Buff Critical Strikes (Master Trait)

Buff Critical Strikes (Master Trait)

in Thief

Posted by: Coloxeus.3480

Coloxeus.3480

Atleast buff some rarely used traits for Thief in Critical Strikes (Master Trait Line) cuz a usual Melee Zerker Thief w/ critical strike traits always using these trait build and No any Master Traits:
VII (Practiced Tolerance) | III (Side Strike) or I (Furious Retaliation) | XI (Executioner)

Proposed Critical Strikes Master Trait Line
Critical Haste: You have a chance to gain quickness on a critical hit
*Increase Quickness duration from 2secs. to 3secs.
Combo Critical Chance:Dual skills have increased critical-hit chance.
*Increase Critical Chance from 5% to 7%
Signet Use:Gain initiative when activating a signet. Reduces recharge on signets.
*Increase Initiative Gain from 1 to 2

P.S. “I just watched up coming balance changes and i feel like Thief gets left out again TBH”

Buff Critical Strikes (Master Trait)

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Posted by: Dagins.5163

Dagins.5163

Your suggested changes are still underpowered and won’t change anything.

Signed, level 1 alt

Buff Critical Strikes (Master Trait)

in Thief

Posted by: Coloxeus.3480

Coloxeus.3480

Your suggested changes are still underpowered and won’t change anything.

it is bro the 3secs quickness trait is really good for burst thief but 2secs does nothing and the gain initiative by infiltrator’s and agility signet S/D acrobat user will be more effective to compensate for s/d nerf

(edited by Coloxeus.3480)

Buff Critical Strikes (Master Trait)

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Posted by: caveman.5840

caveman.5840

a small step in the right detection

good luck getting the devs to listen

i think they only pay attention to possible nerfs

Buff Critical Strikes (Master Trait)

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Posted by: PachTrick.3601

PachTrick.3601

I use critical haste rather than (Side Strike) or I (Furious Retaliation).
Actually all of them are not that useful, so I picked one that makes me look awesome.

I’d rather have this:

Critical Haste: You have a chance to gain quickness on a critical hit
*Increase Quickness duration from 2secs. to 3secs, increase % to 50%

Combo Critical Damage : Dual skills have increased critical damage
*Increase Critical damage for 50% (flat increase), scrap the original thing

Signet Use: Gain a random boon when activating a signet. Regenerates 1 additional initiative per 10 seconds when one or more signet(s) is/are in CD. Reduces recharge on signets.

(edited by PachTrick.3601)

Buff Critical Strikes (Master Trait)

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Posted by: Runewolf.8456

Runewolf.8456

Signet Use: Gain a random boon when activating a signet. Regenerates 1 additional initiative per 10 seconds when one or more signet(s) is/are in CD. Reduces recharge on signets.

random boon is kind of a mesmer thing to my understanding maybe swiftness/fury/might? just a thought, love the ideas though. =D