Buff pistolwhip, NOW!
Indirect nerf to warriors made PW completely worthless. As a S/P thief I almost feel like P/P is even better. Buff this now Anet, don’t wait another 4 months.
what will you do, if they buff it in 4 months ?
Indirect nerf to warriors made PW completely worthless. As a S/P thief I almost feel like P/P is even better. Buff this now Anet, don’t wait another 4 months.
what will you do, if they buff it in 4 months ?
I for one will already have stopped playing thief, until the fact that both sword sets have been nerfed beyond realistic usability has been addressed I’m stepping away from the class…. So if they buff it in 4 months? I’ll play my thief again, in the meantime… well, my thief was the only one I bought skins or dyes or chests for… So I guess I’m voting with my wallet?
What exaclty was changed to pistol whip?
If you’re refering to sigil of paralysation, it never had any effect on pistol whip.
What exaclty was changed to pistol whip?
If you’re refering to sigil of paralysation, it never had any effect on pistol whip.
The stun duration basically dropped from 1second to .5 seconds. I made a short video talking about it: Bam
Dragonbrand |Twitch: twitch.tv/pantsforbirds
Yeah, just tested it ingame.
I didn’t play yesterday, so i didn’t notice it. I agree that this change made pistol whip nearly useless.
Larcenous strike was also nerfed, and i’m already waiting for the patch that removes the evade frame on flanking strike.
Show me some footage of you successfully using S/P. Then i’ll believe you
Show me some footage of you successfully using S/P. Then i’ll believe you
Just no.
climbed to #40 easily with S/P
Is that after the patch yesterday?
i have not to proof it – only said whats the thought behind it and why pistol whip is the 100blades for the thief who cannot use it effective because everything what binds a thief on a position kills a thief.
anet can remove the stun but the “immobilise” has to disappear.
Then i think i unterstood you wrong. You said that it’s a great attack, so i thought that you believe it to be fine as it is right now.
Just as you said, its the mini version of hundred blades. unfortunately the thief doesn’t have the tools to lock the enemy down, besides of the venom (45 sec recharge ftw.)
Is that after the patch yesterday?
No, it few weeks before. Thought you were asking for it -_-
Pistol whip is not really anywhere near being useful.
I run CoE (almost) everyday and PW is fine. Not all skills are supposed to be good in PvP.
I run CoE (almost) everyday and PW is fine. Not all skills are supposed to be good in PvP.
In PvE everything works.
The “endgame” is PvP. Of course it shouls be balanced around it.
And you say that PW is fine, just because it works in the easymode dungeon you do every day? Well….
@dDuff: yeah, that’s the point i was trying to make. I play S/P since the buff to it a few months ago. Was my favourite set, now it’s rendered almost useless…
I run CoE (almost) everyday and PW is fine. Not all skills are supposed to be good in PvP.
In PvE everything works.
The “endgame” is PvP. Of course it shouls be balanced around it.
And you say that PW is fine, just because it works in the easymode dungeon you do every day? Well….
Well… I didn’t buy the game to play PvP, so PvE is the endgame for me. And it’s working as expected.
And the endgame is actually the Living Story, which is PvE, right?
I understand you, but not everyone likes to play against other players, but with them.
So why do you think that a skill, wich is bad in PvP doesn’t need to be improved?
You know, not everyone likes to play just PvE.
Not all skills are supposed to be good in PvP.
Citation needed.
So why do you think that a skill, wich is bad in PvP doesn’t need to be improved?
You know, not everyone likes to play just PvE.
Because there are other options. S/D looks great in tPvP videos i’ve seen on yt. I’m not sure how it is now with the 50% nerf to boon steal though.
And in WvW D/P D/D works fine, as i’ve been playing.
What changes would you like to see on PW? I’m saying this because i don’t want that anet change the cast time to 1/4 with 1s stun, but increase the cost to 7, for example.
Lol. I’ll say this to any class, on any traits/weapons/utilities wich are lackluster.
They don’t have to be improved, because there are other options.
Great. Why did i never notice that there are other options? Thanks for enlightening me.
What changes i would like?
I would like PW to be like it was until yesterday. It was perfectly fine.
People like you are the reason why everyone hates on thiefs in WvW.
Everyone hates the cheesy D/P permastealth build, yet nobody notices that most thiefs feel forced to use it, because there are not many viable choices.
But well, let’s make 1 viable weaponset for PvE, one for tpvp and one for WvW. Everyone will run the same build but everything is fine because there are other options
(edited by Paulo.8459)
What exaclty was changed to pistol whip?
If you’re refering to sigil of paralysation, it never had any effect on pistol whip.The stun duration basically dropped from 1second to .5 seconds. I made a short video talking about it: Bam
That’s kind of unnecessary….
Guess you’re just supposed to autoattack with Sword MH.
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.
Lol. I’ll say this to any class, on any traits/weapons/utilities wich are lackluster.
They don’t have to be improved, because there are other options.
