(edited by Mercail.3692)
Build Critique
Main problem is on a thief with the lowest base HP pool, toughness is effectively the worst defense. You need enough vit so that you can survive a bit of burst so your toughness/healing can do it’s work. I don’t think 15K is enough health personally. Aslo from the reading I’ve done it looks like +healing isn’t worth that much. I’d replace that with vit.
(edited by Stiv.1820)
The (minimal) healing gear with the signet heal on damage dealt and the trait that heals you on initiative used with LDB spam is a pretty stupid amount of personal healing. For solo Orr farming and zone completions the build worked extremely well.
I agree with you that 15k isn’t a whole lot of health but I’ve got to make a sacrifice somewhere. This new build has a few condition removal tools as is and the toughness is more for direct damage mitigation from zerg AoE spam. I imagine/hope that I’ll have more health running around with food buffs and mixing/matching full exotics. Number crunching to see exactly how much Toughness/Precision/Vitality I’m going to have with a full PvE/WvW set is currently numero uno on my list of things to do.
(edited by Mercail.3692)
Yea even with max toughness you will still see 8-9K backstabs. Add in the Mug/C&D and a tick of poison and you are getting really close to 15K for sure. At best you are 1 follwoup from death.
Same goes for a 100 blades arsjam or soothing but I really only worry about other thieves burst personally because the other profs are less likely to hit you by surprise.