(edited by Taobella.6597)
Buff / Nerf for thief(suggestion)
thief needs to be rebalanced to be somewhat competitive again in PvP. I started a thief recently, and now played around 50 matches in PvP. He seems somewhat inferior to any other class, which is really sad, cause thief is such a fun class to play.
I rather like the Immob on body shot. I suggest it be buffed to 1.5 sec base. I suggest the vuln go up to 5 seconds base along with 25 percent increase in projectile speed.
Umm Infiltrator’s Arrow does not need to be better at running away lol. If it were half cost after using 1, I could use 6 + 3 +3 +3 initiative, span 3600 units, and reset any fight.
Also, isn’t sword damage lacking? Wouldn’t buffing the auto, adjusting pistol whip, and doing anything other than adding stability at the end of flanking strike to make it more spammable be preferred?
Restart WvW: https://forum-en.gw2archive.eu/forum/game/wuv/Clean-The-Slate/first#post6208959
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No…..
Shadowshoot nerf stupid, redning shade nerf like for real? -.-,
HS range increase not needed,
Skill 2 Infiltrator strike still good? It is useless now for mobility condi cleanse is hialriously weak on it.
Skill 1 : Trick shot Is fine? It isnt, low damage, slow travel
skill 4 : Dancing Dagger bounce back to thief gain 1 initiative, good idea hwoerver i would add posion to it rather than this 1 initative
Others are meh too i think u write these in a hurry, thief need serious rework not minor cahnges like this, we have basically no hot mechanics expect that crappy +1 evade
interesting changes, but they are not impactful.
All thief needs if true teleport on shawdow trap. And maybe +10% on all autoatack dmg.
Umm Infiltrator’s Arrow does not need to be better at running away lol. If it were half cost after using 1, I could use 6 + 3 +3 +3 initiative, span 3600 units, and reset any fight.
Also, isn’t sword damage lacking? Wouldn’t buffing the auto, adjusting pistol whip, and doing anything other than adding stability at the end of flanking strike to make it more spammable be preferred?
for infiltrator arrow i ment it be 6 3 6 3 6 3 not 6 3 3 3 xD
Sword is not in a bad spot what make it bad is there hard punish frames at end of flanking strike adding stab allow you not get CC lock second you cast it. in current game all you do if you see a S/D thief you just wait for him to flanking strike then you instantly kill him he get lock in animation.
Pistol whip is fine dmg is solid stun solid mostly thought of as a way to remove CD time off your utility.