- I am currently a main thief roamer for SF in WvW. LOVE ME!
- {SOAP} Solo/Havoc roamer, lover of good fights
So I have been wondering if anyone has used anything close to this build (WvW mainly but may use something similar in PvP). I have been contemplating this but the loss of trickery is the biggest thing holding me back.
I believe this will increase my overall damage output but need more input. I will miss the daze on steal and quickness when flanking, however I have been loving revealed training and think paired with the CS line will make it more wonderful despite the loss of init and the above mentioned (and LA i guess but despite the damage modifiers make up for it)
Thank you for taking a look and please be constructive.
Looks decent, the only thing I might change is the elite for double interrupt and large damage (easily over 10k potential on the whole chain).
Looks decent, the only thing I might change is the elite for double interrupt and large damage (easily over 10k potential on the whole chain).
Thanks for that suggestion. I will sometimes swap that up during outnumbered fights for the faster stomp and use basi so I can nail my initial burst (which, thanks to revealed training and the food, I can push 3600+ power) and drop them faster, so I have been tinkering with both elites.
Again, thanks for the input
Yep, looks good on paper, CS deals with the loss of crit damage from marauder nicely and the food plus revealed training makes up for the power. I’d probably put draining over bloodlust on D/P as it adds a lot of sustain plus the 1k damage per interrupt, and on the whole you’re more likely to use headshot on D/P than P/P esp with the ini issues already mentioned.
The biggest problem with dropping trickery (or deviating from the meta at all, actually) is other thieves. You’re not going to have the interrupt on steal so your spike with D/P is less than the meta’s (unless you preload basi), and a smart D/P thief will just headshot you as you try to unload, not to mention the mobility difference from not taking shortbow. So you’re going to have to think about how you approach those fights, as a meta D/P thief will likely have more options.
You’re also missing bountiful theft, which is a godsend if you’re going for interrupt damage as it’s instant cast and strips stab. This depends on playstyle tho, if you use headshot rarely and go for bigger spikes you may not miss it so you’re gonna have to weigh that up yourself.
Tbh tho, if it works go for it
Yep, looks good on paper, CS deals with the loss of crit damage from marauder nicely and the food plus revealed training makes up for the power. I’d probably put draining over bloodlust on D/P as it adds a lot of sustain plus the 1k damage per interrupt, and on the whole you’re more likely to use headshot on D/P than P/P esp with the ini issues already mentioned.
The biggest problem with dropping trickery (or deviating from the meta at all, actually) is other thieves. You’re not going to have the interrupt on steal so your spike with D/P is less than the meta’s (unless you preload basi), and a smart D/P thief will just headshot you as you try to unload, not to mention the mobility difference from not taking shortbow. So you’re going to have to think about how you approach those fights, as a meta D/P thief will likely have more options.
You’re also missing bountiful theft, which is a godsend if you’re going for interrupt damage as it’s instant cast and strips stab. This depends on playstyle tho, if you use headshot rarely and go for bigger spikes you may not miss it so you’re gonna have to weigh that up yourself.
Tbh tho, if it works go for it
Thanks for the input. There are some things I will miss from TR (daze on steal for a well times pulm impact…esp if a thief gets the jump on me its easy to interrupt them to make them back off for a sec)
This is what I run now (still not meta but its been working way better than the meta build for me)
I never take staff or sb. Can’t stand vault spammers as they are easy af (kite the 4 vaults to waste their ini then have fun with them) and I never cared for sb (the heal helps with my mobility as it gives more endurance) so mobility isn’t an issue. At the most, I can push 4.1k power in the middle of a fight, start a fight with a bit over 3300 plus additional percentage modifiers.
Its not meta and thats one reason I love it. I find this build makes me less mobile than the meta, so I was looking into something a bit more different while still being able to burst down faster/better than meta while being able to survive most DD’s bursts (its surprising how many DD’s I see that cannot burst down other DD’s who are not running Bandits defense)
TL;DR Thanks for your input
It’s going to have initiative issues. You’re forgoing +3 baseline and +2 per steal use from Trickery.
Yep, looks good on paper, CS deals with the loss of crit damage from marauder nicely and the food plus revealed training makes up for the power. I’d probably put draining over bloodlust on D/P as it adds a lot of sustain plus the 1k damage per interrupt, and on the whole you’re more likely to use headshot on D/P than P/P esp with the ini issues already mentioned.
The biggest problem with dropping trickery (or deviating from the meta at all, actually) is other thieves. You’re not going to have the interrupt on steal so your spike with D/P is less than the meta’s (unless you preload basi), and a smart D/P thief will just headshot you as you try to unload, not to mention the mobility difference from not taking shortbow. So you’re going to have to think about how you approach those fights, as a meta D/P thief will likely have more options.