Great. Why did i never notice that there are other options? Thanks for enlightening me.What changes i would like?
I would like PW to be like it was until yesterday. It was perfectly fine.
So you want the bugged version, where you have 0.5 sec stun, but with a +10% stun duration you get 1 sec stun, not 0.55 as it should be?
I’m ok with that, since they do not change the initiative cost or damage.
(edited by FLiP.7680)
The “endgame” is PvP. Of course it shouls be balanced around it.
Haha no.
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.
If it goes back to what it was it needs initiative cost increased or else it’ll just be PW spamming all over again with a huge stun.
Maguuma
You don’t get it, right?
Pistol whip was never affected by sigil of paralysation or mesmer runes. It had a 1 sec stun. The enemy was stunned during the first 2 sword swings.
Now it has a 0,5 sec stun. The enemy istn’t stunned for a single swing. PW roots you, so basically you can’t hit anything with it.
If it goes back to what it was it needs initiative cost increased or else it’ll just be PW spamming all over again with a huge stun.
It’s not a huge stun. Even at the bugged 1s duration it wasn’t OP; hell, it was barely viable at all, and arguably worse than D/P or P/D.
They can keep the 0.5s stun if I get to move during the follow-up slashes. Being locked into place without being able to hold the target in range is what sucks about this change.
Not all skills are supposed to be good in PvP.
Citation needed.
And as expected, none was given. Don’t waste everyone’s time with baseless assertions, please.
Not all skills are supposed to be good in PvP.
Citation needed.
And as expected, none was given. Don’t waste everyone’s time with baseless assertions, please.
I don’t need to quote anything, that’s what i think. The game it’s not exclusive PvP or PvE, and it can have strong and weak points for both game modes. None class should be perfect on every scenarios. That’s why warrs must be nerfed. :P
Not all skills are supposed to be good in PvP.
Citation needed.
And as expected, none was given. Don’t waste everyone’s time with baseless assertions, please.
I don’t need to quote anything, that’s what i think. The game it’s not exclusive PvP or PvE, and it can have strong and weak points for both game modes. None class should be perfect on every scenarios. That’s why warrs must be nerfed. :P
Why don’t you think that every class should be good at everything?
So let’s make Warriors good at PvE only, Mesmers good at PvP only, Thiefs good at WvW only… yeah, makes sence. So everybody runs the same class in every game mode. Makes it a better game at all
I don’t need to quote anything, that’s what i think.
Then say “I think”, so that people know you are just making kitten up as you go along. It’s very provocative to say that something is “supposed” to be a certain way, as that implies that it was the intentions of the designers in the first place. I’d certainly want to see a dev statement if they actually DID say something like that.
Why don’t you think that every class should be good at everything?
So let’s make Warriors good at PvE only, Mesmers good at PvP only, Thiefs good at WvW only… yeah, makes sence. So everybody runs the same class in every game mode. Makes it a better game at all
But that’s exactly what is happening right now, being kicked from a 4 warrs group. All classes should be good at something, and complement the lack of others.
Why do you need to play 1600hrs with one profession instead of 200hrs with all 8?
I bought this game to play as thief, as i didn’t like the way rogue was implemented in WoW. But on the last 2 months, i played with him for less than 20% of the time. And i’m enjoing the game even more than when i started.
But this is not the point of the topic, and i’ll not go on with this discussion.
As long as they do not increase the ini cost of PW, i’m fine with the change.
My original intention was to revert the stun duration of PW, nothing else.
I think every profession should be good in any part of the game, so you can play the way you want (just like anet advertised…. long ago)
But i agree with you, that’s not part of the discussion here.
Great… I was so happy to run with my eavasion thief using S/P. Had a feeling like I’m not like “every1” (and i hate stealth to begin with since it’s kittened and not reliable).
Now dev’s are “forcing” me to follow the massess since PW is completely useless (not that it was so OP before but it was fine).
Thats kittened.
@OP
You said thief and buff. That made me laugh. Thieves don’t get buffs. Joking aside though PW does need some serious love at this point
PW has been jacked up for some time.
First was the damage nerf to correct an issue that was actually caused by Haste and not PW.
Then they fixed Haste to what it always should have been and didn’t rebuff PW.
Then they ‘buffed’ Pistol Whip by speeding up the execution, which only made the stun and the evade overlap and was functionally a nerf in some situations.
Now this.
Still no any red post on warrior bug and no post for this.
I’m losing faith.
The update indeed broke S/P. The stun doesnt serve any purpose anymore, as it ends before PW begins. What kind of nonsense is that? It is supposed to lock the target so that u can atleast get off a few hits, but now that the durations have been fixed, you can just walk away after the stun.
The frustrating thing is that it probably won’t be fixed until the next patch (if ever…).
At this point what if they just removed the root and made the precast for the pistol hit shorter? If it’s just going to be a skill interrupt instead of a meaningful stun the cast time shouldn’t be any longer than headshot. That seems like it would put the skill back on par with the autoattack.
