(edited by Mordecai.6318)
Hey!
First off, I only included my name in the title just because these are what I personally use and not because they are some purely innovative new meta.
Anyways, as the title mentions I have two variants of what I run in WvW. The first one I made a guide for that has other rune/sigil options that I’ve tried and a few rotations for those who have never tried or cared.
The first build is the build I use primarily. I consider this to be a more aggressive setup.
http://intothemists.com/guides/guide.php?id=1875
-PROS
-Lowest Steal Recast
-Confusion via Perplexity
-High Survivability via high HP Pool and Armor
-Quick Condition Re-application
-High Condi Damage (especially with guard stacks, might, etc.)
-CONS
Mobility – This build is slower than the other variant because I’m lacking travelers runes.
Chasing/Gap Closing – This can be a bit of a problem as I have to swap the run signet for Shadowstep which still leaves me to be slower than most of what I might have to chase.
The second and more defensive build can be found here:
http://gw2skills.net/editor/?fYAQRAqY6YlUmiP3eS6E/5EB3Dna0m6p4rjtTBXlPA-j0CBohBCXM0UAhmWAg6AKTqIaslhFRjVJjIqWdDzYeIaG0pWIgFrBA-w
-PROS
-Higher Survivability via Pain Response and higher HP Pool.
-Mobilty via Travelers Runes
-Quick Condition Re-application
-CONS
-No Steal Interrupt
-Much Lower Condition Damage
-Limited conditions without Confuse
-No poison via Steal (Added Doom Sigil to weapon swap to balance that.)
*NOTES:
I mention it in the guide, but I do swap traits depending on what I am fighting. Just because its listed doesn’t mean it’s set in stone.
I also swap off my stacking weapons after the +25 to Geomancy Sigils.
I’ve been recording both solo/small man fights with each of the setups above. Sooner than later I’ll have some gameplay.
One last thing, I am open to critique. I also apologize if anyone has posted either of these two builds before. I don’t recall seeing any as I frequent these forums, but who knows.
Thanks!
(edited by Mordecai.6318)
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