[Bug] Basilisk Venom Triggering on Air/Fire

[Bug] Basilisk Venom Triggering on Air/Fire

in Thief

Posted by: sinject.4607

sinject.4607

is this intended? if so, please, please change this mechanic. it completely counteracts the intention of buffing basilisk with two 2 hits so that can be cleverly timed or wasted to punish worse play.

if not, just fix this already.

it is a DEBILITATING bug for us in high level play thanks to how important managing all offensive/defensive resources is specifically on thief.

[Bug] Basilisk Venom Triggering on Air/Fire

in Thief

Posted by: ESKan.6782

ESKan.6782

If you want strategic venom usage and control precisely how many times you attack per swing, don’t equip sigils that add RNG to that.

[PD] – Far Shiverpeaks.
Nameless Inversion/Ascension/Evasion/Ruination/Impression/Perdition/Compassion/Tactician
Guild Wars 2 will be an amazing game when it’s finished. Compare Prophecies to EotN!

[Bug] Basilisk Venom Triggering on Air/Fire

in Thief

Posted by: Asrat.2645

Asrat.2645

If you want strategic venom usage and control precisely how many times you attack per swing, don’t equip sigils that add RNG to that.

If you have broken your leg you shouldnt go to the doctor, you should just drive a car.
What kind of logic is that?

[Bug] Basilisk Venom Triggering on Air/Fire

in Thief

Posted by: Redfeather.6401

Redfeather.6401

It registers on any hit credited to the player. Which makes rune of the mad king hilarious.

[Bug] Basilisk Venom Triggering on Air/Fire

in Thief

Posted by: sinject.4607

sinject.4607

If you want strategic venom usage and control precisely how many times you attack per swing, don’t equip sigils that add RNG to that.

If you have broken your leg you shouldnt go to the doctor, you should just drive a car.
What kind of logic is that?

10/10 post