Buff / Nerf for thief(suggestion)

Buff / Nerf for thief(suggestion)

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Posted by: Taobella.6597

Taobella.6597

Weapons
—————-
Dagger Main hand
Stealth “backstab” Buffed to strip 1 boon base line on hit
Skill 1 : auto combo good
Skill 2 : Heart seeker range should be improve to 550 range

Dagger Off hand
skill 4 : Dancing Dagger bounce back to thief gain 1 initiative
Skill 5: Cloak And Dagger should cause Blind on stealth 4 seconds
—————
Pistol Main Hand
Skill 1 :Vital Shot should be buff to 1/4 of a second add a second shot in combo
Combo 2 Deal 200 base damage and 2 second of cripple. 1/4 cast
Skill 2 : Body Shot Remove immobilize effect on it add strip 1 boon.
Pistol Off Hand
Skill 4: Head shot Should be nerf to 1/4 Cast
Skill 5: Black powder is fine
——————
Short bow
Skill 1 : Trick shot Is fine
Skill 2 : Cluster Bomb should travel 25% faster
Skill 3 : Disabling Shot is good
Skill 4 : Choking Gas: Poison should be buff by 1 second.
Skill 5 : Infiltrator Arrow Should be buff to allow thief to recast it a second time for half cost of initiative for first 5 seconds.
——————
Staff
Skill 1: is fine
Skill 2: 25% faster animation just to slow for thief
Skill 3: is great
Skill 4: Should be changed to 3 1 second fields of smoke
Skill 5: is solid
——————
Sword Main Hand
Skill 1 auto combo is good
Skill 2 Infiltrator strike still good
——————
Dual Skills
Pistol Whip Is good
Flanking Strike Should gain Stability at end of animation for 2 seconds
Shadow Shot: Should be nerf have the blind removed from it.
Unload Should have it physical projectile removed from it changed for Projectile destroying.
Shadow Strike is good
Death blossom is good
——————————
Traits
Deadly Arts
Revealed Training Should be changed Thief no longer stealth gain +300 power

Acrobatic
Instant Reflexes Should be buff to a 30 second CD at 75% hp
Swindler Equilbrium should be buff to 10% with sword

Critical Strike
Ankle Shot should be rebuff to pistol have +150 range

Trickery
Quick Pockets Should improve weapon swap speed by 25%

Shadow Arts
Rendering Shade This should be nerf to 1 boon and buff that it shared to 5 allies around you.

Daredevil is solid
——————
Utility
Tripwire should be changed to active line for 4 seconds that knock up to 10 people down.
Ambush should be buff to 20 second CD

infiltrator Signet Should give 1 initiative every 5 seconds.
——————
Elites
Thieve Guild should spawn 2 thieve in stealth

Overall i think thief is pretty balanced in the game just need minor weapon upgrade to really be shown as effective.

(edited by Taobella.6597)

Buff / Nerf for thief(suggestion)

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Posted by: Nefarius.9702

Nefarius.9702

thief needs to be rebalanced to be somewhat competitive again in PvP. I started a thief recently, and now played around 50 matches in PvP. He seems somewhat inferior to any other class, which is really sad, cause thief is such a fun class to play.

Buff / Nerf for thief(suggestion)

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Posted by: babazhook.6805

babazhook.6805

I rather like the Immob on body shot. I suggest it be buffed to 1.5 sec base. I suggest the vuln go up to 5 seconds base along with 25 percent increase in projectile speed.

Buff / Nerf for thief(suggestion)

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Posted by: Cecilia.5179

Cecilia.5179

Umm Infiltrator’s Arrow does not need to be better at running away lol. If it were half cost after using 1, I could use 6 + 3 +3 +3 initiative, span 3600 units, and reset any fight.
Also, isn’t sword damage lacking? Wouldn’t buffing the auto, adjusting pistol whip, and doing anything other than adding stability at the end of flanking strike to make it more spammable be preferred?

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Buff / Nerf for thief(suggestion)

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Posted by: Menyus.4610

Menyus.4610

No…..

Shadowshoot nerf stupid, redning shade nerf like for real? -.-,
HS range increase not needed,
Skill 2 Infiltrator strike still good? It is useless now for mobility condi cleanse is hialriously weak on it.
Skill 1 : Trick shot Is fine? It isnt, low damage, slow travel
skill 4 : Dancing Dagger bounce back to thief gain 1 initiative, good idea hwoerver i would add posion to it rather than this 1 initative

Others are meh too i think u write these in a hurry, thief need serious rework not minor cahnges like this, we have basically no hot mechanics expect that crappy +1 evade

Buff / Nerf for thief(suggestion)

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Posted by: Urejt.5648

Urejt.5648

interesting changes, but they are not impactful.

All thief needs if true teleport on shawdow trap. And maybe +10% on all autoatack dmg.

Yo Hooj Jest Pole

Buff / Nerf for thief(suggestion)

in Thief

Posted by: Taobella.6597

Taobella.6597

Umm Infiltrator’s Arrow does not need to be better at running away lol. If it were half cost after using 1, I could use 6 + 3 +3 +3 initiative, span 3600 units, and reset any fight.
Also, isn’t sword damage lacking? Wouldn’t buffing the auto, adjusting pistol whip, and doing anything other than adding stability at the end of flanking strike to make it more spammable be preferred?

for infiltrator arrow i ment it be 6 3 6 3 6 3 not 6 3 3 3 xD

Sword is not in a bad spot what make it bad is there hard punish frames at end of flanking strike adding stab allow you not get CC lock second you cast it. in current game all you do if you see a S/D thief you just wait for him to flanking strike then you instantly kill him he get lock in animation.

Pistol whip is fine dmg is solid stun solid mostly thought of as a way to remove CD time off your utility.