Bounding Dodger and Reckless dodge
Well, there’s a leap finisher too, but yeah, as far as I can tell it’s reckless dodge with a slightly higher coefficient.
Edit: Imo they should just use the mechanics that reckless dodge uses until they smooth out the unique dodges. We know they can tack effects onto different segments of the dodge roll based on dodgetrops and reckless. I’d actually really like to see damage at both the beginning and end of bound also to represent kicking off and landing forcefully.
(edited by Maugetarr.6823)