Burn vs Thiefs

Burn vs Thiefs

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Posted by: XJamo.1930

XJamo.1930

Why did Anet change burn to a higher dps version of bleed? burn had its place and now its just bleed 2.0. Every pvp skill breakdown with a engi or guard i find my 17k hp thief takes 15-20k burn damage. What can thiefs do to counter this? iv been using any form of condi clear i can think of but burn engis and guards just look at you and you die is there a huge thing im missing or is Anet ok with burn chunking everything in its path?

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Posted by: XJamo.1930

XJamo.1930

oh i forgot to mention burn eles, i dont like them very much.

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Posted by: Vornollo.5182

Vornollo.5182

Dodging or other forms of evasion work to a minor extent.
Especially against Ele’s and Guard’s Purging flames it’s possible to dodge the ring/line of fire to prevent getting absolutely ridiculous Burn Stacks in a single motion.
Outside of that, there’s nothing aside of long periods of kiting.

I had a Burn Guard getting real mad at me because I wouldn’t come close to him (or his Trap Ranger pug ally).
I had several pugs of my own server die to them in seconds and I couldn’t help them too much outside of Shortbow Kiting. It came down to a stalemate because I wasn’t stupid enough to get killed, while they slowly but surely got worn down up to the point where they backed out of the fight and stooped down to getting all salty (partying to tell me how useless I was and how much of a kitten that I was for not rezzing my pug allies (mind you, my pug allies got cleaved instead of stomped so I’d get instagibbed upon getting close by traps + burn) and so on and so forth).

TL:DR you can beat them though extensive kiting while maintaining ranged pressure. While applicable to WvW, it doesn’t work for PvP really.
Best thing you can do is to take them out in a single burst during a teamfight when they’re low health and out of defensive utilities.
Evading also works to some degree to avoid the first brunt of the assault.

[PUSH] Constant Pressure

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Posted by: Eval.2371

Eval.2371

Dodging or other forms of evasion work to a minor extent.
Especially against Ele’s and Guard’s Purging flames it’s possible to dodge the ring/line of fire to prevent getting absolutely ridiculous Burn Stacks in a single motion.
Outside of that, there’s nothing aside of long periods of kiting.

I had a Burn Guard getting real mad at me because I wouldn’t come close to him (or his Trap Ranger pug ally).
I had several pugs of my own server die to them in seconds and I couldn’t help them too much outside of Shortbow Kiting. It came down to a stalemate because I wasn’t stupid enough to get killed, while they slowly but surely got worn down up to the point where they backed out of the fight and stooped down to getting all salty (partying to tell me how useless I was and how much of a kitten that I was for not rezzing my pug allies (mind you, my pug allies got cleaved instead of stomped so I’d get instagibbed upon getting close by traps + burn) and so on and so forth).

TL:DR you can beat them though extensive kiting while maintaining ranged pressure. While applicable to WvW, it doesn’t work for PvP really.
Best thing you can do is to take them out in a single burst during a teamfight when they’re low health and out of defensive utilities.
Evading also works to some degree to avoid the first brunt of the assault.

^this. its your job to +1 and rotate. The best thing you can do is stay alive and apply pressure to keep them there or go somewhere else, which allows someone else to come deal with them.

[Cya] TC Roamer/Scout
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.

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Posted by: Shadowstep.6049

Shadowstep.6049

you are lucky, you didn’t face burn guard + revenant…. 50 stacks of burning within like few sec…

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Posted by: Vornollo.5182

Vornollo.5182

Well, I took a real example that a thief might face. Beta is still prone to changes. I’d actually feel a lot more comfortable with fighting such characters on a Daredevil, but it’s not an option yet.

And as to +1’ing… That’s not a job, that’s what we’ve been reduced to.

[PUSH] Constant Pressure