At this point what if they just removed the root and made the precast for the pistol hit shorter? If it’s just going to be a skill interrupt instead of a meaningful stun the cast time shouldn’t be any longer than headshot. That seems like it would put the skill back on par with the autoattack.
Then what’s the point of Headshot for S/P, at this point?
^ Range.
Im not a fan of it though, I think it’s healthy that PW has a root. There are quite a few rooted skills in this game (Zealot defense, HB and Blurred frenzy being similar to PW and also all being rooted, not mentioning skills like Kill shot and earthquake). Rooted skills are powerful but the root keeps them realistic, while I get that they’ve made PW considerable less potent, I rather the potency go back up while keeping the root.
Edit: The dev team has made it known that they are aware of the PW issue and will look for a solution.
(edited by ensoriki.5789)
@ensoriki range is exactly why I thought the two wouldn’t overlap too badly. At this point wouldn’t it be better to bps and autoattack from it? I mean then you’d even be able to interrupt a skill on demand with headshot while blinding them further. If the devs really are looking at it though then we’ll see how it goes.
^ Range.
Im not a fan of it though, I think it’s healthy that PW has a root. There are quite a few rooted skills in this game (Zealot defense, HB and Blurred frenzy being similar to PW and also all being rooted, not mentioning skills like Kill shot and earthquake). Rooted skills are powerful but the root keeps them realistic, while I get that they’ve made PW considerable less potent, I rather the potency go back up while keeping the root.Edit: The dev team has made it known that they are aware of the PW issue and will look for a solution.
Can you link where devs discuss this? I would like to read it
Dragonbrand |Twitch: twitch.tv/pantsforbirds
^ Range.
Im not a fan of it though, I think it’s healthy that PW has a root. There are quite a few rooted skills in this game (Zealot defense, HB and Blurred frenzy being similar to PW and also all being rooted, not mentioning skills like Kill shot and earthquake). Rooted skills are powerful but the root keeps them realistic, while I get that they’ve made PW considerable less potent, I rather the potency go back up while keeping the root.Edit: The dev team has made it known that they are aware of the PW issue and will look for a solution.
Can you link where devs discuss this? I would like to read it
https://forum-en.gw2archive.eu/forum/pvp/pvp/WARRIORS-LEG-SPECIALIST-IS-BROKEN/first#post3038290
Brief mention.
all is vain
Well, at least it got directly addressed. Always good to see a “we’re working on it” response.
ok now explane me how its useless beacose I play mesmer and I use blurred frenzy every day without eny stun or immobilize and do it very effectevly and blurred frenzy is just weaker werison of pistolwhip without eny stun.? explane
ok now explane me how its useless beacose I play mesmer and I use blurred frenzy every day without eny stun or immobilize and do it very effectevly and blurred frenzy is just weaker werison of pistolwhip without eny stun.? explane
…What?
By Ogden’s hammer, what savings!
ok now explane me how its useless beacose I play mesmer and I use blurred frenzy every day without eny stun or immobilize and do it very effectevly and blurred frenzy is just weaker werison of pistolwhip without eny stun.? explane
Blurred Frenzy has total evade frames, and comes out near instantly.
Pistol whip takes 0.5 seconds before it even hits, and then takes an additional 0.3-0.5 seconds (between those two) before it starts evading. Meaning as an defense it is weaker than blurred frenzy because it takes longer to start defending, and as an attack it does more damage but that damage is harder to land because your opponent has greater time to dodge, block and so forth.
ok ty for explaneing beacose I always looked pistolwhip with whatery mouth and wondered why i cant get same dmg
But in the last patch, wasn’t the time gap between the stun and the flurry reduced? Do you think it’s worse than it was before the last patch?
As an aside, I actually thought it was kind of weird that the stun and the evade overlapped so much after that patch. I think they just need to buff its damage back up 15% to remove that misguided nerf from a long time ago.
But in the last patch, wasn’t the time gap between the stun and the flurry reduced? Do you think it’s worse than it was before the last patch?
As an aside, I actually thought it was kind of weird that the stun and the evade overlapped so much after that patch. I think they just need to buff its damage back up 15% to remove that misguided nerf from a long time ago.
I agree. Thieves have been saying that since the Haste nerf, though, since Haste in combination with Pistol Whip was what led to the PW nerf in the first place.
By Ogden’s hammer, what savings!
But in the last patch, wasn’t the time gap between the stun and the flurry reduced? Do you think it’s worse than it was before the last patch?
As an aside, I actually thought it was kind of weird that the stun and the evade overlapped so much after that patch. I think they just need to buff its damage back up 15% to remove that misguided nerf from a long time ago.
Someone else made this video showing what the stun change did to S/P. About halfway through they slow it down so you can see the flurry starts after the stun ends.
You basically have to use devourers venom if you want to land a PW…
Which sucks because that means 45 sec cd for burst. You can also try stealth attack with shortbow > PW, could be a good opener maybe.
Infiltrators root doesnt last long enough to use for PW either.. QQ