Buff "Fleet of Foot".

Buff "Fleet of Foot".

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Posted by: Zacchary.6183

Zacchary.6183

Instead of removing cripple and weakness with a 10s CD, have it remove a condition with a 2s CD.

Buff "Fleet of Foot".

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Posted by: Walker.3056

Walker.3056

lol I like it
15c

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Posted by: Nilgoow.1037

Nilgoow.1037

Make it grant might stacks too.

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Posted by: Zacchary.6183

Zacchary.6183

there is already a trait for might on dodge

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Posted by: Dee Jay.2460

Dee Jay.2460

I could get behind that. But “on dodge” traits don’t really need icd since the amount of dodges is already limited by your Stamina.

Mesmers don’t have a icd on creating illusions every time they dodge either.

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Posted by: crouze.3078

crouze.3078

With the trait feline grace a dodge will cost 35% endurance and you gain 5% / sec
So you can do 1 dodge every 7 seconds (4 seconds with vigor)

with sigils of endurance you would get 1 extra cond remove every 10 seconds
Rune of adventurer would be 1 extra cond remove every 15 sec as well.

would have to compare it to condition removal from other classes

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Posted by: Zacchary.6183

Zacchary.6183

The reason I suggested an icd was to make it so it wasnt spammable. People would really kitten about that.

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Posted by: Walker.3056

Walker.3056

The reason I suggested an icd was to make it so it wasnt spammable. People would really kitten about that.

Oh! you were talking serious… man considering the so many evades thief can perform a trait that removes one condition every 2 seconds is WAY to powerful and OP…. i play s/d thief and as much as it would make things easier its really bad for game balance this would make thieves almost like god like against conditions

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Posted by: Yamsandjams.3267

Yamsandjams.3267

Mesmers don’t have a icd on creating illusions every time they dodge either.

IMO they should have one, even if it’s just like 3-5 seconds, especially since high vigor uptime isn’t terribly difficult for them.

The issue I have with fleet of foot is that I’m just not convinced it’s master tier worthy. If it was adept tier then I think it would be mine, but I think it should be a bit stronger for a master tier. Maybe if the cooldown was removed to 5 seconds or something of that nature, then it would be better for a master tier trait and I might be inclined to take that in a particular build. Otherwise, I find the other traits available for that slot to be much more attractive.

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Posted by: Sanduskel.1850

Sanduskel.1850

There’s no basis for this improvement.

OP’d thief, lol

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Posted by: Zacchary.6183

Zacchary.6183

Fleet of foot only works on dodging and not evade moves and besides, its a master trait.

The only way to get competitive condition removal on a thief is to use s/x or trait condition removal on stealth and then use condition removal utilities. This would give thieves a non-stealth/non-s:x option for condition removals.

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Posted by: Yamsandjams.3267

Yamsandjams.3267

Fleet of foot only works on dodging and not evade moves and besides, its a master trait.

The only way to get competitive condition removal on a thief is to use s/x or trait condition removal on stealth and then use condition removal utilities. This would give thieves a non-stealth option for condition removals.

Also sigil of purity/generosity. But a lot of people just want to maximize damage, I think.

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Posted by: Sanduskel.1850

Sanduskel.1850

Fleet of foot only works on dodging and not evade moves and besides, its a master trait.

The only way to get competitive condition removal on a thief is to use s/x or trait condition removal on stealth and then use condition removal utilities. This would give thieves a non-stealth/non-s:x option for condition removals.

Other classes have to make tough choices for decent condition removal too. I don’t we need special treatment.

OP’d thief, lol

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Posted by: Zacchary.6183

Zacchary.6183

But unlike other classes, thieves have to gear and trait heavily into combat aspects to be any good in those aspects. The problem with that however is that everything else suffers the more you invest.

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Posted by: Walker.3056

Walker.3056

But unlike other classes, thieves have to gear and trait heavily into combat aspects to be any good in those aspects. The problem with that however is that everything else suffers.

I dont really have a problem with conditions that much… you have so many options to clear them, sword 2, lyssa runes so awesome, traits that clear poison+bleed+burn, a healing skill that do the same, remove cond on stealth, shadowstep…. you dont need all of them to be able to play, just need some and still being able to focus on offensive.

as i said above there are many options to clear cond without using sword or stealth

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Posted by: Zacchary.6183

Zacchary.6183

There are many options yes but think about what you give up by taking them. 5 initiative to cleanse 1 condition, 20 trait points to make up for the initiative to cleanse 1 trait, using up a trait slot for initiative regen instead of a trait that enhances survivability, using 20 points for initiative regen instead of for damage or more survivability, etc.

Most of the thief traits are so underwhelming that the only way anyone would want to use them is by combining them with other like it. For instance, Assassin’s Reward. It heals a small amount of damage per initiative used. With 1500 healing, it will heal 121.5 per initiative. If the rate of initiative consumption was constant, your HPS would be 91.125 untraited. Not only that, the best initiative regen build I know of is traited signets (20 in CS and 30 in Trick). With that build, you’ll need Signet Use and Hastened Repenishment so SoM can give 6 ini every 12 seconds however, you remove the passive effect when you do which is the best thing to couple AW with for almost constant healing.

I understand that thieves have the options but then there are other options that are much better. Seriously, thieves make the worst hybrids.

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Posted by: Walker.3056

Walker.3056

I understand your points but the change you are saying would just make thief to much powerful in the current state of the game

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Posted by: Sanduskel.1850

Sanduskel.1850

But unlike other classes, thieves have to gear and trait heavily into combat aspects to be any good in those aspects. The problem with that however is that everything else suffers the more you invest.

Having played other classes, that’s not really unique to thieves. They all face those trade offs, except perhaps warriors.

OP’d thief, lol

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Posted by: Zacchary.6183

Zacchary.6183

Having played other classes, that’s not really unique to thieves. They all face those trade offs, except perhaps warriors.

The tradeoffs are not as harsh in other professions in fact every other class tends to retain some versatility. I can’t say much for necro since I have never played one. :I

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Posted by: Maugetarr.6823

Maugetarr.6823

I don’t think this would be overpowering. It would be on par with eles cleasing wave on dodge without the health gain.

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Posted by: NinjaEd.3946

NinjaEd.3946

I could get behind that. But “on dodge” traits don’t really need icd since the amount of dodges is already limited by your Stamina.

Mesmers don’t have a icd on creating illusions every time they dodge either.

Well this is a master trait on thief. With 15 in acrobatics, you already return 15% endurance. Mix with dagger or vigor you basically dodge all day, so the icd for thief would be necessary. Not long, but a 3-5 second icd would be appropriate or we would be impossible to kill with conditions on some builds.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

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Posted by: Maugetarr.6823

Maugetarr.6823

Without the ICD though, it would be on par with the shadow arts removal assuming you used a dodge every time you had one. It would be in a master postion too and might be on par with cleansing ire on warriors

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(edited by Maugetarr.6823)