Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
•Stealth: The duration of Revealed has been increased to 4 seconds when coming out of stealth via an attack.
Like we ever counted on steath to survive in PVE.•Reduced quickness from 100% attack speed to 50%. (•Haste skill: Increased duration from 4 seconds to 5 seconds.)
What a reinforce for us, yeah~~~!!•Banner of Defense skill: Increased toughness and vitality granted to allies from 90 at level 80 to 170.
•Banner of Discipline skill: Increased precision granted to allies from 90 at level 80 to 170.
•Banner of Strength skill: Increased power and condition damage granted to allies from 90 at level 80 to 170.
•Banner of Tactics skill: Increased healing granted to allies from 90 at level 80 to 170.
Ok, let s just eliminate all classes all go war ,yeah!!!
Well this guy is obviously a poster not familiar with warriors and banners rofl. Go read the Warrior forums and see how people just LOVE the banner buff. (they don’t like it at all) banners get used in PvE thats about it.
Also the haste change hurts warriors more than thieves as warriors still take 50% more damage and still receive the damage nerf. So yea click that warrior link and read up nice try though lol.
Yeah… To the extent of my experience, virtually no warriors use banners.
that’s because they used to be subpar. Now they’re great. Just watch as more pve warriors who know what they’re doing start using banners.
that’s because they used to be subpar. Now they’re great. Just watch as more pve warriors who know what they’re doing start using banners.
I’m sure they’ll be better now, but they will still suffer from some of the same problems that turret engis have. They can use banners to create a semi-movable fortress, but banners will restrict their mobility and even when they are carried, they’ll have a bit of a slowing-down type effect on armies; they can’t just leave banners lying around any more, or the utility is wasted. The only real difference between engi and war, then, is that engis can’t move their turrets around as much as wars do, but their turrets have shorter cool downs and have more utility when playing solo than banners do. On the other hand, wars can move around banners, but they still need somebody to pick up their banners after them, and they need to stay within the vicinity of their banner in order to collect benefits from it. Plus, they’re pretty good with groups, but alone, they’re terrible. All a thief would have to do is draw a warrior out from its banners, and then proceed to chop the warr to pieces.
that’s because they used to be subpar. Now they’re great. Just watch as more pve warriors who know what they’re doing start using banners.
I’m sure they’ll be better now, but they will still suffer from some of the same problems that turret engis have. They can use banners to create a semi-movable fortress, but banners will restrict their mobility and even when they are carried, they’ll have a bit of a slowing-down type effect on armies; they can’t just leave banners lying around any more, or the utility is wasted. The only real difference between engi and war, then, is that engis can’t move their turrets around as much as wars do, but their turrets have shorter cool downs and have more utility when playing solo than banners do. On the other hand, wars can move around banners, but they still need somebody to pick up their banners after them, and they need to stay within the vicinity of their banner in order to collect benefits from it. Plus, they’re pretty good with groups, but alone, they’re terrible. All a thief would have to do is draw a warrior out from its banners, and then proceed to chop the warr to pieces.
warriors can effect zones of banners to make the aoe insanely huge
that’s because they used to be subpar. Now they’re great. Just watch as more pve warriors who know what they’re doing start using banners.
I’m sure they’ll be better now, but they will still suffer from some of the same problems that turret engis have. They can use banners to create a semi-movable fortress, but banners will restrict their mobility and even when they are carried, they’ll have a bit of a slowing-down type effect on armies; they can’t just leave banners lying around any more, or the utility is wasted. The only real difference between engi and war, then, is that engis can’t move their turrets around as much as wars do, but their turrets have shorter cool downs and have more utility when playing solo than banners do. On the other hand, wars can move around banners, but they still need somebody to pick up their banners after them, and they need to stay within the vicinity of their banner in order to collect benefits from it. Plus, they’re pretty good with groups, but alone, they’re terrible. All a thief would have to do is draw a warrior out from its banners, and then proceed to chop the warr to pieces.
warriors can effect zones of banners to make the aoe insanely huge
Eh.
Either way, the lack of mobility and long cool down doesn’t automatically justify using banners.
… All a thief would have to do is draw a warrior out from its banners, and then proceed to chop the warr to pieces.
Actually, all a thief should have to do now is to carry the warrior’s banners.
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