Buff Critical Strikes (Master Trait)
Your suggested changes are still underpowered and won’t change anything.
Your suggested changes are still underpowered and won’t change anything.
it is bro the 3secs quickness trait is really good for burst thief but 2secs does nothing and the gain initiative by infiltrator’s and agility signet S/D acrobat user will be more effective to compensate for s/d nerf
(edited by Coloxeus.3480)
a small step in the right detection
good luck getting the devs to listen
i think they only pay attention to possible nerfs
I use critical haste rather than (Side Strike) or I (Furious Retaliation).
Actually all of them are not that useful, so I picked one that makes me look awesome.
I’d rather have this:
Critical Haste: You have a chance to gain quickness on a critical hit
*Increase Quickness duration from 2secs. to 3secs, increase % to 50%
Combo Critical Damage : Dual skills have increased critical damage
*Increase Critical damage for 50% (flat increase), scrap the original thing
Signet Use: Gain a random boon when activating a signet. Regenerates 1 additional initiative per 10 seconds when one or more signet(s) is/are in CD. Reduces recharge on signets.
(edited by PachTrick.3601)
Signet Use: Gain a random boon when activating a signet. Regenerates 1 additional initiative per 10 seconds when one or more signet(s) is/are in CD. Reduces recharge on signets.
random boon is kind of a mesmer thing to my understanding maybe swiftness/fury/might? just a thought, love the ideas though. =D