[Build] PvE S/P Sustain Zerker

[Build] PvE S/P Sustain Zerker

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Posted by: mugen.4763

mugen.4763

Hey guys, this is a build I’ve been running in dungeons and general PvE. Sorry if a similar build has been posted before. This build has decent healing while being full zerker. You will obviously be sacrificing a little bit of dmg since u wont be putting any points in deadly arts. So if ur kitten about dps numbers then this build isnt for you :P. But if u pug alot or ur new to thief, this build might help you stay alive while doing decent dmg.

http://en.gw2skills.net/editor/?fZAQNAsaFl8MtwJOOh+pJ0JqtvtAIB9qJ6+HyhgA-TBSBABUq+jZKBvS5XEPBAi2fAP9BLcIAA4EAQIgybBA-e

The build is pretty straight forward; sword auto attack and spam pistol whip to stay alive/do dmg, Infiltrator’s Strike to remove condis, black powder when engaging melee heavy mobs etc. For people who want to know the healing potential of this build, when ur health is at 50% about 2 pistol whips will heal u to full.

Mugen Tsukuyomi [ABC]
Sorrow’s Furnace

(edited by mugen.4763)

[Build] PvE S/P Sustain Zerker

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Posted by: STRanger.5120

STRanger.5120

Nice reminder m8
However this build is known for like, two years? Also, it’s survivability was nerfed recently. Still good build though.

#ELEtism 4ever

[Build] PvE S/P Sustain Zerker

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Posted by: OMGimAnoobLOLOL.4730

OMGimAnoobLOLOL.4730

Hey guys, this is a build I’ve been running in dungeons and general PvE. Sorry if a similar build has been posted before. This build has decent healing while being full zerker.

sacrificing a little bit of dmg

doing decent dmg.

For people who want to know the healing potential of this build, when ur health is at 50% about 2 pistol whips will heal u to full.

While I’m not going to tell you not to run the build, I will say that you’re missing a lot of damage for some really negligible healing. You’ve actually given up almost all of the damage from traits that a Thief would normally have.

Assassin’s Reward and Invigorating Precision are both really weak and you give up, not just a little bit, but A LOTTA bit of damage in the process. Signet of Malice+PW on 3 targets is making most of your healing in the first place and Assassin’s Reward is especially weak here.

Not having Sundering Strikes in a PvE S/P build is also a big miss, it stacks a lot of vuln with PW and is a big help to whatever group you’re with. 26000 is a good start for strong damage. 3 Acro is also a big survivability boost for the investment and 56000+3 in general is high damage. It works really well as you can dodge away from threatening damage while using PW’s backloaded animation to keep it’s DPS sustained while having a high safety uptime.

PW+SoM covers a lot of baseline healing (especially when cleaving), however Mug can be used well for additional burst healing. With the nature of SoM, Caltrops is also a nice heal, especially in something like CoF P2’s Assassin room where you can get around 7000 healing tops. (I honestly feel Thieves have some of the best sustain in the game during this fight bc of SoM+PW+Caltrop, throw in Daggerstorm if you’re worried!)

I’ve always been super disappointed in Assassin’s Reward and I was hoping Invigorating Precision would be good but that was another major disappointment.

If you want a high damage and high sustain S/P build this is a trait spread that will be solid in FotM50.
http://gw2skills.net/editor/?fZAQJAsal8MpypFOxxJsPNBNBt9wXQE0NBBovjA-TxRBABR8AAuS5HN7PgneAAOBAUq+jZKBBA-e
If you don’t need Mug’s sustain, obviously use 5% dual damage. Please change utilities/weaponsheal as needed to help your group!

(edited by OMGimAnoobLOLOL.4730)

[Build] PvE S/P Sustain Zerker

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Posted by: Zero Day.2594

Zero Day.2594

Nice reminder m8
However this build is known for like, two years? Also, it’s survivability was nerfed recently. Still good build though.

:P All the builds have been known for years. Since there’s so little combinations thanks to weapons designated which skills you use and significant “balance” changes come at the rate of the blue moon (~2-3 years – yes over exaggeration) – and when “balance” changes do come, they’re rarely expanding diversity and more like narrowing down into which builds are now better than before since the others have taken a nerf hit.
(rant over)

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[Build] PvE S/P Sustain Zerker

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Posted by: Lamuness.3570

Lamuness.3570

S/D makes me wish I rolled a human for my thief It’s really hard to gauge distance when you’re an Asuran thief, swinging the wobbly halloween sword.

[Build] PvE S/P Sustain Zerker

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Posted by: Jayden Ennok.3687

Jayden Ennok.3687

S/D makes me wish I rolled a human for my thief It’s really hard to gauge distance when you’re an Asuran thief, swinging the wobbly halloween sword.

Always takes me a while to get used to estimating distances when I switch to my asura or norn thief from my human thief, and I played norns only for over a year. Humans OP!

Underworld Vabbi 1.5yr