You’re also missing bountiful theft, which is a godsend if you’re going for interrupt damage as it’s instant cast and strips stab. This depends on playstyle tho, if you use headshot rarely and go for bigger spikes you may not miss it so you’re gonna have to weigh that up yourself.
Tbh tho, if it works go for it
Thanks for the input. There are some things I will miss from TR (daze on steal for a well times pulm impact…esp if a thief gets the jump on me its easy to interrupt them to make them back off for a sec)
This is what I run now (still not meta but its been working way better than the meta build for me)
I never take staff or sb. Can’t stand vault spammers as they are easy af (kite the 4 vaults to waste their ini then have fun with them) and I never cared for sb (the heal helps with my mobility as it gives more endurance) so mobility isn’t an issue. At the most, I can push 4.1k power in the middle of a fight, start a fight with a bit over 3300 plus additional percentage modifiers.
Its not meta and thats one reason I love it. I find this build makes me less mobile than the meta, so I was looking into something a bit more different while still being able to burst down faster/better than meta while being able to survive most DD’s bursts (its surprising how many DD’s I see that cannot burst down other DD’s who are not running Bandits defense)
TL;DR Thanks for your input
Not a problem ^^ Honestly non-meta is fun, I still enjoy taking S/P with meta traits or D/P bound max damage traits and seeing how far I can get. Staff for me is useful for zerging if there’s not enough space to move around the enemy (wall fights etc) but is less potent 1v1 because of the issue you mentioned. I just accept that when playing these specs I have a disadvantage vs other meta thieves since that’s the optimal +1 build, so it very much depends what I’m running into while roaming. Honestly most things have been dropping to condi recently so I’ve been running that when solo roaming.
And tbh, I don’t run into that many really good DD’s these days. There’s one or two on each server I regularly get matched against that I have to look out for, but the majority seem new and easily baited. So you not needing the extra stunbreak doesn’t surprise me much.
Yep, looks good on paper, CS deals with the loss of crit damage from marauder nicely and the food plus revealed training makes up for the power. I’d probably put draining over bloodlust on D/P as it adds a lot of sustain plus the 1k damage per interrupt, and on the whole you’re more likely to use headshot on D/P than P/P esp with the ini issues already mentioned.
The biggest problem with dropping trickery (or deviating from the meta at all, actually) is other thieves. You’re not going to have the interrupt on steal so your spike with D/P is less than the meta’s (unless you preload basi), and a smart D/P thief will just headshot you as you try to unload, not to mention the mobility difference from not taking shortbow. So you’re going to have to think about how you approach those fights, as a meta D/P thief will likely have more options.
You’re also missing bountiful theft, which is a godsend if you’re going for interrupt damage as it’s instant cast and strips stab. This depends on playstyle tho, if you use headshot rarely and go for bigger spikes you may not miss it so you’re gonna have to weigh that up yourself.
Tbh tho, if it works go for it
Thanks for the input. There are some things I will miss from TR (daze on steal for a well times pulm impact…esp if a thief gets the jump on me its easy to interrupt them to make them back off for a sec)
This is what I run now (still not meta but its been working way better than the meta build for me)
I never take staff or sb. Can’t stand vault spammers as they are easy af (kite the 4 vaults to waste their ini then have fun with them) and I never cared for sb (the heal helps with my mobility as it gives more endurance) so mobility isn’t an issue. At the most, I can push 4.1k power in the middle of a fight, start a fight with a bit over 3300 plus additional percentage modifiers.
Its not meta and thats one reason I love it. I find this build makes me less mobile than the meta, so I was looking into something a bit more different while still being able to burst down faster/better than meta while being able to survive most DD’s bursts (its surprising how many DD’s I see that cannot burst down other DD’s who are not running Bandits defense)
TL;DR Thanks for your input
Not a problem ^^ Honestly non-meta is fun, I still enjoy taking S/P with meta traits or D/P bound max damage traits and seeing how far I can get. Staff for me is useful for zerging if there’s not enough space to move around the enemy (wall fights etc) but is less potent 1v1 because of the issue you mentioned. I just accept that when playing these specs I have a disadvantage vs other meta thieves since that’s the optimal +1 build, so it very much depends what I’m running into while roaming. Honestly most things have been dropping to condi recently so I’ve been running that when solo roaming.
And tbh, I don’t run into that many really good DD’s these days. There’s one or two on each server I regularly get matched against that I have to look out for, but the majority seem new and easily baited. So you not needing the extra stunbreak doesn’t surprise me much.
Im always looking for good DD fights (or vs anything good fights lol) as I still have much to learn. What server you on?
I’m on Piken, I’m not gonna be online much for a while due to work (24h shifts FTW) but if you see me online definitely pm me. I’m not gonna say I’m amazing (there’s def people that wipe the floor with me) but I’m better than the average.
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