for wvw even if running cond? Idk seem like giving up dps that we already don’t have much to give up, we also would lose the torment cond and a easy cripple.
I run lotus with acro to have a decent switfness uptime but I could try to change to dash+trickery if I see that I can still kill people without lotus but with more cond pressure on steal and more ini…. it could work.
Certainly not in a d/d condition with SOM build as you give up a lot of healing dropping Impaling. Impaling also works great when fighting a ranger with pet or mes with clones. I suppose there might be reason to use in a p/d condition build as you are at range and have other means of opening a gap.
Again it sure would be cool were we able to switch in combat on the fly and i find all three of those elites useful. Even in a Condo build there a bit of a choice to make as dash can be useful there and it is nice to be able to put the SB away.
It kind of makes me angry that our profession mechanic is 1 endurance bar, and it’s the grandmaster traits that completely outclass the profession mechanic.
Would have been so much better if profession mechanic included dodge type swapping beside the steal icon. Then the grandmaster traits could be used to do what other professions grandmasters do.I think the original idea (before the ridiculous powercreep) was that specializations were not suppose to be insanely better than core specs. It’s ok to have them be better in practice just because they compensate what was previously a weakness of the class (like Scrapper with melee presence), it’s another matter when it’s just an OP version of a traitline. Dash and Bound feel like GM traits, and they are actually among the only traits in the game to have a very obvious animation. How cool is that?
You have a better way of looking at it. I didn’t consider that balance wise, the way daredevil profession mechanic and GM traits works was actually better.