Build for WvW roaming/camp flipping?
I flip camps very easily with a P/D build (condition). 30 in Shadow Arts, 25 deadly arts and 15 trickery. I find ‘Uncatchable’, ’Shadow’s rejuvination’ and ‘Cloaked in Shadow’ mandatory.
I flip camps with a glass cannon s/d+sb setup fairly easily. You have to kite a bit and make sure you kill the scouts first. Open up with dagger storm.
[KoM] Krewe of Misfits
[IB]Inglorious Basterdz
I run P/P glass cannon (Berserker/Ruby) using the following build:
http://gw2skills.net/editor/?fYAQRAqa4YlUmaPHdy5E95Ex2Dg+Te6fgs6MoJOB
I have enough power to take a camp with a Thieves Guild.
Inactive: Guardian, Elementalist, Ranger, Thief (ex-main)
Leveling: Engineer, Necromancer
Thnks for the tips guys. Thanks even more for links to builds. I will try these and see what I can do with them. It may be a while until I get full exotic gear though.
I can do it on S/D + Short bow crit/tanky. Only real rule is drop the scouts first no matter the build.
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele
I can flip camps with a typical backstab build, stealth makes it too easy.