Bug: Block Physical on moving target

Bug: Block Physical on moving target

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Posted by: Knighthonor.4061

Knighthonor.4061

I notice that the knock down doesn’t work on targets that are moving.

Bug: Block Physical on moving target

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Posted by: Doggie.3184

Doggie.3184

This skill was a great idea initially but having no control over how the kick functions eventually made me stop using it. Misses moving targets all the time and generally becomes a self-stun.

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

Bug: Block Physical on moving target

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Posted by: DeceiverX.8361

DeceiverX.8361

It’s only really good against ranged targets.

Real funny to see an incoming rapid fire, true shot, unload spam, or the likes and just walk up to the person shooting saying “NO” the whole time.

But yea, otherwise the skill is horrible for melee use.

Bug: Block Physical on moving target

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Posted by: Straegen.2938

Straegen.2938

My thief buddy relies on always having a dodge up to prevent the knockdown portion. Basically he never uses it without a finishing dodge.

I cannot get past using it over Blinding Powder which I find to be one of the most under-utilized skills a thief has access to.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

Bug: Block Physical on moving target

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Posted by: Doggie.3184

Doggie.3184

It’s only really good against ranged targets.

Real funny to see an incoming rapid fire, true shot, unload spam, or the likes and just walk up to the person shooting saying “NO” the whole time.

But yea, otherwise the skill is horrible for melee use.

Yeah, I love it at range because it keeps blocking for the full duration, saving you from multiple hits. I actually would rather it was always like that and they just removed the kick if changing it to a flip skill is that much trouble. Till that’s addressed I just don’t use it. If I use it at a stun break VS a warrior hammer for example I’d just unstun and then stun myself with a kick that misses, gets blocked, resisted, etc.

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

Bug: Block Physical on moving target

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

I dunno, I find it very useful in most situations. It’s a great stun breaker, you can dodge to cancel before the kick happens but once it does I think it’s too late, not really tried change weapon neither. What I like about the kick though is that you face your oponent, even vs stealth users so you can follow up with a next attack, I normally follow up with dust strike. Only times I dislike it is when vs multiple people or foes, and kick a pet or minion down instead but oh well, I still find it a reliable stun break.

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

Bug: Block Physical on moving target

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Posted by: Vornollo.5182

Vornollo.5182

No, I actually love this against enemy thieves…
It requires some play against mesmers and such but overall, I’m happy with it (and I can’t say that about many Thief utilities).

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