OSCURO’s LONG RANGE BURST BUILD
Background
I have played thief since launch. It is basically all I play in every aspect of the game, even commanding (I have a warrior, but I prefer running on my thief). Having played since launch, I haven’t had the luxury of looking up “the meta” builds because they didn’t exist in beta/launch. I have made my own build since the game started, and each build has become fairly popular as time progressed and have all been very effective.
What it is
This is a p/d power build. It is focused around dps, not conditions. I have run it for about 3 months perfecting it and I am now sharing it with you, since I believe I have perfected it. The burst is slightly lower than backstab builds, but I feel the overall DPS is pretty much the same, if not higher.
Build
In case you can’t access the link or don’t have time, here is the gist of the build:
25/30/15/0/0
All Valkyrie armor, Superior Rune of the Eagle;
Berserker weapons (pistol, dagger, short bow), Rune of Accuracy (pistol) Rune of fire (dagger, short bow);
Berserker trinkets, w/ Exquisite Ruby Jewels
Trait Reasoning
Deadly Arts: I choose this line for the nice amount of damage recorded from it.
III. Mug: I chose mug he wise currently I’m hitting 2k no frog. The heal is nice as well as the damage output.
IX. Dual Training: Your dual skill is essential and provides the biggest burst in this build, reaching upwards of 6k on glass cannon. Additionally, it functions as a great gap created, so it’s a win win.
The 25 minor trait gives additional damage if the target has a condition, and since every skill applies conditions, it’s pretty useful.
Critical Strikes: every choice in this line is pretty self explanatory.
(Note, hidden killer does not apply to the entire chain out of stealth or else I would’ve taken it because it would be SO OP.
Shadow arts:
In Game Stats
In game, the stats line up as:
Attack: ~3250
Crit Chance: 55%
Crit Damage: 96%
Effective Health: ~15,200
Armor; ~2200
How to play
This build focuses a lot on kiting. The average crit with the basic attack is about 1.5k damage to a glass cannon, 1.3k to someone in between, and 1-1.1k on a heavy bunker build. Overall, the damage is high. The trick is to open up with heavy burst through steal (mug=1.5-2k) then CnD (3k crit), followed by a sneak attack (4-5k chain on medium armor). Stay close so you can use the 3 skill which gives you large amounts of burst (3-5k depending on armor). The total for this sits at around a total of 11-13k opening chain.
After the opening burst, you kite them using the auto attack. The trick is that when you want to CnD to go into another chain, either use steal for the shadow step to throw them off, CnD off of a nearby npc and then move close toy or target so you can use the 3 skill, then unload, or let then come to you. Letting ten approach you is most effective against melee targets because it makes them feel they have the upper hand by getting you in melee range.
This build hinges around being aggressive while relying on the distance to keep you safe. Staying in stealth for the full duration is not optimum, especially when you do not have 30 SA. Utilizing SR for the leeching combo out of stealth is great because of the 100% combo chance. It heals a very nice amount when combining the passive heal with the leeching. Additionally, use the distance provided to protect you. This build gives good gap creatures with very nice damage/ utility (I.e. 3 skill or immobilize skill). By staying aggressive you will almost always have the upper hand in a fight, and be able to dictate the course of events in a fight, especially with the immobilize.
I have done numerous 1v1s and 1vX’s with this build and I find it very effective because:
1: people don’t expect thief to be ranged after they go stealth. This gives you a high advantage of picking your positioning because they expect a Backstab.
2: Even if they do recognize the p/d layout, they would expect the Condi stacking, and this build does stack conditions, and I’ve noticed people try to clear the conditions because the opening burst stacks about 8 stacks of bleed plus 2 stacks of torment. This confuses them because they don’t realize the conditions aren’t dealing the damage.
3: you have melee dps at range, providing a lot of utility and movement room, which is very beneficial with the thief low base health/armor.
Best Wishes.
Oscuro of Kaineng
Edit: Extra detail on “how to play”, grammatical changes. Additional Information again.
I may be making a video soon depending on how much time I have, be sure to check back!
(edited by oscuro.9720)